MapleStory 2 posts three-month feedback plan for gemstone, pet, and Meso improvements

    
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Well, someone's having fun!

January always seems to be a time of regrouping for MMO communities and studios, and Nexon is joining the trend with MapleStory 2. Producer Jungsoo Lee this week outlined a three-month plan for working with the game’s fanbase to collect feedback on “the major pain points of the game”; specifically, he says, the team will share its proposed solutions, solicit feedback, act on that feedback, and then share the final solution. This seems pretty basic, admittedly, but given that some studios just spring “solutions” on their playerbases on patch day, maybe this sort of coherent, spelled-out plan is necessary.

So what are those pain points? Lee says the team is considering improvements to enchanting, gemstone upgrades, sockets, epic pets, gemstone-related gathering, and the Meso economy (sinks, markets, and gear trading). Expect all the topics to be handled in turn by summer, “coinciding with the release of a new major expansion,” and expect developer blogs focused on these specific topics rather than weekly.

“We are cautious about sharing some of these early plans as we know that players have many different ideas about how to address each topic,” Lee writes. “We ask the community to respect the development studio and let the studio lead the discussion for each topic, and we hope that this allows us to reach the best resolution for the game. We are aware that one of the major topics of player concern regards the addition of more guaranteed methods to obtain bonus stats. However we want to make clear that with the above changes we will be discussing with the community, we strongly believe that the random aspects of bonus stats should stay in the game as part of gear progression. This won’t be discussed or changed in the future.”

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Mewmew
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Mewmew

The Nexon representative I contacted refused to let them take responsibility for their launcher bugs that were preventing me from playing at the time and let a timed item I needed to use before a certain time run out that they wouldn’t replace, so I quit playing Maplestory 2 out of principle.

I had bought the highest founder pack and was pouring money into it hand over foot but they couldn’t fix one little thing for me that their launcher caused and weren’t even willing to work with me a bit on it so I uninstalled and haven’t looked back.

I see news about it and wish I kept playing sometimes, I could have kept playing and just stopped spending money, but honestly sometimes you have to do stuff out of principle and stick with it.

Joey Desarno
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Joey Desarno

Speaking from facts, rng is whats killing Maplestory2, along with the endless wave of dailies thats thrown at you just to sink time further in, when you’re done with your dailies and raids and you finally manage to finish, you pause and think to yourself : ‘That’s It?’

Don’t get me wrong, you can do basic things otherwise, like socialize, play music.. fish, the list soon stops there. Unfortunately- it can get very boring at times, alas- NA east is spoiled.

Pepperzine
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Pepperzine

While it’s likely not a good sample of the actual population, the subreddit for this game has really been turning on nexon with many players getting burnt out by the rng elements of gear progression and running the same dungeon 60 times a week to complete their weekly dungeon limit.

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Dystopiq

Well the leveling in the game is so insanely fast there really no other content to do so they put those limits there.

Pepperzine
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Pepperzine

Yeah, a localization change that actually had the opposite effect. When it originally launched in Korea you had to do more than just the story quests but on the NA version they streamlined it. Not smart on their part considering how NA audiences feel about super grinding RNG progression.

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Nick Smith

I play this game regularly. I dont feel the need to run dungeons over and over to get the best gear. There are so many other creative and social things to do in this game that no other mmo does.