Working As Intended: The MMOs we lost in 2018

    
15

While we lost several painful MMOs in 2016 and 2015, 2017 was noticeable chiefly because we lost a large number of small MMOs, perhaps signalling a shift in the market.

In 2018, it was been another mixed bag, with the biggest MMORPG to call it quits being WildStar, which I think most of us would agree got a much longer life than we thought it would, given its performance, though it still wasn’t as long as we’d have hoped. We also saw our last of Gigantic, RuneScape Classic, Swordsman, Jade Dynasty, Paragon, and Devilian.

But we also saw reason for hope, and I don’t just mean the DMCA exemptions granted to museums hoping to preserve online games: Both Perpetuum and Pirates of the Burning Sea were rescued by their playerbases in 2018, as the developers willingly turned over the keys to keep the games online. Seriously, Avatar Creations and Portalus deserve so much love for that.

As for the rest? Farewell, old friends.

newest oldest most liked
Subscribe to:
Reader
Kickstarter Donor
Loyal Patron
Tobasco da Gama

I totally forgot Devilian was a thing.

Reader
Utakata

One last time…

…so much potential, so little patience…

…R.I.P. WildStar. May my memories of you never go to rot. /bows

Magi_Magika.151101.113339.jpg
Reader
PanagiotisLial1

Reason we didnt lose many is we didnt get too many new ones.

As much as everyone I like seeing new MMOs coming out, but, I am also the first to admit there are too many mmos in existence to be efficiently maintained by what is the global mmo fanbase current numbers. This tempts most of us on mmo game-hopping, even we have 1-2 mmos we like we want to check every new that comes out there and this in result creates less loyal fanbases and less bonded communities.

One of the many reasons old mmos were healthier(but its not the only) is there was more loyal players on average per game since there were less games.

Reader
Bruno Brito

Let me just put this out there:

There’s a Gigantic community hosted server for people to play, with a discord and everything. It’s barebones, it has the same issues Gigantic had ( 6gb requirement, etc etc ), but it’s a way of play the game. I’ll try to find the discord server later.

Reader
rafael12104

Wildstar, you can’t beat that dead horse anymore. It is finally buried. And I think the lessons learned should be industry wide.

Gigantic was a missed opportunity. It was an appealing game but mishandled into extinction. Sad story.

Devilian was a fun game. Oh, it was a D2 clone for the most part. But for a casual gaming session, it fit the bill. Sadly, I think Trion’s own brand killed it. The game launched right in the middle of the Arch Age debacles and was poorly received by the association.

Overall, too many sunsets of worthy games. But then, it could have been worse.

Reader
IronSalamander8 .

Gigantic was never handled well and it hurt a game with a cool cast of characters and great art style. It had some problems sure, some that seemed odd to me (the 6 gigs min RAM putting people off was perplexing for example), some that needed attention (trying to get skills while actively fighting) but it was fun and I liked the branching skill system a lot.

Wildstar was hit and miss for me. Never really got into it. Played it a fair bit here and there but it never hooked me in. Still not happy to see it go.

Never played the others but thought Paragon at least looked good.

Reader
Bruno Brito

It had some problems sure, some that seemed odd to me (the 6 gigs min RAM putting people off was perplexing for example)

That crap was because of crossplatform that Microsoft demanded from Gigantic. That game shouldn’t ever need that huge ammount of memory.

Reader
IronSalamander8 .

*nods*

I had read that was the issue and it hurt the game as that is a high floor for a game but the fact that people lacked 6 gigs RAM in 2018 is so weird to me, at least for gaming machines. I’ve had 32 for about 3 years now and I was curious so asked my regular MMO and other game friends and none had less than 8, and that was only one of them, the rest had 16 or 32.

Reader
Bruno Brito

Here’s a point of contention: I live in Brazil. I pay 4 times as much as you for imported stuff and Brazil doesn’t make computers, so the prices here are ridiculous.

My computer is due to an upgrade for a while now, i only have 8gb, i’m dying to get 16 and a vga board. It’s also a common happening here.

F2P games shouldn’t ever be demanding, specially mobas. I agree that more can be done from the user’s part but that wasn’t a issue Gigantic shoulda have, specially since the game had memory leaks anyway.

Reader
PanagiotisLial1

As someone working in a PC technical department in Greece I can tell you most laptops sold are between 4 and 6gb, very rately 8gb or more. Most desktop/tower PCs sold are 8gb(16gb isnt even 10% of those sold) and yes people expect to be able to play games on them too. Not on max or high details but they do expect to have a decent way to play

Reader
Bruno Brito

My PC was pretty much bought as a mid end for me to play decent MMOs like GW2 and ESO without fps lag. I don’t even care about top graphics. Gigantic was a wrench on everything. It was also a game i never saw the need for such demands, since it looked beautiful but not overly developed, graphic-wise. It was more like a clever use of art assets.

Always felt something else at play for the demands, then i found out it was the Microsoft legacy within it, because MS is a fucking godawful company that rots everything it touches.

Reader
PanagiotisLial1

Yes I understand what you mean. Its my main complaint with SotA even though I like it too as a game. It uses 6.5gb ram for graphical quality that could be represented with 4gb ram and 1gb vram