Blackwake brings an indie pirate experience to your computer screen

    
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Between last year’s Sea of Thieves and this year’s upcoming Skull and Bones, is there any room left in the pirate naval combat genre? The indie team behind Blackwake certainly hopes so, as it’s bringing out a Pirates of the Caribbean-inspired multiplayer experience to the wider Steam community.

Currently in early access (and 60% off), Blackwake raised $121,500 through a 2015 Kickstarter campaign. The game’s two developers said that they wanted an all-around fun naval combat feel: “Not only did we want a strong and immersive crew experience, we wanted it to coexist with a sailing experience. Successfully launching a devastating broadside will require strong communication between team-mates.”

The game is getting fairly regular updates as it pushes toward its 4.0 update. Blackwake includes battles between 54 players (with ships holding up to 13 apiece), weather and sea events, three game modes, and plenty of grog and tea to drink.

And for our money, Blackwake is a wickedly awesome title.

Source: Steam, Kickstarter. Thanks Kinya!
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Armsbend

we went from no pirate games to 10 in like a few months. Why?

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rafael12104

I’ll check it out but I don’t want to buy until I do. Any options?

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Armsbend

Sure, Sea of Thieves.

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rafael12104

I own it too. Was a bit disappointed at launch, but a lot has changed since then.

Best water in any maritime game out there. Truly amazing.

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MrSaxon

I’ve probably put over a hundred hours into Sea Of Thieves (yes, despite the negative press, there’s actually a lot to do in-game if you’re sailing with friends) and this looks, at least from the trailer, inferior to that title in almost every way.

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Sana Tan

Oh I played Blackwake, really fun. But I guess after a lot of playing it gets a bit repetitive, but that can be said about probably all games.

laelgon
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laelgon

I haven’t played in a while, but it is delightfully silly and chaotic. You heal by drinking tea, and the voice acting is all terrible over the top british accents. Most of your time is spent below decks loading cannons, fixing damage, and pumping water, so you never know when a broadside is about to hit and send half your crew ragdolling around the ship.

That said, your fun is entirely dependent on having a good crew. If the teamwork isn’t there, it’s a positively miserable experience.

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Fenrir Wolf

And Atlas, don’t forget Atlas! I’ve seen others on Steam, now. I think we’re up to twenty some-odd of these things at this point, we’re drowning in boats, ironically. Identical sloops and galleons, billions of them, as far as the eye can see!

Humans do love homogeneity, don’t they? And the thing is is that it’s a peculiarly very shallow form of it, too. With all of these very slight deviations which ultimately follow precisely the same path, they’re all bereft of any exploration of piratical depth. None of them are pursuing a different angle.

Congruent, orderly buccaneering!

It’s a very wretched thing indeed that the title which stands out most as having its own spin on the peg-legged genre is an Assassin’s Creed game. It was invigorating, even novel, to see a video game acknowledge the Anarchism of pirate culture, for once. And that they even put in the effort to explore life on the seven seas outside of the usual cliches made my head spin.

The Google Conspiracy was utterly delightful, too. So much venting, such contempt for other developers, and so much snooping to be done. It was an insightful little peek into Ubisoft’s inner thoughts. If a company can indeed have inner thoughts.

I really wish more of these titles would do something to distinguish themselves. Why not abandon the usual historical trappings, the path so often taken (it has potholes), and swing this wagon train toward something more fantastic, like Treasure Planet.

Perhaps a little Jules Verne wouldn’t go amiss. Why, even a post-apocalyptic scenario where roving bands of vagabonds travel the sands in land-ships with solar sails, tank treads, or what have you.

OR MAYBE THE FUTURE INVADES THE PAST. I don’t know. It’s just that if there’s never any depth to it, the unending cavalcade of consistently comparable sameness is nauseating.

And there is really never any depth. Like I said, the only one that really managed it even a little bit is ACIV. And yes, I’m including the Sid Meier title, too.

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Sana Tan

Oh god yes, just a few days ago I was thinking how criminally unused Jules Verne is in games.

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PanagiotisLial1

Sounds like a pirate based MOBA?

Not sure, but best(gameplay) Naval mmo game i tried so far is…old but still running. I am referring to Uncharted Waters Online. If you “survive” the long and a bit boring tutorial, the so-much-late-90s 3D graphs, its a great naval sandbox experience both for PVE and PVP players(PVP happens on duels and uncharted waters).