Co-op ARPG Breach hits early access January 17, with packages live now

    
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Co-op ARPG Breach was meant to hit early access before the end of 2018, and as it turns out, it’ll be only a few weeks late, as QC Games announced today that you can buy it in its current state on Steam come January 17th. Packages start at $24.99 and run up to $99.99 for a variety of bonus items including hero packs, emotes, sprays, skins, digital artbooks, and 30-day XP/gold boosts that are pretty much premium subs.

“Disrupting the traditional action-RPG genre by fusing explosive combat, RPG-like depth, and a flexible, customizable open-class system, Breach empowers players to build their ideal hero and battle monsters on an adventure that fuses modern and mythological Earth. In addition to building their own custom heroes, players can switch sides and play as the menacing Veil Demon, a malevolent spirit that wreaks delightful havoc on and brings doom to aspiring heroes.”

As we’ve previously covered, the hook here is that players can switch between hyper-cusomizable classes on the fly to find their favorite playerstyles.

“Our vision is to deliver the best elements of popular genres and bring it into one action driven multiplayer buffet,” President/CEO of QC Games Dallas Dickinson says – MMO players will remember him from his days at SOE and BioWare, where he worked on PlanetSide, Star Wars Galaxies, and SWTOR.

Source: Press release, Steam, official site
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Mr.McSleaz

Just what I wanted, More Unfinished Early Access crap that gives me the Honor of Paying a company Cash so that I can find their bugs for them.

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Jack Kerras

Hey man, if you don’t wanna get in here, you don’t have to be.

Personally, I really enjoy alpha and beta testing, and while I’m doing it I spend tons of time writing about what I think and sharing it, either with the community or the developers, so that I can help drive the game in… y’know, a direction that I think would be beneficial to everyone.

I try to keep a super wide view of things and I find the entire process of development, the whole growth of a thing like this, to be absolutely fascinating.

EA games always have buggy bullshit, for sure, but crucially what they also have is rough, unpolished designs, and if you’re there at the start, you can make some noise about PROFOUNDLY BAD IDEAS and get them to shift off of said Profoundly Bad Ideas (see: I have been advocating for PvE servers and more PvE locks even on free-for-all servers in Worlds Adrift since all the ships were just plain-ass boat hulls, and when they finally implemented that under tons of duress, their numbers fucking exploded).

If they want a couple bucks for something I’m excited about getting into and seeing, I’m perfectly happy to provide that, and frankly Early Access just means I can buy in if I wasn’t already invited. (I almost universally was; I get in damn near every test I apply for, and I apply for anything I see)

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Solaris

I’m interested but I cant tell what the hell the actual game is. How is this an RPG? Almost looks like a MOBA in some videos I’ve watched.

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Hikari Kenzaki

It has a good story, though it mirrors a few notable ones like The Secret World so it’s not horribly original. Action RPG has probably never been as correctly applied before. It’s basically a cinematic PvE MOBA, if one really needs to pigeon hole it.

But when it comes down to it, it’s darn fun.

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Solaris

Well I absolutley loved The Secret World. Guess I’m biting

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Hikari Kenzaki

There will likely be one more alpha test this coming weekend before they drop to Early Access. Drop in and give it a try.

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Crowe

The posts I’ve read from the testers all said the story confused the hell out of them.

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GoJammit

Could this be a replacement for my beautiful Paragon?

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dumpster_baby

Played the alpha and something about this game had me hooked. It does need more work though with optimization, more fluid animations especially dodging with your character. It has potential as long as they continue updating it and putting more polish on it.

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Hikari Kenzaki

I had a lot of fun playing this. I need to allocate some funds to a pack. It’s more a question of which one.

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Jack Kerras

You can get all the heroes unlocked by sheer grinding, but if you’re going to get a thing, the Starter Pack is a reasonable deal. It’ll mean a lot of heroes you can try (but not in the same schools, and same-school heroes can swap out abilities more or less at will).

The Hero Pack is a $60 purchase, so it’s a lot more to lay out, but it gets you a huge chunk (possibly all) launch heroes, and new heroes etc. will be added as time goes on.

Lots of horizontal flexibility. Interesting mechanics. I love class-skill mix-n-match and you can do that with, for example, any of the Tech heroes. My Gunslinger uses an Engineer ability and their ult, and also the Sniper’s vortex pulse.

Very much enjoyed my time with it, can’t wait ’til we get to EA and progress won’t be wiped anymore. <3

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Hikari Kenzaki

Oh, I played it a lot. It’s more a matter of how MUCH I’m going to spend :) Both the Starter and Hero packs have characters I want. NOW :)
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Jack Kerras

Aha! This makes a lot of sense. <3

I went with the Hero Pack, personally. I really like the Veil Demons, and the skins look grrrreat, but I have the feeling I'll be able to grind those out just by playing Heroes a lot, and mostly I do PvE stuff (in part because whenever I PvP and get to VD, I fucking BRUTALIZE people with no gems and no equipment and the game ends so fast it's worth like 12 gold).

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Real

Played this one in Alpha and thought it was a really well-developed game. The class/level design is impressive, and the item/skill synergy is unique. The storyline voice acting is nice, too.

Definitely one to keep your eye on for folks looking for a game to keep on the backburner between MMOs. Game sessions take 20-30 minutes, there’s a co-op mode, a competitive mode where a person tries to prevent co-op progress by controlling enemy monsters and a “boss”, and more.

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Reht

Can you play coop without veil demon or whatever it’s called that’s controlled by a player?

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Real

Yes! Regular co-op mode is all AI.

packagegrope
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packagegrope

looks like pso.

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IronSalamander8 .

Really interested in this one. Keeping an eye out as I have a couple of friends who are thinking about it as well.

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Reht

Looks interesting. Fevir did a pretty good review on it.

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mysecretid

I saw the Fevir video on YouTube after I read this article — he did a good overview of what the game is (as of the early testing, anyway), and where its strengths and weaknesses may lie.

Of most concern to me is the tension between its co-op and competitive characteristics.

As Fevir warns, if the Breach developers start favoring the competitive aspects of the game because “entertain yourselves players” competitive content is almost always quicker and easier to make than good PvE/Co-op content, then the game will effectively become unfriendly to PvE players, and may potentially lose that considerable portion of its possible playerbase.

I’m hoping for the best, though,

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Jack Kerras

All the competitive stuff in this game is 4v1 against a VD, which is… basically fine?

‘Entertain yourselves, players’ is kind of a thing that you get in MMOs when there’s an open world and you turn on the ability to target other players; then it’s bedlam, dissolution, and death. MMOs don’t really stand up to that anymore.

That said: I don’t think there’s any danger of that. ALL the PvP content is actually PvP content, and adding new Veil Demons, new abilities for weapons and gems to roll, new classes for each school of magic (which means more mix-n-match when you complete your sets), etc. is on the docket; so sayeth one of the devs, who I grilled about it pretty intensely on Discord during the alpha.