Dauntless details how account migration to the Epic Games Store will work

    
15

Back in December, Phoenix Labs announced that it was working with Epic and the Epic Games Store to release Dauntless on the store simultaneously with crossplay between PC and console – yes, Xbox One and PS4. It’s a big ask, and it’s happening in April (with mobile and Switch coming later this year).

Now, the studio has released information on just how account migration for the game will work. “As part of this vision, all progress will carry over into one account so Slayers can seamlessly continue their adventure no matter their platform,” Phoenix Labs says. “Players should continue to log in and play through the existing Dauntless patcher” – it’s standalone, not on Steam – “for the time being, but in the coming months the existing Dauntless patcher will be retired as Dauntless on PC becomes available exclusively through the Epic Games store. When Dauntless officially launches on the Epic Games store, players will be able to use their Epic friends list to see their status, chat, and more — all from within Dauntless. Dauntless will also incorporate Epic Games’ Support-A-Creator program, a way to give back even more to their passionate partners and content creators.”

In other Dauntless news, Phoenix Labs says it’s kicked off the next Hunt Pass season along with the Saint’s Bond celebration – yes, Valentine’s Day in your favorite monster-slaying MMO.

“This season introduces a brand new set of limited-time rewards, from platinum bundles to romantic emotes. Like the previous Hunt Pass season, Season Two offers two reward tracks, each consisting of 50 levels: a free Basic track and a 1,000 platinum Elite track, which rewards Slayers willing to take up the challenge with Ace chips, notes, exclusive transmogs and more. After listening to player feedback from Season One, Phoenix Labs has increased the amount of experience yielded by breaking Behemoth parts, making it easier to advance through levels and earn rewards. Season Two has also been extended to nearly 45 days total, giving Slayers until March 13th to make it to level 50.

Source: Official site, press release
Update Jan 31
Apparently, some fans of the game are panicked, thinking they’re going to be forced to use the Epic Games Store for the game. This is not the case, as Phoenix Labs’ latest missive notes.

“As a follow-up to the news we shared with you yesterday that Dauntless would be moving to the Epic Games Store, developer Phoenix Labs would like to clear up a few misconceptions that seem to be permeating the public discussion about the move. There has been some confusion regarding Dauntless’ arrival onto the Epic Games store, so we wanted to clarify a few items. First off, account linking will be an opt-in process – no one will have their account linked without their participation. Phoenix Labs hadn’t specifically called this out in the FAQ, and will communicate this more clearly going forward. During the process, Phoenix Labs is not sharing any personal info with Epic. People who opt in will use an email and password to login, and whether or not that’s the email they use for Dauntless it won’t affect the linking process.”

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Zuldar

You know, by this point there might be a market for launcher that manages other game launches.

Reader
Loyal Patron
Patreon Donor
Armsbend

I’m waiting on the Switch version for the game. Looking forward to it.

rafael12104
Reader
rafael12104

Oh yes! I’ll be all over that.

Reader
Loyal Patron
Patreon Donor
Armsbend

I want something persistent and online-y. Dauntless has kind of a Switch vibe if you know what I mean. It fits.

rafael12104
Reader
rafael12104

Interesting. You know, after watching MOP streams on this game and the fact that it is a bit more casual and f2p than Monster Hunter, I’m going to give it a try.

As for the launcher? Meh. I don’t care. Just give me something that works.

Reader
Kickstarter Donor
David Bresson

Sounds good to me. I think the Epic Launcher is fine (more competition for Valve is a good thing, if you ask me, and the Launcher works fine for me) and this means I’ll have one less separate single-game client I’ll have to run/keep-up-to-date.

Reader
Tanek

What it means is, now you will be affected by issues both with Dauntless and with Epic. This is exactly why I don’t use MMOs through Steam and prefer to use the game’s own launcher.

also, do we know for sure that Epic will handle all the updates? Because those MMOs I mentioned on Steam have you start the launcher from Steam and then patch there. so you are gaining a layer of complexity, not simplifying.

Reader
Kickstarter Donor
David Bresson

I’ve been using the Epic launcher for quite some time and haven’t had any problems. Epic has to make sure Fortnite access is ok to keep that sweet sweet cash flow coming in. I have some other games in the launcher and they update themselves just as they would in Steam. Phoenix Labs has said their launcher is going away, so I’m going to guess they won’t use that as a patcher, i.e. something like Warframe in Steam, BDO or the like. Hard to say on that part until it’s done, though.

Reader
John Kiser

Competition is a good thing. Epic just needs to realize it is now a game retailer and actually set up a half decent Ui/UX for their store. It works okay as a game launcher only, but their store design is an abysmal piece of trash design wise at the moment as it seriously looks like they asked someone fresh out of high school or an intern if they could design some sorta magazine launcher as their store’s interface. They need to make a list view, allow tags, allow searching by tags, genre of game, game title etc. The fact it is just all box art / title art of the game is not the way to go about their UX/UI design.

They also need to make sure that email two factor is ON by default and can’t be shut off period and that the app two factor disables that when on, but it needs to auto re-enable when app based 2FA is stopped. Those are things that 100% have to change if they want to grow and not have a horrible UX/UI for the store.

Reader
Sorenthaz

Welp I’m glad I didn’t spend more money on that game. Epic must be giving these indie studios quite a bit of money if they’re willing to let Epic hold their games hostage for a year on an anti-consumer storefront that will get almost no exposure compared to what launching on Steam would give them.

Reader
Loyal Patron
Patreon Donor
Armsbend

Steam MAUs – 90M
https://www.gamasutra.com/view/news/329319/Steam_now_boasts_90_million_monthly_active_users.php

Epic MAUs – 78M
https://www.polygon.com/fortnite/2018/9/20/17884036/how-many-fortnite-monthly-players-2018

“almost no exposure”

except instead of 100 loli anime storybooks released per day you have to sift through you have a total of like 10 games. Almost no exposure.

Reader
Tadian

Can I still get a refund though? Don’t want to have to use this dreadful epic launcher.

Reader
Zora

How’s the game actually faring? I took for granted after monster hunter happened Dauntless would be in for a rough ride, but if Epic thought of pulling them aboard their gig it’d hint at them seeing potential in the deal.

I wonder how they’ll make people work together efficiently across platforms, control schemes being so different and all.

Reader
Sorenthaz

Game seems to be slowly getting updates, somehow going even slower than Monster Hunter World which is a feat.

I imagine there’s always going to be an audience for it because it’s a F2P and more casual experience that is pretty generous in what you can do without spending a dime. Visuals can also be more enticing to some, I guess, and the combat does feel quite good.

I haven’t touched it since like May or June though so idk what’s happening with it nowadays. Hearing that they’re forcing everyone onto the Epic Launcher is stupid and just gives me further reason to ignore Epic’s attempts to hold indie games hostage.

Reader
cursedseishi

I’d argue it is likely less about seeing ‘potential’ than it is an easy grab at another Freemium title with a similar business model. I can’t personally speak of how it is performing, but honestly I have an issue of almost completely forgetting about it until it pops up here or there… Population seems hit or miss, though I can’t find much from googling in the way of hard numbers. But the game being free with the same sort of crap “seasonal track” mechanic as Fortnite’s Battle Royale feature likely was seen as a win-win, and Dauntless’s developers can hope that on a far less crowded storefront they’ll get some extra attention leading up to their proper release.

As for the control scheme? The game has never looked all that particularly deep to me, and any decent hack and slash/action title usually has controller support from the outset. So I doubt it’ll prove to be any serious impediment to cooperation. I mean hell, if people are able to clear Behemoth EX in Monster Hunter World on PC with a combination of Keyboard+mouse and Controller? I’m sure people can kill whatever is in Dauntless just fine.