Guild Wars 2 developers discuss the big dramatic ending of the latest Living World episode

    
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Who likes big surprises in video game stories? All right, now who likes having those big dramatic moments spoiled ahead of time? If the answer to those questions is “me” and “not me,” in order, do not check out this interview with the Guild Wars 2 team about the dramatic ending of the game’s latest Living World episode and definitely don’t watch the video down below before you’ve finished the episode. If you have already finished it, though, there’s a lot of fun information about the big finale.

While the writers behind the ending happily comment on fan theories, they also keep mum about several potential future developments while reiterating that the story isn’t over. And while they acknowledge that the big conclusion packs a big emotional gut-punch, the overall sense among the team is one of confidence; this was the natural direction of the story over time, and while it may be a shocking sequence of events, it’s something players feel makes sense in context. You can rewatch the ending cutscene below, but remember, it will be so full of spoilers if you’ve not finished the story.

Source: PC Gamer
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Greaterdivinity

Somehow I haven’t found the 4-5 hours I need to finish the story and clear out the zone (usually do zone before finishing the story) in the past week…need to stop getting distracted with other games and at least finish the bloody story, it started out on a pretty good note so hoping it carries through.

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Juu ken

Was really happy with the ending. Well executed for what it was.

Spoiler
Sad that Aurene will have a comeback though.

I don’t like the focus on the dragons. Too shallow for my taste. This world has much more deep and complex characters, as well as backgrounds and connections that would make for more interesting story plots/strings/twists.

Mordyjuice
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Mordyjuice

At this point the Commander is kind of too over powered to go back to those kinds of villains, it’s kind of like being on Joko Power level really which makes me wonder why he never schemed to get a piece of Zhaitans mojo or what kind of effort he put into initially going after Kralk or if he even bothered (that’s right he teamed up with Balthsalts). That said no one like a Caudecus or leader of the Inquest could touch the Commander at this point.

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Juu ken

Is he really? I don’t see how. Even if he was, he could be depowered through … well … pretty much anything. This franchise is full of magical nonsense. Easy enough to do whatever with whomever. Apart from that, I think a clever individual could always overcome a powerful one.

Godnaz
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Godnaz

I’m with you on our friendly little blue dragon. She’s been through a lot in a short period and her appetite has given her more than she can handle. The way it’s been handled from Scarlet’s segue to the jungle dragon, the pact build up through Balthazar. I get that GW2 lore is based around the dragons but events appear to happen out of convenience rather than tieing into a great ongoing storyline. Lore guru, Wooden Potatoes has touched on some of this but also says we should just go along for the ride and try not to make more sense of it than it represents. The writers I feel, end up being restricted to what marketing and developing needs from the franchise. The destruction up Lions Arch, the disappearance of events and zones like Marionette, Crown Pavillion and Labyrinthine Cliffs when it’s convenient for Anet. The story and it’s aspect have been very plug’n’play which leaves the continuity something to be desired.

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Juu ken

^This. It’s just sad to see. I had much higher hopes for GW2’s lore/story. Well, shouganai, as they say in Japan.