If you’ve been looking forward to Anthem, you have about a month to go until it has launched for everyone. The game’s full launch is on February 22nd, which means that we’re entering the final stages, and BioWare’s general manager Casey Hudson took the time to pen a piece looking back on the game’s six-year development cycle from concept to its imminent release. Hudson notes that a lot is going to change when the game is live and in the hands of players, which will make the game not a finished point but the start of an ongoing journey for both developers and players.
“Anthem will launch with a ton of content, including a substantial main story that introduces you to the world and its characters. But there’s still a missing ingredient that we haven’t been able to test Anthem with: you. So, over the next month as you start to have opportunities to try what we’ve created, I ask you to keep one thing in mind: The launch of Anthem is not the end – it’s the beginning of an ongoing story in which you are a critical element. If there’s something you want more of, we can build it. If something isn’t right, let us know. And the story itself will unfold over time based on how you play the game. Soon, we will reveal more about our plans for how we intend to support that ongoing stream of content and features.”
He also restates the dates we know for the game’s demos (VIP demo testing for preorder players starts this Friday, with general access beginning on February 1st), with true early access for Origin subbers kicking off on February 15th.
It’s been a lengthy road, so let’s see how it plays as we move toward that finish line in just a few weeks.