Tree of Savior introduces class progression overhauls and new raids in Re:Build update

    
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Well, this isn't ideal.

A massive shake-up has come to Tree of Savior with its latest update, the scope of which is suggested by its official title — Re:Build. The patch, which went live a couple of days ago, not only brought some huge overhauls to the game’s existing class and rank systems but also introduced new endgame raid content.

One of the main focuses of the update was the retooling of the game’s class trees. In addition to shuffling some classes into different trees — some classes that formerly belonged to the Wizard progression tree now belong to the Swordsman tree, for instance — the update also introduced the all-new Scout tree, which is comprised of 10 classes formerly found in the game’s original four trees plus two all-new classes, the Outlaw and the Assassin.

On top of that, there have also been some major changes to the game’s rank system, through which characters can progress from the base classes to more advanced ones. In the new system, the devs say, it will be a bit more difficult for players to build jack-of-all-trades characters, as the goal of the revamp was “to reinforce the strengths and weaknesses unique to each class/build, as well as to enhance party interaction and create synergies between the different builds available in the game.”

In addition to the class and rank system overhauls, the update also introduced two new pieces of endgame raid content. Borutos Kapas is a new large-scale field raid for level 360 characters in which players must band together to face down the game’s toughest raid boss yet: the great dragon Boruta. There’s also a new unique raid within the Astral Tower, where players who brave the tower’s many traps (and the fearsome raid boss Ignas) can get their hands on some powerful new equipment.

You can find all the details about Tree of Savior’s Re:Build update over on the official site, and if you want to get a quick run-down of all the new changes, you can check out the handy Re:Build survival guide video just below.

Source: Official Site, 2. Thanks, Colton!
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Suikoden

Man, I played so much of this game. I just kind of fell behind and had no one around to play with. But now I’m thinking I should jump back in and check it out casually to see what’s happening. I had fun when I was in it.

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rafael12104

Hmm. Maybe it’s time to jump back into this game. Cool. I’ll check it out, again.

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Bruno Brito

Im’ playing right now. The idea is good, the execution is a bit off, but the game itself is boring as all hell.

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rafael12104

Hmm. Ok. I played at launch. Too many issues to really see the game at the time. But yeah, it was a grind even then.

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PanagiotisLial1

I got a feel the game was designed to mainly appeal to people who like games like Ragnarok. That said people dont have that much time to play grindy games like Ragnarok nowadays so for todays standards may be grindy

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Bruno Brito

The game feels more like Diablo than Ragnarok. Which is a problem of it’s own.

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YoraiDragon

Game feels like it finally left beta, and actually released. Now for them to improve on what’s there. Optimization patch should be coming soon too, which is good.

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Ian Wells

Alas, my poor Spr Cleric/Priest/Bokor/Doctor zombified party / pvp build; your 25 seconds of true invincibility and ridiculously high healing and defense buff out put will be missed.

Also, wizard is losing Linker and Thaumaturge huh? Will be interesting to see a world with out buff bot mages. Now we will have buff bot Scouts, I suppose

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PanagiotisLial1

I remember I waited that game to come, cause it felt like a newer and heavily improved ragnarok but I was a bit disappointed it was split to lots little population capped servers when it launched. Not sure if things are better now