The Division 2’s private beta test is underway through next week

    
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You’ve heard of an open beta, you’ve heard of a closed beta, but what the heck is a “private beta?” Sounds a little iffy, if you ask us. Suspicious.

Actually, The Division 2’s private beta test is basically a closed beta test with a caveat. The test, which is running (off and on) right now through February 11th, is only for those who have pre-ordered the multiplayer shooter RPG. However, every pre-order customer can also haul three of his or her friends along for the trip, so that’s as good a reason as any to make pals over the internet.

The Division 2 is taking the series to Washington D.C. and features several feature upgrades over the original, including better weapon selection and tactics. Most notably, Polygon says that the “multiplayer just works,” which wasn’t always the case with the first game. This sequel is due to be released on multiple platforms this March 15th.

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Nordavind

Two things I’m wondering about:
1) Is the silly rouge agent gimmic still in the game?
2) Can I expect to do a mission early in game then have a similar mission later and then it’s in a “different” location but looks the same and the enemies are the same and the objectives are the same?

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Greaterdivinity

Been reading some feedback from folks playing and…yeesh. Not talking about performance issues/crashes (those are expected), but been reading about a lot of seemingly pointless chance to menus that make them far more cumbersome to navigate. Tack onto that not being able to mass-salvage gear marked as junk (is this true?) and some of the other issues I’m a whole lot less confident in this game than I was a week ago.

Definitely not preordering this one (wasn’t planning on it) and unless there are big changes over the next month I’ll likely hold off for longer post-launch than I’d initially anticipated.

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NeoWolf

I haven’t seen a mass salvage option but disassemble is available right from the moment you get some gear and auto comparison’ed so you can see at a quick glance if it is of any benefit to get or junk pretty easily and then do so without it ever having to sit in your inventory.

It is not without its issue though, I loved Div1 but this feels a little less player friendly in places and why they messed with the player menus as they have i’m not sure as the change is not really a positive.

I did not preorder this either, I was tempted but I think i’ll wait and get it at a sale price further down the line it didn’t have enough appeals over Div 1 to make me excited sadly.

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bobfish

On the front screen of the inventory you can mass deconstruct junk. On the front screen of any shop you can mass sell junk.

I’m not sure if there is some difference between salvaging and deconstructing, the game uses both words, but you can definitely do the above. Also the menus are identical to the first game, in fact practically everything is, so it’s really just more of the Division.

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NeoWolf

Nice to know the mass deconstruct is there.

As for the menus they are NOT the same at all at least not on Ps4 I couldn’t speak for the pc or xbox version they are VERY different so I don’t know what you are looking at bobfish.

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Dug From The Earth

I feel like while the gameplay and mechanics took a step forward, the graphics engine took several steps backwards.

AO seems all out broken

There is no AntiAliasing options at ALL, and if there is one baked into the base game, its HORRIBLE

Pop-in seems a lot worse than Division 1

And Shadows… sooo bad. Even on ultra, the amount of jagged edges on shadows is ridiculous. Remember skyrim? And how shadows would cause a “striped” effect on objects? Thats happening here in Division 2.

Fog not set to high or ultra will look like some monkey is coughing up cigar smoke in fits.

Toxic gas is 2D sprites!!!! W… T…F!!! Remember in Doom, when you walked up to a flaming barrel, and moved around it, the fire graphic would turn to keep facing you. Thats toxic gas in this game. Seriously… WTF

I went into the game thinking that it should look just as good as D1 did, especially on newer hardware. (i played D1 on an i7 3770k nvidia 970 with 8 ram… im playing D2 on an i7 7700k, nvidia 1070, with 16 ram). What I come to find out is that the game looks a lot worse.. especially in motion. Screenshots can look ok, but in motion, there is just a lot of out dated rendering techniques that look pretty awful.

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wratts

Yeah, I’ve noticed the same, though I haven’t gotten up and looked at the toxic gas to see the sprite effect. I’m chalking it up to beta client, but you never know

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3dom

Every owner of TD1 has access to private beta btw

I’ve expected it to be an improved version of TD1 but it’s just too different. To the point where it’s not that enjoyable because devs continue to experiment with balance and core functionality instead of using working formulas. And it looks rather strange. How about *muzzle break mod which decrease stability*? Or animations became worse than in TD1? You understand there is something wrong with the game when the very first mission takes nine (!) attempts to finish due to lowered TTK both for mobs and for player – and that’s for the player familiar with the gameplay of TD1 (cover mechanics, avoiding grenades, healing, etc.).

I understand why they’ve left Steam – to avoid guaranteed “mediocre” rating affecting sales. I’m going to do the same as I did with TD1 – let the devs implement few major post-launch patches to make the game actually good.

p.s. You should buy TD1 – it’s really good game with 90% discount atm.

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Danny Smith

So far the only none hotfixable/bug fix issue i’ve seen is that this game is extremely more solo unfriendly compared to the first game by all accounts due to changes in healing and skills along with scaling on both enemies and your own gear. As someone who likes a lot of games most of my IRL friends do not i would hate for it to be another R6 Siege where i love the game but the rando userbase is pure poison and kills it for me.

Beyond that i also don’t know if i dig the swampy DC as much as the snowed in black friday new york. Walking around manhattan as snow settles on abandoned christmas decorations and torn up CDC biohazard check points as a few rough looking people scavenge through trash for food was a really interesting look. This feels a little more far cry or the last of us and thats not as visually interesting to me since i’m a sucker for games that use stuff like blizzards, floods or other natural disasters as a setting rather than just “shits overgrown because the landscapers peaced out”.

Overall i hope its good. Ever since the first reveal my mantra has been “please don’t be Destiny 2 all over again, learn from the fixes of the last game” because from The Underground onwards i enjoyed the Division a lot even if its story was pretty trash, it turned into Diablo 3 the third person shooter and stuff like the procedurally generating new york underground with audio logs about serial killers and giant alligators and dead rising esque geared out psycho human hunters as rare spawn mini bosses were great. If they can keep that up instead of the base games “guess i checked all the ubishit busywork off the map and the worlds now dead and useless” i’ll be happy.

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wratts

Agree on the environmental difference. Always liked the winter effects in TD1 and you really felt the cold your agent was feeling. I’m assuming with time TD2 will carve it’s own feel

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Danny Smith

It should do in the long run, we all remember looking at central park and thinking “SOON” but that never happened because the engine could barely do anything terrain wise that wasnt flat surfaces which is why even stairs were kept to a minimum. So rather than do more dlc they made the sequel in part just because they made a new engine version (take notes bethesda) largely to iron out terrain bugs and allow for a lot more wilderness which honestly after the blocks of Manhattan i could enjoy some large wooded areas with a few small towns where you are helping local sheriffs fight off bandits instead of another pmc or ‘generic wastrels’.

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NeoWolf

The environmental art is amazing as ever. The difficulty seems to have been ramped up some too so much so that I felt “off” playing solo rather than grouped this time round and at a distinct disadvantage.

There have been some interesting changes too such as how you improve your base of operations this time around. Rather than directly do missions that provide points to buy improvements you instead help small pocket settlements around the city and by helping them you imporve them and the services they offer and in turn this opens up people you can recruit for your base of ops which then makes your actual base of ops more functional.. its a nice change.

Weapon modding seems a little different this time around in so much as you need to unlock a perks before you can even equip a mod of a particular type, which is a bit huh???

There are control points this time around too, basically in each district one of the factions will have control, by taking the control points from them which are like little events you can reduce that factions strength in that district. It involes a few waves of enemies and a boss and is pretty tough (especially solo) at the end of which you take the control point and open up a room filled with goodies. Friendlies then move in and hold the control point and you can donate resources to them to help defend it. However theenemy faction can and will regularly attempt to take back control points aqnd depending on how much resources you have given them is how capable they will be at holding it.. So the whole thing is like a neverending tug of war that you constantly need to throw resources at in order retain control of.

There are still safehouses which along with the pocket communities all open up missions, encounters, side missions etc. that can give resources, loot, weapons or SHD tech which is used for unlocking character perks.

The Dark Zone if pvp is your thing are smaller instances now I think it was 12 man max? and there are only a couple of extraction points now so fighting is less spread out and more directed.

There are still environmental hazards (think Div 1’s toxic levels) that will kill you quickly although I have yet to find any gears or pekrs that let you enter those areas so far??

Server performance has been pretty poor so far during the beta too with constant disconnects hopefully that nonsense will be ironed out asap, Nothingworse than spending twenty minutes fighting your way through a mission, reaching the boss, server resets and you have to do it all again…

So something of a mixed bag so far.

I will say the preorder price for the three packs is pretty horrific too £60/85/92 and more for the physical ultimate edition. considering I can buy 2-3 games for that price if not more I’m not really feeling there is enough new to justify it. A nice gesture would have been a discount for owners of Div 1, but no such luck. You can however buy a discount with ubi creds which you can earn by owning and playing ubi games..so that is something.

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rafael12104

Been watching a bit on Twitch.

It looks lovely so far. Everything that I would expect with improved mechanics and graphics.

It’s still too early to tell, but it looks like they incorporated the lessons learned fomr Div 1.

Oh, and once again, Twitch, Mixer, etc. will be a factor.

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Reht

So far it seems like it, i am having a blast.

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BDJ

I really wish that they would go a different direction. I played through the beta and did some skirmishes. its the same as Division 1 to me with minor improvements.

– 99% of buildings are just for show.
– Still the same “click through 9 damned menus to get to any part of the ui (inventory, settings, abilities, etc).
– Still going to be the same ole same ole when it comes to the end game. Yea yea, they have normalized choices for the DZ.

I bought the ultimate edition, but im sitting here finding myself thinking that its going to be the same end game as D1 , with some improved mechanics and graphics. Im thinking really hard about refunding and just getting the base game.

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rafael12104

Tough call, I think. But you’re in the beta so if you have doubts it might be wise to go back to basic at least for launch. What was the big bit of swag you got for the Ultimate edition?

What I’m seeing is more of the same but improved. Nothing earth-shattering yet.

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BDJ

Battlesworn Service Pack
Elite Agent Pack
First Responder Pack

And yea I think im going to. The packs you only use for the first ffew days any way.

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Maklah

I didn’t pre order and I was granted private beta. I recall opting in to division 2 beta sometime back. I do own Division 1. No friends gave me access so I’m gonna assume its not just pre orders.

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Reht

It’s not, you could opt in/sign up for the beta months ago. I would assume it’s predominantly preorders though. So far i am enjoying a lot, aside from random disconnects. It feels like Division 1 in all the right places, looks great, gun play feels good and it has enough changes to make it feel fresh. Hope that feeling lasts a while when the game launches. So far i have no buyer’s remorse.