EverQuest II announces anniversary events and new ‘old-school PvP’ event server

    
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And all of the art design is still done on lined notebook paper.

Venerable poster child of the MMO genre EverQuest is celebrating its 20th anniversary this year, and it just recently announced a cavalcade of events to commemorate the occasion, but it’s not the only EQ-family birthday being celebrated. EverQuest II turns 15 toward the end of this year, and it’s getting in on the festivities as well. Around March 16th, the anniversary events will kick off with “unique in-game content in the Plane of Mischief and a new progression server,” the exact rules of which will be announced closer to March.

But that’s not all: Next week, the Daybreak Games team will be kicking off the beta of the new Nagafen event server, which will feature “revamped-back-to-old-school PvP” with “a seasonal approach.” And of course, there’s even more slated for EQII’s actual birthday this November, as well as a new expansion “that will take [players] to a whole new unexplored location of lore and legend.” That’s all the devs are willing to say on the subject this early on, but that should be enough to get the speculation engine turning.

To close out the announcement, Executive Producer Holly “Windstalker” Longdale takes a moment to assure players that the devs are fully dedicated to continuing to support EQII with new adventures. It’s been a rough time for Daybreak lately, and many fans — including our own MJ Guthrie — have expressed concerns about the game’s future. According to Longdale, however, everything’s going to be just fine. Whether that will hold up to the coming months, however, we’ll have to wait and see.

Source: Official Site. Thanks, Wilhelm!

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Neurotic

I sometimes forget that Windstalker is still there, fighting the good fight. Love ya Holly, keep it up!

Alyn
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Alyn

A third generation EQ would bring tears to my eyes. Fifteen years–I remember.

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Bruno Brito

Why don’t they just megaserver this game? It would be easier.

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Alicia Marray

What a slap in the face to your EQ2 customers that were all moved off the nagafen server to a pve server. No free transfers for us? Now your customers, some of us with 10+ characters who have been loyal to EQ2 since launch are stuck on a server we werent built for and have no interest in. Absolutely disgusted by this new nagafen server. You guts are killing your game and angering your long time customers!

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Denice J. Cook

I had many Nagafen toons dumped onto Skyfire, too. However, Nagafen suffered from so many server-killing problems like Battlegrounds, separate PvP gear that sucked for PvE+open world mobs, guild halls to hide away in, way too much fast travel and leaping/flying mounts– every one of these was an open-world PvP killer– that the only way to fix all of it was to take that server and its clusterfluff of bad design choices offline forever. Not to mention it allowed level-locked players to use hundreds of AA points at lowbie levels, which made them brick buildings that newbies couldn’t even dent, and the newbies would get one-shotted repeatedly til they just abandoned Nagafen altogether.

Originally, EQ2’s open PvP servers had their own design team and their own server rule sets so that PvP changes would never affect PvE server content. Over the years, that dwindled down to one PvE team handling both, and PvE content dump after PvE content dump onto poor Naggy left the old girl in a hopeless mess.

New Nagafen is going to be a launch-era, old school PvP server, and a short-term event server besides. Hardly any AAs, low level cap, no fast travel, no guild halls or flying/leaping mounts, no PvP gear or BGs, just open world PvP, slower XP leveling, and none of that current end-game potency/BOP glowie/ascension junk that affects the L100+ game today.

There would be no way for you to port your characters over there, as their gear, AAs, and level would be way too high. Look at it this way: No one else is getting the jump on you by transferring their old toons to New Nagafen, either. We’re all starting on fresh, even footing.

I understand your irritation to a degree, but as a lifelong resident of the original Nagafen from launch day until shutdown, /who alls on that server had numbered 20 to 30 players total, server-wide, during prime time nights and weekends for years. I always held out hope that sometime they would fix all Naggy’s issues. However, at the end of the day I had 9 crafters maxed over there, because that and pulling bosses by yourself was the only thing left to do for ages. Be realistic.

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Sarah Cushaway

Ah, EQ2 :/ you were a great game in your heyday, but …yeah, I don’t buy the “everything’s fine” PR at this point. Everything is not fine. The game is a ghost town and instead of fixing it up all those years ago as they should have done–revamping that horrific engine and those ugly graphics, getting rid of some of the ability bloat–all they did was pile more crap onto more crap. Really sad.

oldandgrumpy
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Kickstarter Donor
oldandgrumpy

So the reddit post was right.

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Denice J. Cook

Yeah, Kander announced the Feb. 5th beta PvP server start date yesterday in Discord, and EQ2’s forums had it on the front page in a couple threads right after that.

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Denice J. Cook

Nagafen lives!

/em raise sword!

Deathtoll fixed some of the original Nagafen’s gradually-worsening problems by eliminating: leapers/flyers, guild halls, AA lockers being able to use hundreds of AAs, fast travel and Battlegrounds PvP gear. All those things contributed to Nagafen’s downfall.

Let’s see how the dev team can improve upon the gear balance and player exploiting this time around, in addition to the ideas they debuted on Deathtoll. It sounds like they’ve been hard at work retooling things even further, and this time it’s in the form of a short-term event server. I’m willing to give it another chance.

And that “whole new unexplored location of lore and legend” has got to be Luclin. ;) That’s definitely my guess, anyway.

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Eliandal

Everything’s going to be fine? Glad she’s so optimistic. Seeing the news out of the studio over the past year, I have considerable difficulty emulating said optimism!

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Baemir

To be fair it’s a bit of a self-fulfilling prophecy isn’t it? If no one trusts Daybreak to survive and everyone stops buying anything from them, of course they’re going to go bankrupt.

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Bruno Brito

Considering the stuff with Columbus Nova, i don’t think anyone wants to give money to this company.

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Baemir

I mean, the success of their lifetime sub deal says otherwise. I’m not even trying to defend daybreak here, but you guys are a little irrational about them sometimes.

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Denice J. Cook

I already see a fair amount of requests for that Lifetime sub to be brought back again in EQ2’s Discord and intermittently on its forums, from people who were low on funds from Christmastime, or get paid bi-weekly and couldn’t swing it the other time, etc.. The comments are from peeps who were posting as themselves long before the Lifetime sub came around, too, “Well-known members” and such, so no phony bologna is going on with those posts that I can see.

I imagine it was somewhat of an impulse thing for Daybreak, having taken over publishing LoTRO and DDO recently and having seen the success of those Lifetime Sub deals for Turbine/Standing Stone. One of the EQ2 mods said they limited the quantities so as not to cut themselves off from future sub money from *too* many players down the line; they said they tried to keep it balanced.

Plus, it being offered at the end of the year, a big cash infusion would probably look good on the books. Then you’ve got the announcement for Planetside: Arena that just hit, and there would definitely be some funding needed for that. (Daybreak self-publishes, so obviously they self-fund, too– NantWorks isn’t getting involved with the current stable of games from what it looks like, just new mobile games going forward.)

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Bruno Brito

Success?

What is success on a MMO point of view? How many concurrent paying players does DBG has on EQ2? Is EQ2 success enough to stop layoffs?

There’s nothing irrational about being careful. Every single news we get from DBG is a bad one. Even when it’s a good one, like this, is actually a bad one in disguise: They’re doing a PvP event based on the old days, on a game that have several balancing issues for years now.

Yeah, no. You guys can pretend everything is fine and dandy. I don’t have a horse on this race. But really, don’t be naive, this “success” you speak of don’t erase the years of negligence.

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Henrik Boriths

A studio that have zero PvE balance for more than a decade wants to dab into a PvP enviroment?

Sounds like a disaster waiting to happen. Death toll v2.0 incoming and the PvPers will cry again about how many dozens of them there are, but its all DBG fault.

Ill give the server 4 months.

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PanagiotisLial1

Do they even own the EQ games for a decade? I may be wrong but havent they bought it like 2013-14?

Edit:
its 2015 even according to wikipedia

On February 2, 2015, Sony announced that SOE had been sold to investment company Columbus Nova for an undisclosed amount and that it would be renamed Daybreak Game Company. Cutting its ties with Sony, Daybreak subsequently became able to develop their games for platforms other than PlayStation, including Xbox and mobile platforms.[18] On February 11, employees of the company reported they were undergoing layoffs, including several senior developers and project managers. Shortly after, Daybreak responded by announcing the layoffs were intended to make the company profitable, but did not detail the extent of the layoffs or whether it would affect the development and support of their new and existing games.[19] On July 22, 2015, Daybreak announced that John Smedley had stepped down as the company’s President, and that Russell Shanks, the company’s former COO, will take up his position.[20] On August 21, 2015, Smedley left Daybreak to found a new company.[21] In October 2016, Russell Shanks left Daybreak.

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Henrik Boriths

Its the exact same people working on the game so I have no idea why you post that.

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PanagiotisLial1

You missed the heavy lay off parts it seems. During this time most of key personnel was layed off and less amount was hired. Its practically not the same company and therefore you dont see same quality too. All that is well documented all over the net. Even upon the acquisition as you see on the above text

MJ Guthrie
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MJ Guthrie

Stop arguing that it is a different company folks — it is not! it is the same people and same company who created it and has owned it the entire time. They just changed overlords (from Sony to Columbus Nova). They HAD to change the name because they couldn’t remain Sony Online Entertainment when they were no longer affiliated with Sony.

Swifty
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Swifty

Yes, the same company, but the direction they have taken the game makes it look like they don’t know what they are doing anymore. EQ2 has such incredible power creep, where characters have literally millions of hit points , doing trillions of DPS (yes trillions, check the leader boards). It’s ridiculous.
EQ2 was my favorite MMO for many years, but that game no longer exists.

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Denice J. Cook

The devs that remained after the initial SOE-to-Daybreak layoffs were part of SOE before, and comprise Daybreak now. Smed and Georgeson no longer run things, but Kander has been there for 18 years and Gninja for 15 years, for example. They were just talking about it in response to an article link one player posted several days ago on Discord.

“Yeah, this or that article has been saying we’re probably going to shut down for the last couple decades, but we’ve been working on EQ2 here for X years and we and the game are still going strong, so…. *shrug* “