Dark Age of Camelot bribes players to stop switching sides

    
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It’s time to head back to Camelot! No, not that one — the original Mythic creation. Listen, if you arrive in the Middle Ages suffering from the pox, you’ve gone back too far. Try again.

Dark Age of Camelot is charging into 2019 with a vengeance — and a ton of events. Valentine’s is kicking off on February 13th, although right now you can also take on a daily challenge to keep Manannan mac Lir from growing in power.

Broadsword published the first grab bag (community Q&A) of the year to tackle five pressing questions from fans. One question on many-a-mind is the problem of players ditching losing factions to join the winning side.

“As we’ve mentioned in previous updates, we are planning to have an RvR population balancing system that replaces the current Dynamic Population Bonus system with the launch of the Endless Conquest update,” the studio said. “Whether that is a new ‘Realm Loyalty’ system that offers account-wide rewards for sticking to a single realm *in RvR* (PvEing on other realms wouldn’t interfere) for certain lengths of time or another, more active population balancing system specific to the Frontier regions remains to be seen!”

Source: NewsletterDAoC, #2

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IronSalamander8 .

I’ve never played DAOC, I have 2 friends that have though and one praises the 3 faction vs. the more common 2 faction system (his take was that when he played and one side got too big the other 2 would gang up against them). I know in WAR RoR right now the population swings wildly and being on the huge side is boring while being on the much smaller side is frustrating. They have some population incentives but they don’t seem to work much. I only like playing destruction so have no desire to switch sides even with an incentive.

I know in some of these faction vs. faction PvP games you can’t make characters for more than one faction on the same server. I admit I have no idea how to fix this situation; in a game with fixed sides and/or point allotments for sides its much easier. In a game where anyone can make any character at any time, not so easy.

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Schlag Sweetleaf
realm pride.gif
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Arktouros

The static factions concept is so dated at this point when it comes to large scale PvP. Basically impossible to keep balanced. If you don’t let people switch factions, one side will establish dominance and no one will play the others and it becomes stagnant cause one side always wins. If you let people switch factions then people are just going to switch with the tide creating the same problem with a rotation of winning sides as the masses hop around.

Adjusting rewards does not work. Devs have been adding “outmanned” buffs forever now and simply put no one cares how much more you’re being rewarded when you constantly lose all the time.

harbinger_kyleran
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harbinger_kyleran

On a recently opened freeshard the rules permit players to switch realms after waiting 12 hours, which some of my guildmates feel is too frequent, I’ve got no opinion really.

Being free they don’t permit multiple accounts per person as well.

Odd the official version has this issue, on the freeshards has been my observation when one side gets too powerful players have migrated to the lessor realms to escape the zerg and get better fights.

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Bruno Brito

The bird one?

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yoh_sl

I wonder what Mark Jacobs thinks about a system like this, esp in regards to his new work CU. I wonder if it’s going to have a system like this. (thou I think it sort of does, not entirely sure if this is the intent)

harbinger_kyleran
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harbinger_kyleran

My guess would be he sticks with the original rules, only one realm per account and no cross realming permitted by multiple accounts.

Of course claims have been made about new designs to ensure better realm balance, but haven’t seen many details recently.

Perhaps soon!

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yoh_sl

Yeah but only problem is that what if you want to dabble? What if you don’t know what realm or what race you want to play until you play it for a bit. If your locked in forever for the first choice your asked to make, I think that is overly punishing anyone who doesn’t know what they want to play let alone what side they want to be on.
At a certain point you should be locked in, but I don’t think it should be immediate.

Hamblepants
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Hamblepants

Multiple servers, make friends in different places and you can play all 3 realms.

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PanagiotisLial1

“Whether that is a new ‘Realm Loyalty’ system that offers account-wide rewards for sticking to a single realm *in RvR* (PvEing on other realms wouldn’t interfere) for certain lengths of time or another, more active population balancing system specific to the Frontier regions remains to be seen!”

Is there actually a lot of PVE on DAoC? I always had the impression its almost only PVP

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Jack Pipsam

From what I understand there’s a lot of PVE content in the game, but I don’t know if many people are actually actively engaging much with it anymore.

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Triona Falconer

Goodness, I miss this game/what it stood for/etc… don’t think I could go back again, just not the same.

As far as PvE … I loved it in DAoC! That is the one thing that has me apprehensive about Camelot Unchained… the lack of PvE… just not sure there will be enough for me to do but I’m going to give it a try anyway (I’m a backer). My fingers are crossed.

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Jack Pipsam

That’s exactly my own concern with CU (also a backer!), is that lack of PVE.
I totally get and respect the all-in-or-nothing PVP approach, but I feel like it might wear thin if you’re a more casual player. Especially if the ping is bad and I highly doubt local servers are going to happen for ANZ.

I only dabble in DAoC from time to time, but because I’m the occasional dabbler, PVE is where I spend pretty much most of my time, even grouping up for it.
It’s important to have and I’ll be curious to see how the lack of it will work for CU in the long-run (or even the short-run for all the early rush in from people who just want to give it a shot without knowing much about it). Could be rather a shock to those who buy it on impulse.

hoylegu
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hoylegu

I’m also a Day 1 CU backer, but I’m also very much an old school DAoC PvE’er. Sure I enjoyed RvR (go Midgard!), but my guild and I all just LOVED the PvE. The multiple race-class combos, the great zones and monsters and dungeons…just adored the PvE.

I’ve laminated CU’s lack of PvE on occasion, and Mark has listened and responded. He said he’s making CU now and of course focusing on RvR, but he said he hears us and isn’t against a PvE game if CU is successful.

Hence why I’m backing CU. I want MJ to succeed so he’ll maybe make DAoC 2 :)

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Pingly

I was a dedicated Gaheris player. I loved all of the PvE worlds they created. Hibernia and Midgard were fantastic and the Albion expansion areas were some of my favorites.

I loved the dungeons in DAoC and found farming them a lot of fun. Some, like Coruscating mines, were very well designed.

And then when I felt like taking some risks I’d hunt on the RvR servers and try doing some frontier hunting while expecting to be ganked at any minute. Sometimes I’d arrange with groups to be bait for them.

And then the Realm would call and I’d be doing a raid or two.

DAoC was absolutely the best MMO I ever played.

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PanagiotisLial1

Is it worth revisiting nowadays though?

Hamblepants
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Hamblepants

I’m an RvR player and seeing the love for CU from PvE-focused players warms my heart.

I hope CSE:

A) adds good PvE encounters and mobs within CU, and

B) makes a kickass PvE game next.

The engine should give them lots of possibilities for epic PvE encounters too, siege and build your own buildings and building destruction and spell interactions don’t just need to be for RvR…

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PanagiotisLial1

I think its also good for RvR players when they want breaks to do something different

I used to be a lot more into PVP but nowadays my time is more towards 90% PVE 10% PVP. In the past many games had also easier time keeping both satisfied and while it is hard I still believe it can be done today

Also CU is more about organized PVP which is nice and has no relation to ganking