Gamigo is expanding ArcheAge’s team, reducing lockboxes, and evaluating the Gazillion assets

    
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MMOBomb has an interview up with Gamigo’s top brass today that has some interesting nuggets for MMO players wondering about the current state of the company and all the MMORPGs it scooped up from an apparently failing Trion Worlds back in 2018.

While many of the excellent questions lobbed by the publication’s Mike Byrne are dodged or met with the same party line Gamigo reps have been repeating now for months (particularly those regarding communication and staffing and the state of the lesser-known titles), Gamigo does say that it “reached an agreement” with XL Games on ArcheAge last month and has actually grown the ArcheAge team in particular. Mervin Lee Kwai, one of the key Trion folks to survive the layoffs, also says that Gamigo has “re-hired a dozen previous employees who were displaced during the transition and have plans to rebuild each team over 2019,” though he admits large expansions aren’t happening for the games in the short-term, so instead the teams are working on “sustainable” content and “smaller, more frequent updates” in the first half of this year.

That apparently includes a major revamp of the games’ monetization. “We’ll do that by evaluating our business models and phasing out some of the older, aggressive micro-transactions along with reducing the reliance on lockboxes,” Kwai says. “Instead, we’ll focus on selling the service and optional objective rewards through modern, hybridized models.”

MMO fans will also recall that last year Trion bought up what was left of Gazillion’s assets, including the buyables from the Marvel Heroes collapse in 2017. Gamigo confirms that those assets were part of its Trion deal and that it’s “currently evaluating” their value, but it has little to say about them otherwise.

Source: MMOBomb
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Nandistine
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Nandistine

Bring back MHO and I will cry tears of joy.

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rafael12104

Nice write up.

Ok. So.. dare I hope that AA will become the awesome game many of us playing Alpha thought it would be? Nah.

But it does warm the heart to hear that with new owners comes a new focus.

We will see.

Hmm… Can they do anything with the Gazillion assets without Marvel aka The Mouse?

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Bruno Brito

Here’s the question: When the game itself is designed with core cashgrabbing mechanics, how awesome can it really be?

Godnaz
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Godnaz

It wasn’t though. The Alpha was balanced. Sure, there way always going to be cosmetics, convenience items (labor boosters, discounted tax cert bundles) and the regular fair like slots, subscription passes.

The message of the core design was already displayed. That wasn’t thier plan though. All of that immediately changed at launch. It was the most egregious bait and switch I had even been a part of. They took necessary crafting ingredients to make gear and weapons and paywall them into RNG lootboxes among many, many other deceiving maneuvers.

Long story short, they sold everyone on a game 6 months before luanch only to change the principles of that game at launch. Trion didn’t even deny it, just passed to blame to the developer XL Games. Then began the filibustering, lying and with XL Games immune to legal recourse.

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Sajiri

That was what put me off buying into early access games/packs forever. I loved the sound of archeage before it launched, was everything I wanted in a game. I bought the $150 package to support them, as did many others, and alpha was amazing. Then everything changed at launch (or a week before launch I think it actually was). I tried sticking around, but once the first 3 months were up and everyone’s premium time from their initial founder packs wore out, felt like the game was just dead.

I would love to see it return at least somewhat to what it appeared to be in alpha.

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Kickstarter Donor
Greaterdivinity

My standpoint regarding this is that the gamigo group did involve XLGames in the process as soon as it was possible from a legal as well as business standpoint.

Man, that shade they’re throwing on Trion here is dark.

Overall not a bad interview. Again, they’re at least mostly saying the right things and appear to be somewhat transparent at times…in between the “smaller teams make us more agile and better” nonsense.

Still not optimistic, but hopeful that at least a few of the old Trion games can get a new lease on life under gamigo. If they can manage to do something positive for Rift at the very least I’ll view this overall acquisition as a grand success, and more than Trion had done for the game for a while.

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Coolit

I’m glad they are looking at monetization and want to move to selling a service instead of lockboxes etc…

If in the future they introduce a sub only Rift 1.0 server that was ran like Oldschool Runescape I’d be extremely happy!

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Kickstarter Donor
Darthbawl

Reducing lockboxes? Did both of my peepers really just read that? I believe stage 1 of the digital gaming apocalypse has just hit us! 😲

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Bel
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Bel

I have a very tiny spark of hope that they decide to pursue a Marvel license and re-launch Marvel Heroes. I still miss it.

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Toy Clown

I probably shouldn’t blame Mervin Lee Kwai for the spiraling downfall of ArcheAge, but I can’t shake it from my head the producer’s note he put out after Scapes left (was displaced?).

ArcheAge was such a fun game in NA alpha as it most mirrored the original version. It was Kwai that flipped the switches in different zones to make it more pvp-oriented, since that’s what the player base “most wanted”.

I never understood why they couldn’t have one special-set server with no PvP.

In fact, ever notice the PvP MMOs say there won’t be non-pvp servers? They say it goes against the spirit of the game, but what they really mean is that 90% of the population would flock to the non-pvp servers, thus killing the pvp population of normal servers.

I digress. It was horrible watching ArcheAge spiral downward so fast after full release, and where I really started to hate the mentality around PvP.

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Schmidt.Capela

In fact, ever notice the PvP MMOs say there won’t be non-pvp servers? They say it goes against the spirit of the game, but what they really mean is that 90% of the population would flock to the non-pvp servers, thus killing the pvp population of normal servers.

This doesn’t work well nowadays, thanks to the number of options we have available; there are enough MMOs without PvP available, across enough genres, that most of the players that don’t want to engage in PvP will still leave. So by not offering PvE servers those games still get most of the non-PvP-focused players leaving the PvP servers, but without the extra revenue from those players lingering in the PvE servers.

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PanagiotisLial1

I seen this vicious circle in many full loot pvp sandboxes:

The true MMORPGs PVPers dont want to grind for re-gearing etc when they die, but, if they dont have PVE players make gears etc and put them up for sale, they get forced to – and leave because their favorite PVP game “forces” them to grind, while in fact they drove the PVE players away by grinding kills on thems every day instead making organised guild warfare for territories etc. End result is when PVE players are out the PVP players too start to get pretty bored as they got to take on hard targets and got to grind/craft to recover losses.

And yet if you ask them when a game is new – they will tell you “no carebears” and think the gears crafted will fall from the sky into the game’s economy system sellers

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Toy Clown

The difference is, weirdly, that most of the best graphical games with housing and a host of wanted non-pvp features (such as crafting, fishing, animal raising, building and more) are a large part of what makes up PvP-featured MMOs. The way AA is in its originating country respects these playstyles much better than Trion did and has no where near the amount of areas with the PvP switch flipped on.

I see that creating story has become something devs don’t want to do anymore due to cost — and rightly so since many players speed through such content and get upset if there’s not more, and thus they’ve turned to allowing players to create their own content off of other players.

I just don’t understand the dev mentality of all or nothing when it comes to PvP anymore.

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PanagiotisLial1

its on purpose they have these pve features, because designers, arent stupid, they know their PVPers will need PVE players to make their experience less grindy and easier. PVE players are the sheep for the wolves and to attract them Devs of these games give some extensive PVE features. Lets take Mortal Online for example, which is the absolute gankbox, it has housing and various deep PVE features like crafting(too deep), taming(as mounts, as pack animals moving harvested resources and as attacker animals)

As for the storyline, only sandbox I seen with a true storyline AND housing lately is SotA. Also same game doesnt have forced PVP, has deep housing but heavily monetized, has deep crafting but needs a min of 8gb ram(16gb suggested) to run and has slow load times. As you see there is no perfection anywhere.

It would be awesome if Project Gorgon sandbox adds housing later on

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Life_Isnt_Just_Dank_Memes

“re-hired a dozen previous employees who were displaced during the transition and have plans to rebuild each team over 2019,”

Displaced? The word is FIRED.

Also, I want to personally thank Scott Hartsman for buying my personal info from Gaz prior to the selling of Trion so that this company could have access to it. Heartless business dudes are the BEST! Let’s hope my info got “displaced” like those people’s jobs.

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Solaris

Scapes was fired?

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Eliandal

No. He moved projects, then months later, left the company.

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Toy Clown

It was brushed under the carpet really quick, but supposedly he was caught using his GM powers to give his guild an edge. Scapes was wildly popular with the community and it made no sense when he disappeared from AA with no warning. He just disappeared one day, then everyone heard he was on another position, then he left eventually and went to another MMO in production. That’s when Kwan showed up and a lot of the features went downhill for AA, at least IMO.