Anthem previews its post-launch plans as release day approaches

    
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We’re just over two weeks away from the release of BioWare’s multiplayer sci-fi shooter Anthem, but the devs are already looking past launch and toward the game’s future. To give players an idea of what they can expect in the months after the game goes live, the devs have released a roadmap of sorts, though right now, it details only the first of three “acts” that will roll out to expand Anthem’s world, narrative, and gameplay.

This first act, titled Echoes of Reality, will begin in March, and while details on what exactly it will entail are vague, it’s divided into three discrete updates: Evolving World, Stronger Together, and The Cataclysm. The contents of each update are currently a mystery, but the roadmap does also list at least some of the new content and features players can look forward to, including new events, quality-of-life improvements, an expanded progression system, a new stronghold, guilds and leaderboards, new missions, and the ominously named Cataclysm. Hopefully we’ll learn more about BioWare’s plans for this first act in the coming weeks, but for now, you can tide yourselves over by checking out the latest This Is Anthem video focusing on the game’s endgame content, which you can find just below.

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Luxxicon

I played the demo and really enjoyed it. Looking forward to release. I am not worried about content as I think there will be more than enough for me and my gaming group to keep us busy. The Guild thing would have been nice at launch but the Launch bay seems like a good addition to help with the social side.

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Roger Melly

I thought it seemed OK during the demo ( a few loading issues aside ) . Friends of mine from my old Rift guild are all excited for it so I was hoping it would grab me but it didn’t at least not enough to buy at launch . It might have been different if it were a 40 dollar game but at 60 I think I will hold off until I have a clearer idea of its longevity . If my friends are all still playing in 3 months time and are happy with the endgame then I might jump in at full price otherwise I will wait for a sale or for it to go on origin access .

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rosieposie

One of the updates is called ‘Stronger Together’? That didn’t work for Hillary, and I doubt it’s going to work for Anthem.

Xijit
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Xijit

It is a reference to the Freelancers Moto in game: “Strong Alone; Stronger Together”

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rafael12104

Hmm. I bet that this is the kind of stuff that in the old days would have been a part of the launch.

Recently this has been the trend with EA. Deliver a less than full game with updates to follow.

Just a guess.

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Armsbend

My guess is they looked at a relatively empty late winter and needed to capitalize on filling that gap. Same with the immediate Apex release. They knew the latest ER call was going to be a disaster and they needed to rush things out in order to stem some of the worry.

EA hasn’t cared about making a game in a in a decade at least. Back when DICE was gobbled up was the last I can remember. They used to though. They used to hit it out of the park on a regular basis.

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Ben Stone

In the old days? Most older MMOs had very sparse endgames at launch because they padded out the levelling experience. These days players don’t want to take 3 months+ to level up, so you see people complaining about lack of end game content a lot sooner.

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rafael12104

True, but that is not what I’m talking about. EA in particular for BattleFront 2 and for BattleField V advertised story and modes with the game that were not included at launch. So in effect, they shipped a game that was not as advertised until a few months after release.

There many reasons for it. The biggest is to make their launch windows as Armsben points out.

In the old days, despite the problems with endgame that you describe, games fully delivered on what was advertised. All modules were included, a full story was part of what was given from the start.

Now EA delivers episodic stories and features that will come later.

I don’t like it.

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Arktouros

Oh boy, daily quests.

I mean if there was #1 feature I wished new games would copy out of MMOs it would definitely be daily quests. They’re not at all repetitive or boring. I just can’t wait to be finished with the story and start doing daily missions!

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IronSalamander8 .

So true!

One of my least favorite aspects of any MMO, but especially felt in WoW are daily quests. I love waiting in line to kill a particular mob in a particular area while 3 dozen other people also try to fight over these spawns to get my daily done! See you tomorrow! *headdesk*

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Tithian

To be fair, looters are repetitive by nature, fans of the genre are bound to grind stuff anyway, might as well give them some flavor on top of it.

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Bannex

How about detailing the pre launch bug fixes?

oldandgrumpy
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oldandgrumpy

EA Marketing pulls out all stops

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Danny Smith

Man i want to see something that doesn’t look like a madlibs of something from another game but i still just dont see it. like yeah Mass Effect was a total rip off of a bunch of 70’s sci-fi novels but at least its world felt like its own version rather than “take this wiki entry from destiny or warframe and swap the race names around”.

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Bannex

Did you play the demo? Aside from the third person view and the fact they’re mechs the game isn’t really like warframe at all and warframe wasn’t the first to have either of those. Aside from the one word title and well that’s about the most I can really compare it to destiny.

I understand that EA is the easy target of the gaming industry and there are definitely valid concerns regarding this title but comparing this game to both destiny and warframe is strictly for people that haven’t played it.

Xijit
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Xijit

Best analogy I could come up for what it is like if you rebuilt The Division using Firefall’s world & then swapped Ghost Recon’s cover sysyem for Mass Effect’s class system.

But even that isn’t 100% accurate.

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Danny Smith

That whole ‘last city of man on earth, millenia after a societal collapse as alien forces attack you and special people use a ambiguous power to fight back’ was not in some way a total knock off?

Never did i think i’d see something that looks like a genuine duplication get defence because of the poor little guy EA getting dunked on.

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sarna2

If by ‘last city’ you mean one of several cities, which is a plot point, and by ‘alien forces attack’ you mean ‘the gods left’ and by ‘special people’ you mean ‘a bunch of two-bit mercenaries’, than sure, it is a close knock-off.

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Bryan Correll

Well, that’s been a trope in science fiction for a very long time. Not that I’m rushing out to buy Anthem. But the similarity to other games isn’t going to put me off. It’s the general distrust of big-gaming that make me adopt a wait and see approach. If people are still liking Anthem a couple months after launch and EA hasn’t pulled a bait and switch then I’ll consider buying in.

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Armsbend

As is always the case with Electronic Arts, it isn’t what they say, but what they choose not to say that is important.

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Greaterdivinity

It’s nice…if there was some actual info rather than overly vague nonsense. It seems like they looked at what Bungie did with their roadmaps and said, “We can do that, but make it even LESS clear!”

It’s a nice gesture, but would have a more meaningful impact if this was rolled out a week after launch with a lot more hard details that the community could dig through. Don’t reveal everything, but at least some kind of concrete info rather than vague, internal jargon that we’re left to try to interpret.

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Real

There is hard details, though. They can only be so specific.

Here’s the full image I’m referencing:comment image

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Greaterdivinity

To me that’s still pretty damn vague. I get that they don’t want to reveal narrative spoilers and that’s fine.

But the bottom row of things (events, qol, new records etc.) – some of those are pretty damn vague, and where do they fit in? With how they’re laid out it almost seems like some are tied to specific updates, or are these not tied to any? Will they come with each? Only some parts with each? What do “evolving world” and “stronger together” actually mean? We can guess, but it would have been great to get more clear information on this.

Because as it stands I feel no more informed now than I did before this. There will be updates with new strongholds, rewards, events, QoL improvements etc., and today’s news changes nothing with that. We knew there would be narrative DLC and it’s nice we know the first one is coming quickly in March, but that’s literally the extent of the new information that I can glean : /

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Dragon Whimsy

I gathered a bit more by looking at it. One, we’re getting all that stuff in March which is a lot better than most of EA’s “live service” games have managed, and two we are getting a guild system a month after launch which could have easily ended up something that took them months to implement.

They had to release some info now because there’s a lot of questions about how much content Anthem has, but at the same time they can only be so specific as all we’ve played is the demo and we still don’t have a lot of context for things they’re talking about.

Knowing a 4th Strike is coming out in March also now has me mentally thinking of Anthem as having 4 Strikes at launch since it’s so soon which does helps a little.

The most important thing Anthem needs to be doing right now is showing us how their content cadence is going to be better than Destiny’s because that has always been Destiny’s main weakness. It’s also been the main weakness of EA’s own attempts at a “live service”.

Xijit
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Xijit

I have no idea what “Evolving world” is (my guess is seasonal events like Fortnight has), but “strong alone; stronger together” is a running moto in the game so I am going to peg that one as the QOL update on guild systems, and “the cataclysm” is sone marketing dingle berry didn’t read the design document before making that promo graphic.

“Cataclysms” (plural, meaning there is more than one) are going to be like GW2’s living world missions.

PlasmaJohn
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PlasmaJohn

Compared to what SW:TOR gets Anthem’s roadmap is TMI. EA just doesn’t do details, withholds critical information, and goes silent for months while the game burns down around them.