Torchlight Frontiers previews gear progression, redesigned alpha UI, and pets

    
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It’s been about a month since Torchlight Frontiers concluded its second alpha test, and the devs have been hard at work making changes based on players’ feedback. Project Lead Tyler Thompson and Perfect World Community Manager Jared Browar aka Sofech sat down yesterday for the first dev livestream of 2019, over the course of which they gave players a look at what’s been going on behind the scenes since the end of alpha 2.

There’s a lot of information to unpack over the course of the one-hour stream, but the high points include the addition of a new gear and progression system in which players have separate level progressions for each of the game’s different frontiers, which in turn determine the level of gear players can acquire from the associated frontier. However, this new system effectively means that players will likely have multiple different sets of gear for each frontier, so the devs have also added new wardrobe items, which are statues that can be equipped with item sets, thus serving as both functional gear storage as well as fashionable fort decor.

The stream also shows off some of the redesigned UI elements, such as a tweaked minimap and adjusted UI scaling, and the devs also reveal that each class has received some new skills to try out. Fans of the pets from the original Torchlight games will also be pleased to hear that pet gear is making its return in Frontiers, with each pet having slots for two talismans and a collar. Thompson says that players should expect the game’s next alpha test to begin in the next few months, at which time players will get to try out these new features — as well as others that will be added in the interim — for themselves. In the meantime, however, to get all the details on how Echtra has been working to implement players’ alpha feedback into the game itself, you can check out the full stream video just below.

Source: Twitter

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Mr.McSleaz

I want a preview of what the PWE Cash Shop will look like a year after release.

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Al_Bundy

Of cause I’m hoping for this game to become a worthy Torchlight II successor, but so far im having serious doubts.

I already complained months ago that several aspects of the game look and feel to mobile-ish.

Of cause there’s graphics: Artstyle, UI, animations, skill effects, lighting/shadows, it’s all far away from what I expect in 2019. Granted, it’s all wip and I know people will say that they’re going change a lot before the release but time is running and I’m not seeing any serious development or improvements here. I’m afraid the art we’re seeing in recent videos is pretty close to the final product (which would be a huge disappointment).

The bigger problem however is that it feels like they’re dumbing down the game. Everything I’ve seen so far lacks serious depth: there’s no skillpoints or skilltree, all we have is a straight Diablo 3 copy&paste. There’s no stat or attribute point distribution at all. We have a limited number of equipment slots (8 including main- and offhand): No belt, no rings/necklace/accessory whatsoever. I’ve only seen a very limited number of item affixes. Everything feels overly simple.

Don’t get me wrong, as I wrote in the beginning, I’m seriously hoping that this game will be good because apart from PoE it’s the only hope for the genre. But I’m not happy with what they’ve shown us so far. That is not a worthy TL2 successor.

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PanagiotisLial1

It definitely looks good initially, but waiting at least till a playable beta is out to make any assumptions, cause typically early videos of games can consist of things that finally dont make it into the final game

Mewmew
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Mewmew

Considering how fun and smooth the alphas have been so far, I’d say it’s on the right track to be really decent.

They’re really listening to feedback, though we do have to hope they know how to listen to that correctly. Gazillion made major game changes to Marvel Heroes listening to feedback from basically 2-4 players (seriously – you could go to the threads they listened to people to make changes about and it was suggestions from just a couple of people) that everybody hated once they got in game.

While it’s true that the game can make a lot of changes up to launch, I can say that the bottom line gameplay it’s based around is really fun so far and something we’ve been missing for a while. Most of the changes are outside of that core play, and that core play is very enjoyable.

Mitzruti
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Mitzruti

That Diablo II shirt tho.

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Armsbend

what’s wrong with that. Most legend arpg until the end time.

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mysecretid

I’m interested in this one, definitely.

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Dug From The Earth

The areas you play through in this game are extremely dull and lack that hand made touch. It screams, “i was generated by an algorithm!”

Combat is fun, and there is plenty of loot, i just worry that the game will get boring fast due to how bland and repetitive the zones you play in are.

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Armsbend

I wonder if that would be any different than early PoE though?

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Armsbend

I liking where this one is going so far.

Mordyjuice
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Mordyjuice

So is this game like the spiritual successor to GW2? Or is it something completely new and innovative?

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Armsbend

Why would a company that doesn’t have anything to do with GW2 do a tribute to GW2? I hope it isn’t anything like it.

Mordyjuice
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Mordyjuice

For some reason I thought they were throwing words around like dynamic living world or something.

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Armsbend

I don’t think anyone desires to be a average MMORPG in every way. Sales, art, design. GW2 excels at being mediocre.

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Chris Walker

Never thought I’d agree with you 100% on something, but here we are nevertheless. Well said.

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Mr.McSleaz

Torchlight is FAR from new.

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Solaris

Looking good.

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Ashfyn Ninegold

Getting pretty exciting about this game. Forts! Armor sets! Pets! Frontier rep!