Fallout 76 patches in nerfs for explosions, hard carry weight limits, and a ton of bug fixes

    
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lol newb

If you can set aside the fuss over the incoming March Survival mode, Fallout 76 has a patch for you right now with stuff that matters today. In addition to a rather long list of bug fixes and exploit tamp-downs and quality-of-life tweaks for PvP and events, there’s a round of balance changes for folks who like to specialize in blowing stuff up.

“In looking at the Demolition Expert, White Knight, and Licensed Plumber perks, we felt they have so far been overperforming in their current roles, and we wanted to bring them more in line with similar perks to help prevent them from feeling like mandatory picks,” Bethsoft says.

Carry weight is also changing, now capped to hard limit 1500 pounds over the character’s current maximum carry weight.

“These limits exist primarily to keep servers from performing poorly, which can happen when we have too many items in the game world. They also play role in helping to regulate the in-game economy. We do recognize the desire to be able to own more of the cool items that we have in the game, and we are looking into a variety of solutions, including increasing the stash size. We will be sure to talk more about this when they are ready.”

Source: Patch notes
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Life_Isnt_Just_Dank_Memes

You know what’s gonna be a ton of fun this year? It’s gonna be fun to read about their business scheme for mods because you know they will try and get away with doing all their mods through Creator’s Club and not for free.

Bethesda doesn’t get the, “It’s a huge game world of course stuff is gonna be buggy” excuse anymore. 76’s release was an unmitigated catastrophe and the game is still a sloppy fiasco at best.

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Nathan Aldana

and its not like a singleplayer game like fallout 4 where mods are plentiful and free, or bugs can be amusing because you can just flip back to a save before everything went to shit.

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BDJ

They will have to restrict mods. You can’t have people doing whatever in an online game.

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nesh

Having mods in a online game automatically assumes that there must be private server support, and yes, players can do whatever they want on their’s private servers. In any other case mods will be restricted to cosmetic only subset while still creating a lot of the opportunities for the “illegal” use as we saw in other games.

All in all, consequence of allowing mods will be that F76 will get (a little) closer to a usable game as players will be able to get real solo or co-op experience on their private servers. ATM, not playing it till that happens (if it happens at all).

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BDJ

I think after they introduce private servers, the official ones are dead. I guess i’ve never understood it.

I used to go in The Sims and put in codes to get infinite money but that got old fast. Or the trick in the original Sim City to get infinite money.

Private servers, just get god mode, the end. I think they are screwing up by adding them. I mean we can go play Fallout 4 for that experience.

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nesh

Well, if one wants to have good mode on it’s private server … why not? OTOH, I, for one, never understood using a good mode (except, perhaps to get around some bug) in a game even when it’s available without mods/hacks/cheat engines (apart from mods rest is just malware breeding ground anyway).

I agree that officials will loose a lot of players (at least PC one, with mods coming into play) just like no sane person will play ARK, Conan Exiles or similar game on official servers due to grind and lack of the support.

As for experience, played F3/4 (and NV, but it’s not Bathesda :) ) to death, so why not new location, and with (possible) mods a lot of the new content with added bonus of co-op/pvp/… depending on preference. Bathesda never made any great games anyway, modders where ones making them great ;)

Blinkenn
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Blinkenn

“These limits exist primarily to keep servers from performing poorly, which can happen when we have too many items in the game world”

For a game with deep roots in forcing you to bring out your inner pack-rat, this statement just seems so wrong at a basic game design level.
That square peg is never going to fit.

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Nathan Aldana

kinda what happens when Creation Engine is as creaking and old as it is.

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Sorenthaz

Not to mention they’re forcing it to work with Online play when it wasn’t designed for such.

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BDJ

Bro, pack ratting is one thing. Holding 1,500 lbs of shit is another. This is mainly aimed at dupers as its them with that amount of stuff.