Is Secret World Legends bringing groups back to scenarios?

    
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Secret World Legends may have rebooted a year and a half ago, but some elements of the original continue to be missing. Now it looks like one is returning. With a quick clip of a group standing at Stonehenge and the quip, “Grab a friend. Or Four,” Funcom has teased what appears to be the return of five-man groups to scenarios. Stonehenge is currently best known in SWL as the Occult Defense scenario. And as it stands right now, players can run scenarios only solo or as a duo.

Of course, with only a tease, there are unanswered questions. For instance, will the group option allow players to take up to four friends, or will it be a rigid restriction of a five-man group like the current solo and duo options are? Also, will the group option will be available for the Seek and Preserve scenarios as well or is it restricted to only the Occult Defense? These questions should be answered before long as this change feature is “Coming soon.” How soon? We will let you know as soon as we do!

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Raven DelaCrux

I only want to bring the old missing pieces of story and my dear pvp cosmetics. If they only sell it to a good big studio which cares about it and a good script team. Maybe have it on mainteinance mode to upgrade the engine and optimize, a few QoL improvements and feed the community. It wasn’t to hard for the devs to show in frojt of a camera saying it was a “good” year for SWL release.The heck, this is the second year almost of SWL and they didn’t release as much as they did with the chapters of TSW. Maybe just leave the game and frebuild it for actual generation stamdafs, graphics andthe style to a more hack’n’slash mmo like a real monster hunt. Also another lifetime member.

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Bruno Brito

Call me when they put Fusang and a better character skillbuilder in the game.

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Natalyia

SWL is, by and large, a failure for me. I enjoyed the heck out of TSW, and much of what I enjoyed is gone in SWL.

I find the “action combat” clunky, and the new combat system lacking. I had a ball making up builds in the TSW combat system, and the SWL one there’s just no “there” there for that sort of fun.

The gear grind in SWL holds no attraction for me, and while the system isn’t awful at the beginning, it becomes exponentially worse as you go up the tiers.

What I love about the Secret World is the story – and SWL hasn’t delivered enough of that for me. Heck, they still don’t have all the story that was in TSW back in the game.

I know that TSW wasn’t paying the bills. The options were to change the game or shut it down. SWL has, at least, given a tithe of additional story and I’ll play that as it arrives – but as a game I want to “live” in, or play regularly? It’s just not for me.

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ogged451

The only good thing about the Stonehenge scenario is that it’s over in four minutes. If a group version of it is the next big thing it’s a blessing I’ll reach max IP in about six days from today and then I can go play something more interesting.
Like the original Hellgate London (not the crap Hanbit put on Steam), Wizardry 8 or the upcoming Grim Dawn expansion.

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A Dad Supreme

Dead. To. Me.

Signed, lifetime TSW member.

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xpsync

Haha everyone i played with was a lifetime too, so I used to say i’m a lifetime member as well, only costs me $12 bucks a month.

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Greaterdivinity

At this point I’ve largely given up hope for SWL. We’re in the last day of January and we still have no announcements about anything of note (this tease is nice I guess), no producer letter recapping last year or looking ahead to this year, nothing. Last I remember reading, CM’s in Discord were throwing water on the notion of upcoming story content and saying that more gameplay content (this stuff, apparently) was next up.

I was so hyped for SWL. I was excited to get in on the “ground floor” after missing out on TSW for years. I was pleased as punch to revisit a lot of area’s I hadn’t been to in forever and poke around to see if there was anything I missed. I was stoked to hopefully finally finish Tokyo since there was no more awful grindy Aegis system.

But holy hell has it been such a mixed bag that’s unfortunately ended up trending far more towards the negative, especially since we’ve had basically nothing to speak of in terms of new content, much less new story content. And I’m still salty as fuck that I can’t finish my Templar faction missions with Dame Julia, and there’s no way I’m wasting time on the pointless gear grind just to replay some missions that shouldn’t be locked behind a damn power wall (and filled with damage sponges that are painfully boring) to begin with.

This was not the reboot that the SW franchise or its dedicated players deserved.

/salt

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xpsync

Wow exactly the same for me in that i was also very pleased with the reboot, get in on ground floor, fresh start except my path was changed after clicking with a bunch of very dedicated players since original beta. I’d poked at the original game but fam responsibilities didn’t play much of anything tbh in those days.

I hear about the reboot and am like where do i sign, so looking forward to all the content to tackle, all the stories, then i get a tell after teaming with this guy for a couple hours “Hey, you interested in joining a Cabal” lol. Never looked back.

The fun we all had, did nothing but end game content from the moment i logged on to the moment i logged out. All the way to E10 dungeons and raid, all the lairs and bosses, all the regionals, plowed through Tokyo and the tower with peeps. I think i was around 1200 or 1400 when i stopped playing.

Constant community streams and community contact, server was packed with players, so popular was pretty sure i’d found a new home, the only minor problem was i never had time to pay attention to story content, kinda plowed though it and missed allot due to voice chat, but looked at it like, solo content can always do again anytime.

Then the wtf’s started… where is all the new chit, where is the promised 2.0? Then peeps started to log in less and less, to the point putting together a 5 man became a chore, to so bad had to turn to gen chat to fill positions, and tanks were so scarce we started dreaming up ways to run lower Elites to get our fixes using Anima Allocation, but true end game you needed true rolls, then it all ended just no one around anymore except some newbs playing story and i guess i discovered how much i love Warframe again.

/super salty… but no regrets and made some good friends.

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Tobasco da Gama

The whole reason I noped out of SWL is that they spent so much more time reimplementing old features rather than doing anything new.

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xpsync

The game was on fire, red hot popular, then nothing after the implementation was complete. Was the last straw for many dedicated fans.

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Bruno Brito

Which seems to be the staple for Funcom.

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xpsync

Only a year and half ago? Feels like it was much longer ago than that, unsure if that’s a good thing or not, lol.

deekay_000
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deekay_000

imagine being an mmo where you’re not allowed to play with anyone at all not even your friends.

seems like it would be immensely popular with the mmorpg fandom tbh.

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xpsync

Elite Dungeons is where this game shines very bright. Sure the original content is second to none for single player gaming, but get with a dedicated bunch of peeps and the end game here rocks.

There is a ton of group content but pretty much need a bunch of dedicated players as Elite Dungeons are something you need to continually work your way up through, the mechanics are so different than any other game out there. (“Extreme” Challenge, VERY FUN!)

Then you also have new York raids, elite scenario, open world raid zones called Lairs, open world raid type bosses called regional boss, seasonal raid type bosses where hundreds of peeps can join.