Kickstarted MMO OrbusVR: Reborn is launching out of early access in April

    
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It’s happening, folks: Virtual reality MMO OrbusVR: Reborn is planning to launch out of early access in April of this year. The voxel-based title was originally Kickstarted in 2017 to the tune of $37,000 and has continued expanding and testing since. In August of last year, the OrbusVR developers announced a reboot-slash-expansion to improve its visuals and add more classes. It was originally planned for Q1 of this year and will only just slip past that to launch in April.

Devs are plotting two last beta tests to take place at the end of February and March. “These will be closed beta tests, and will only be open to current owners of OrbusVR,” says the studio. “If you don’t own the game and want to participate in the beta tests, you can purchase the original version of the game now to have access during the beta periods. (As OrbusVR: Reborn will be a free update for all existing OrbusVR owners, you would essentially be pre-purchasing the game.) We will also be hosting an open beta test March 29 – 31.”

The early access servers will then go dark at the beginning of April, but existing players will be keeping gear and toons for the launch.

Check out all our Orbus coverage right here!

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packagegrope
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packagegrope

lost interest in orbus once they added level scaling. such an unfortunate decision.

Xijit
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Xijit

Still waiting to get my headset back from Oculus: Only got to play with this for like 2 sessions before needed to get my rift sent in for dead pixels, but it was really interesting & there was a lot of promise to it (and no small amount of frustrations with learing how the skills work).

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These devs have been very active in updating this MMO. I’m still unhappy with the graphics they’ve settled on but they’ve done a great job with the skills. Everything uses motion controls in a pretty fun way. Fishing is very cool and making potions by pouring into a cauldron is pretty awesome.

The sword mechanics can be exhausting but it’s pretty fun to hit the patterns just right and takes time to learn.

Looking forward to seeing how the motion controls for the Bard are.