Last week, I saw some commenters discussing how Camelot Unchained had nothing to show from years of development, but of course, testers know better. In fact, beta one backers were treated to a multi-day test just last week.
“Many scenarios were played, bugs were found, fun was had! In other words: lots of progress as lots of new Backers had their first look at V0.1 of our Saturday Night Siege scenario,” City State’s Tyler Rockwell notes in the studio’s latest dev writeup. “While this is still very much a work in progress, it’s been awesome to see players deploy siege engines against our fully destructible castle while its defenders scrambled to keep the walls up! Watching towers crumble and fall, sometimes in wacky ways, was always entertaining!”
Work also continues on building deconstruction, the new siege scenario test map, lighting FX, the crafting UI, siege engine equipment like the trebuchet, animations, the shapeshifting classes, and skill icons. Images include snaps of that new siege scenario map too. “This will replace our quickly-built ‘desert’ map we initially began testing on at the end of last year,” Rockwell explains. “We’re all excited to continue work on all the new features, especially siege-style scenarios, as well as new races, classes, fireballs, and the epic battles to come!”
The latest Q&A (the first of the year) with Mark Jacobs is also below; it also touches on siege map testing.
And here's a short clip of those new god rays from the Top Tenish. 🌞 pic.twitter.com/WfEMUCDV3u
— City State Entertainment (@CityStateGames) January 5, 2019