Bethesda scrambles to deploy Fallout 76 hotfix in the wake of its botched patch debacle

    
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The last patch for Fallout 76 didn’t go so well, to say the least, as it reintroduced a whole slew of previously fixed bugs — including, notably, the ability to duplicate items — on top of nerfing explosive weapons into oblivion. Unsurprisingly, this resulted in some, well, fallout among the game’s community, which flooded the Fallout 76 subreddit with incendiary posts decrying Bethesda’s (mis)handling of the game. Now, the devs are attempting to put out the fires with a hotfix, which they announced last night via a post on the game’s subreddit:

We are aware that some issues were unintentionally introduced (and reintroduced) in Patch 5, including problems with Bulk Junk autoscrapping, Known Plan/Recipe tags in the UI, Bobby Pin weight to reverting back to 0.10 lb, and others. It appears that a merge of internal development builds failed to execute properly prior to releasing Patch 5. The team is working to identify how this happened so we can prevent this from repeating in the future.

We recognize that some of these issues, like the ones listed above, can critically affect your moment-to-moment gameplay. Because of that, we plan to issue a hotfix on these items as soon as possible. We are currently developing and testing the hotfix, and expect to deploy this update at either the end of this week or the beginning of next. As soon as we have a confirmed date, we will follow up.

Right now, the list of planned fixes is fairly short: Bobby pin weight will be reduced to 0.001 pounds (again), bulk junk will be available for crafting, and plans and recipes will no longer show up across characters. However, Community Manager Lonevaultwanderer has also been frantically replying to players in the Reddit thread, attempting to gather details on other bugs and issues to be passed along to the dev team.

But even if the team manages to iron out all of the valley-like wrinkles that the patch created, it may be too little, too late. The front page of the subreddit is still awash in posts from players announcing their departures from the game and excoriating Bethesda. It seems the studio may have finally burned through the last of its players’ goodwill, but we’ll just have to wait and see how things play out as the situation develops.

Source: /r/fo76. Thanks, Mark!
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Crowe

LOL, Bethesda… never change.
I read the articles and they make me more and more happy with my decision to pass.

Random MMO fan
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Random MMO fan

The front page of the subreddit is still awash in posts from players announcing their departures from the game and excoriating Bethesda.

Yea, this patch definitely pushed more people to abandon it, but I think the primary reason they are leaving is just pure boredom. A lot of people were done with exploring ALL of content during the first month (I have explored whole game in a couple of weeks, without skipping any quests) and unlike games such as Ark or Rust – there’s just not enough in-game tools to keep such people playing (no ability to put a permanent CAMP on a server which would stay even after you log off, no ability to join specific servers, NO TEXT CHAT, no extensive building and crafting tools like in those games and so on). Sure, all of these might come later in major patches and some people will definitely return to try them out but for now people will keep leaving no matter how many “bug fix” patches Bethesda will keep releasing.

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Mewmew

It’s really both. It’s the boredom and the bungles. With being bored having done everything, not getting new content plus having them mess up constantly for what is there, that all comes together to say “Yeah now is a good time to leave”.

I’m going to uninstall the game and make room for other stuff. If they fix it up enough maybe I’d go back one day, I’d rather they did a whole FFXIV type reboot like people have been suggesting from the start.

The Division 2 is on the cusp of launching, I’ll take care of my co-op shooter itch there soon instead.

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Rolan Storm

This one reminds me of SWG. Not because “everything does” but rather I heard people swore off SOE for real after CU and NGE. They never bought a game after, seriously. And we know what happened to the company (who the hell invented name “Daybreak”?). This might not be the disaster that heralds the fall, but they should do some damage control. Fast.

And yeah, one game does not kill a giant they are (tips hat to Greaterdivinity). But… sometimes it might the first crack in the foundation.

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Jiminy Smegit

Bioware fans want complex single player RPGs, so they make a story-lite multiplayer shooter. Star Wars fans want…literally anything, so EA provides multiple cash shop disasters and not much else. Fallout fans wanted more Fallout but instead got a multiplayer mod forced into a single player game and now instead of a QA team, I presume they have a new coffee machine. I am no business genius but it really seems as though the industry giants are chasing money trends rather than paying any actual attention to what their customer base wants.

I actually kinda liked Fallout 76 too, played it until level 30 or so and realised their level scaling system meant that every location I wanted to visit was filled with level 70 super mutants or zombies that took me half a day to kill (hate level scaling in every game, please stop it). In the hands of a competent developer, it could be turned into a decent game but this recent patch has killed off the faith of even some of its most ardent supporters.

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xpsync

“the industry giants are chasing money trends rather than…”

This started back in early 2000’s and progressively got worse and worse, horse armor dlc wtf, lootboxes f off, and lets not forget the plethora of the amazing stellar level of buggy releases, over and over again with no correction to that trend, and why? because everyone preorders and or buys whatever they throw our way (myself included) so why f’ing try when we all lap it up over and over again?

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A Dad Supreme

I just hope someone is filming and archiving everything that has happened since announcement with a adroitness of a librarian.

Someday, the company that was Bethesda will make a great Netflix documentary.

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Random MMO fan

Oh yea, Wikipedia’s Fallout 76 article already contains a large section of Bethesda’s controversies regarding this game, plus a lot of YouTubers have made plenty of videos covering those (since people LOVE controversies and videos like these bring lots of $$$ with minimal effort), so there’s plenty of material that will be useful for such purposes ;-)

smuggler-in-a-yt
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smuggler-in-a-yt

Looks like they nuked themselves, this time…

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Greaterdivinity

Still legitimately astounded at the fact that they managed to deploy an update for the game for an older build of the game.

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Alex Willis

“Trivial item” weight in games is so ridiculous. Even when I use realism mods (like Requiem in Skyrim), I turn off money weight.

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rafael12104

Gamer panic…

Well, I supposed you don’t get infinite chances, do you. But this highlights how important reputation and brand are.

Perception is the reality in a marketplace. I’m quite sure Bethsoft’s team has been working their asses off since launch. But they started with huge baggage in no small part due to bad decisions and a complete misunderstanding of the customer-base.

Unlike the old days at Bethesda, the game wasn’t good enough to gloss over all the bugs. Let’s not forget that Skyrim, for example, was a buggy mess at launch with game breaking problems. But the scenery and gameplay were so good and immersive that workarounds were found and accepted by players with no fallout.

In fact, tracing the history of games of the studio now known as Bethsoft, that was the pattern. Buggy games so good that sales didn’t reflect the issues in the game. You can go all the way back to Daggerfall and see this phenomenon.

Heh. Not this time. Maybe never again based on the devaluation of Bethesda as a brand.

There is no magic fix. Bethsoft needs to keep their heads down and keep working on making the game better. Whatever it takes. They need to take the hits, keep fixing and adding to the game and slowly pull it out of the ditch.

Oh, it’s possible. Bethsoft needs to do it, no matter the cost. You see, it’s no longer about Fallout 76. Bethesda needs to repair the perception that they are incompetent and deliver crap. Because the debacle that is 76 is hurting their entire business.

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Schmidt.Capela

Unlike the old days at Bethesda, the game wasn’t good enough to gloss over all the bugs.

More like this time players aren’t allowed to fix the issues by themselves.

The offline Elder Scrolls and Fallout games had launch issues as bad, if not worse, than FO76. The difference is that not only players themselves found ways to fix many of the game-breaking bugs, they also could roll back updates and load old saves to undo the damage caused by them, and then use a workaround to keep playing with minimal disruption. On the PC players also had access to the console (AKA command line), enabling them to restore lost items, trigger buggy quest stages, and do a number of other actions to fix their game by themselves.

FO76 doesn’t allow this. You can’t roll back to a previous version of the game, you can’t load a save from before a bug messed with your possessions, you can’t use mods or the console to fix gameplay issues; it’s all in the hands of Bethesda now. And while Bethesda does seem to be doing better than in previous games, it’s still not nearly enough for an online game where players aren’t allowed to fix or work around the bugs by themselves.

Sincerely, Bethesda has always had a serious issue with quality control; every fan knows that. Bethesda should have fixed their development process enough to allow for a mostly bug-free result before they even started developing FO76. Instead, we got a situation where they “forgot” to merge changes and thanks to that reintroduced already fixed bugs, a kind of error not even amateurs are expected to make, and which clearly show that their development process is still far from what is needed to properly support an online game.

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IronSalamander8 .

I’ve played their single player games for years and the first thing I do with them is wait for the horde of mods to make the games look, perform, and play better. It can’t be done here so their lack of polish really shows through.

xpsync
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xpsync

Ever try entering Balmora in the original release of Morrowind? It was so bad and the only fix was to use a crack to disable the copy protection on a legitimately purchased game.

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IronSalamander8 .

Yeah Morrowind was terrible at launch. The player models had those joints like old Star Wars figures and was a huge turn off for me until I got the better bodies mods among others just to make characters look decent. I had a hard time getting past that simple bit, they were just so unappealing to look at.

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xpsync

Me i was enamored, what you mean i can climb that? what? you mean that mountain in the distance i can travel to it!!! Was unlike anything at the time.

The freedom far outweighed any shortcomings for me.

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Rolan Storm

True.

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rafael12104

Exactly!

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rafael12104

Cool. I’m glad to see you guys remember the issues too. Morrowind in and of itself was riddled with bugs, but it was a truly amazing open world.

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IronSalamander8 .

Oh for sure. I really enjoyed Morrowind and Oblivion once I modded them a lot. Mostly for look/function while leaving the actual freedom and story intact.

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Rolan Storm

We do. Daggerfall was called ‘Buggerfall’ constantly yet it was great game I fell for. By the way it was the one who started that open world stuff for TES series, though Morrowind was more detailed, less repetitive and smaller in scope.

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xpsync

Very true, but it was 3d, 1st and 3rd person perpective, a real world so to speak. I missed the first two, my closest to those was early phantasy star rpg’s, oh loved those so much.

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Rolan Storm

You might not missed much – so to speak. :) I loved Daggerfall because I was young and had no idea how good game can be back then. As for Arena even when it was new I found it one-runthrough game. Just story, that’s all.

There were things Daggerfall did right, but they were too few compared to Morrowind. I am still chuckling a bit remembering that last patch Daggerfall received never fixed all bugs. Oh, separate parts of the same dungeon… The search for quest item could become real-time week adventure for some players. ;) Not to mention Morrowind was the first one to include mods – real game-changer. :D

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rafael12104

Oh, yes. It is much easier to manage a single player game including updating and modding the game.

And yet, the thing that puzzles me about all of this is that ESO went through some major growing pains. These are lessons that should have been piped right into F76 but it never happened.

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Rolan Storm

Looks like I missed them all. For me when I got back into ESO in 2016 it was smooth sailing. Yeah, I saw some glitches – but never anything game-breaking.

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A Dad Supreme

“I’m quite sure Bethsoft’s team has been working their asses off since launch…

…on Starfield and Elder Scrolls 6.”

Fixed it for you, Raf.

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rafael12104

Heh. Some are for sure. They can’t face this again.

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Nathan Aldana

tbf. skyrim is still a buggy mess. as is fallout 4 or new vegas or fallout 3 or oblivion or miorrowind.

Its just those games arent online with serious repercussions that cant be fixed by reverting a savefile or fixed with a mod.

xpsync
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xpsync

Well there goes my prediction of F76 turning itself into a must play game of 2019.

camren_rooke
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camren_rooke

And I picked a helluva week to stop sniffing glue.

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A Dad Supreme

Surely, you’re not serious.

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John Bagnoli

I am serious. And don’t call me Shirley.