The MOP Up: Star Trek Online’s Battle at the Binary Stars heats up

The MOP Up: Star Trek Online’s Battle at the Binary Stars heats up

Star Trek Online has a serious crush on Discovery right now — and why not, since the show has propeled the franchise back into the mainstream spotlight? While the Battle at the Binary Stars is not a new operation to the game, having arrived last fall, this month marks the first time that it’s been marked as a featured operation for console.

“During this simulation, your ship will take on the appearance of a Federation ship from the Discovery era,” Cryptic said, “although you will retain your powers, bridge officers, and trays — it is only a visual change. What can you learn from one of the most disastrous battles in Federation history, and can your tactics turn the tide of the battle?”

This is just the beginning of the rest of the news! Read on for a roundup of other smaller MMO news stories and videos from this past week in this edition of The MOP Up (and if you don’t see a news story that we should have, drop us a tip)!

Running low on recognizable deities that won’t offend large segments of the modern world, SMITE has turned to recruiting King Arthur. Because why not, really?

A small Neverwinter patch touched on many aspects of the game, from character creation to crafting.

Several industry analysts gave their predictions for how video games will go in 2019. Some of these predictions that relate to our interests include no market breakthroughs in virtual reality, Overwatch will go free-to-play, the rise of cloud gaming, no great growth of Discord and Epic’s digital storefronts, and the Nintendo Switch will lead the console market.

RuneScape’s customer service team put together an interesting infographic about activity in 2018.

Ready for another Final Fantasy XI login campaign? You best be, because it’s happening right now.

Nightmare difficulty is invading Lineage 2 Revolution’s temporal rifts. Go in and you’ll never come out again.

The Seeds of Destruction expansion has unlocked on EverQuest’s Phinigel server.

EVE Online’s had some problems with its chat system, and here is what the team is doing to fix it. Also, why not read up on some drama about blowing up a player space station?

Take a sneak peek at OrbusVR’s first-ever dungeon as well as additional weather effects and public events:

LOTRO made its Update 23 soundtrack fully available to the public [Thanks Katriana!]:

And speaking of soundtracks, Dual Universe’s composer talked about the making of that game’s score:

Tree of Savior’s Re:Build update is overhauling the rank system, adding the Scout tree, and adding the Outlaw and Assassin classes. You’ll need a survival guide to navigate it all [thanks Cotic!]:

Osiris: New Dawn has a new mission UI, and you know you want to check it out:

Learn more about Elsward’s brawler Laby in this new character video:

No posts to display

newest oldest most liked
Subscribe to:

It’s nice to see STO plugging along, what I cant understand is why cant PWE retrofit Champions to be more like City of Heroes, similar systems, reskinned versions of characters to draw in CoH players, then with more players they could take it out of maintenance mode and make it the spiritual successor it was meant to be in the first place?

Just get a bunch of CoH refugees to hang out there for 6 months and start making demands on the forums for certain features right? I mean aren’t these people supposed to be passionate?


I don’t think that changing an active game that drastically is ever a good move, even with CO’s smaller playerbase, it’s unfair to the players that do like CO.

What I think was a missed opportunity was PWE/Cryptic not picking up Paragon Studios as a whole when it was shut down, and putting them on CO. Which just brings up a lot of questions: Did the PS devs have a non-compete clause in some form? Did PWE not have the funds to hire any more devs? Does PWE simply wish for CO to die the slow death it’s experiencing right now?

There was a lot of potential for CO to improve by bringing in devs that had that priceless experience, but they let it slip by and brought some of those devs onto STO and NW instead. What? I just don’t get it.


It’s a shame.