City of Titans shows off its landmarks and moguls

    
8
Be here now.

In the City of Titans environment system, the buildings are divided between two separate yet equally important groups: The landmarks that serve as designer-created places of interest, and the moguls that are backer-generated structures for everyone to enjoy. These are their stories. Or, more specifically, this is a look at the work being done on both the landmarks and the mogul locations at the current stage of development, which is now moving from focusing on the former to the latter. So don’t be too fretful about the whole missing of the game’s original 2018 target dates for Issue 0, perhaps.

The team had been focusing on landmarks first simply because those were the important spots that the developers already knew the details of, places that needed to fit into the city structure and environments on a fundamental level. Mogul locations are also under development, and some of them are already available to show off in their early test renders. It’s a peek at what the city as a whole will look like as development moves forward; check out the whole rundown for plenty of lore on all the locales spread through the city.

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packagegrope
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packagegrope

this has been in development long enough to where we should be seeing fully fleshed out gameplay systems. gtfo of here with your lifeless rendered assets.

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Hikari Kenzaki

This goes to my comments on the Ship of Heroes thread. It’s more renders, concepts and dev-tool shots.
I just don’t have nearly as much confidence in CoT as I do in SoH at this point.

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IronSalamander8 .

Two CoH Successor updates in one day on MOP? Maybe 2019 will be a good year for these games. Quite looking forward to see them being released.

camren_rooke
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camren_rooke

It’s a Festivus miracle!

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Kickstarter Donor
Ken from Chicago

PREACH IT, Iron Salamander!

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Nathaniel Downes

And now DCUO as well! Huzzah!