Star Trek Online introduces account-based progression for its 9th anniversary

    
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Stuck at the max level without anything meaningful to do in the notoriously slow-to-update Star Trek Online? Cryptic is introducing a whole new account-wide progression system to provide both purpose and prizes for antsy captains.

The personal endeavor system tasks players with completing three daily tasks of varying difficulty. Get enough of these done, and players will receive perk points to increase all of their characters’ stats and special reward boxes. Cryptic said that these “small objectives” shouldn’t be too time-consuming or ovewhelming for most players.

The studio is also revamping the Crystalline Entity operation to quote, “provide a deeper experience.” Such improvements include a short pre-mission briefing time and tweaks to how the battle progresses.

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Crowe

Yay. Dailies. I’m so glad Cryptic is adding them. So. Glad.

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Natalyia

STO’s not a bad game, but I’ve played the warp-cores off it :) And since their focus is now Discovery, and my enthusiasm for that is… well, if you can’t say something nice…

So every time I think about hopping on I get reminded of Discovery, and something else ends up being played.

I don’t like being that negative about anything Trek. Some of the other series weren’t my favorites, but this one’s in a class all by itself for me. So as long as STO is Age of Discovery, I don’t see myself playing much – too many other fun things to do that won’t have that negative association.

semugh
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semugh

nothing to do lol…
They’ve just put in tier 6 reps. I will finish those on my alts by 2025.
STO is an endgame heavy game. One can spend some ridiculous amount of time in that game.

MilitiaMasterV
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MilitiaMasterV

After my last stint on there, I haven’t touched it.

They started doing way too many things to irk me.

Least if I ever come back, I have the lifer sub pot of game coins to do whatever I want with. But I probably won’t come back due to PWE’s shenanigans.

I’m still irked that the upgrades to ship doffs were character specific and not account bound. What a joke. That alone was enough to make me leave…I play numerous ships/blow some up and re-do from scratch when things aren’t going as I want…attempting to make me shill out every time I do that, no thanks…

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Purewitz

Sounds similar to Star Wars: The Old Republic’s Legacy System. Which has been around since 9/5/2012 Patch 1.3.7.

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Richard de Leon III

and here i was hopinng they were making the rep grinds accout wide >.<

my 7 alts are all stuck between t2 and t5 ever since the red alert 'nerf'.

flatline4400
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flatline4400

I gave up on all my alts a while ago. The game’s been very alt-unfriendly for quite some time.

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mysecretid

Thanks, Justin, for this news (which I missed elsewhere).

As much as I love Star Trek Online, I haven’t really played it at all in a month or so, precisely because of the problem this article flags.

My main, and most of my alts, are sitting at the current content cap, and repeating “grind content” ad infinitum is not something I find enjoyable.

So, maybe this new system will give me something fun to do until the next content drop. Here’s hoping!

On a related note, I saw a pic a little while ago online of the entire assembled Star Trek Online development crew — it was surprisingly small. Much smaller than I assumed it would be, based on what’s been released in the past.

I think this may be the real reason for STO’s seemingly-infrequent content drops — there are relatively few people doing a lot of work, apparently.

Cheers,

oldandgrumpy
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oldandgrumpy

Nah, it because they spend most of their time making new lockboxes and the contents to go with them :)

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Legend Of Vinny T

Cryptic doing what Cryptic does: Starving old games of development manpower to work on new games. CoH was down to 15 developers when NCSoft split the studio because the rest of Cryptic was working on what is now CO. CO was on death’s door by the time STO: Legacy of Romulus and Neverwinter launched. Now STO and NW have slowed to a crawl to feed the Magic: the Gathering beast. (And think of how much worse the conditions would be on STO and NW if they weren’t licensed IPs.)

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mysecretid

My point was, The STO team has always been small, and that they’ve done a lot with less. Apologies for not being clearer.

JonBuck
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JonBuck

I think they do a lot with the resources they have. But the small team is why there are so many persistent bugs.