No, Funcom is not losing the Conan IP, but it did just invest in a Portuguese studio

    
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Earlier this week, Marvel’s website released a post positively crowing about the “return” of Conan to the ubiquitous superhero label. “Gather ’round, followers of Conan, those of you who revel in the exploits of blood and flesh!” it reads. “A new era has begun, as the Cimmerian who would become king of Aquilonia has returned to the vaunted halls of the House of Ideas!”

While Marvel never directly says it’s just talking about the IP in relation to comics, that is the only product discussed on the post. Nevertheless, to dispel any fears that the move might portend Marvel clawing back the IP from outside developers – something we’ve already seen happen within our genre in recent memory – we reached out to Funcom to clarify. Here’s what the Funcom spokesperson told us:

“Correct, this is related to the comic books and has no impact on the gaming side of the IP.”

So no need to fret there; Conan Exiles, Age of Conan, and the company’s future Conan games won’t be affected.

In other Funcom business news, the company apparently picked up a controlling stake (50.1%) in freelance studio Zona Paradoxal. As Gamasutra notes, Funcom has already worked with the Portuguese studio on several of its newer projects and “claims the deal will help lower development costs while giving it access to the growing talent pool in Portugal and Spain.”

Source: Funcom, Marvel, Gamasutra. Cheers to Kinya!
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Crowe

That’s too bad. I enjoyed the Conan IP but have no interest in Funcom’s games.

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Braveliltoasterx

God I wish Funcom would make another cyberpunk MMO

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Armsbend

Won’t lie – I am kind of excited about the comics if they can get a really good writer on board.

K38FishTacos
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K38FishTacos

“…if they can get a really good writer on board.”

That’s the trick, though.

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Bruno Brito

“Correct, this is related to the comic books and has no impact on the gaming side of the IP.”

Which means: They won’t stop milking this IP as long as this company is above sea level.

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Greaterdivinity

If we get some good Conan games…is that such a bad thing? >.>

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Randy Savage

When they’ve yet to produce a good Conan game, yeah

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Greaterdivinity

It’s not my bag (tried it and given my dislike of the genre it didn’t click), but by all accounts Conan Exiles is pretty decent. At the very least it’s popular and has sold damn well.

But hey, we’ve got what, a single action game coming up and the RTS game they announced (odd choice, but I’m down for something different!)? We’ll see how those two shake out, but I’d rather get a “chance” at a good Conan game than see the IP go unused.

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squid

AoC was mostly great, though crafting and itemization did suck. Their group content in the expansion was excellent.

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Bruno Brito

Not really. It’s a great thing, but they keep dividing themselves to milk the ip instead of polishing what they already have.

Why bet so much on Conan? AoC was great, if FC could just give proper care.

I mean, let’s be honest here. All of FC’s old games til TSW were great. They just refuse to take care of them.

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PanagiotisLial1

I got to agree here. AoC was initially great, then they just almost stopped working on it after a point. Funcom tends to get “disappointed” fast when they dont get super sales on a product and mmos dont work like that. The more you improve the more people will come. I think they lost a critical stuff member that was instrumental on both AoC and AO games just because the game didnt reach the initial too high and unrealistic expectations.

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Crowe

Certain promised features missing at launch soured a bunch of guilds which caused a quicker-than-normal dropout. I was in 4 decently sized guilds (50 or more players) that ended up moving on in the first two months.

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PanagiotisLial1

Agreed by no launch is totally smooth and companies should be determined to work on their games after it

Curiously one of the worse initial mmorpg launches ever was Anarchy Online from Funcom but the older Funcom team and management was determined to make it work and morphed into a unique and successful game for its era

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Bruno Brito

That’s an issue from the company, not the game. Companies should stop promising stuff, not delivering and finding faults within the game when the fault lies within their own priorities.

Funcom should accept already it’s a company with a more smaller feel. I don’t think they’ll ever compete with the Blizzards and EAs. They should just upgrade their already existant games to a polished version.

Anarchy Online looks worse than Neocron, and that’s saying a lot, altho Neocron is pretty beautiful, if rough.

Man, AO would be a great game with some QoL and visual upgrades. I would play the shit outta that if i could figure out what is what.

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PanagiotisLial1

Now graphically, to start with mmos on release date are almost always behind single player games on graph quality. The quality of AO graphs cant compare to 1998-1999 single player games because they had better quality skinning and more accurately shaped humanoid models and that is telling. The game would be a hit with a new modern engine and some quality of life changes to help gamers newer to the mmo genre

I hope they do work on this game, especially since they own the IP and they dont have to pay any “rent” for licenses that increases development costs