Fallout 76 fan discovers Vault 63 as more game copies are demoted to gifts-with-purchase

    
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A wayward Fallout 76 player stumbled into yet another secret location in Bethsoft’s beleaguered survival MMO this weekend. A Redditor who goes by McStaken wrote that he and his mates accidentally entered what Bethsoft dubbed Vault 63 and then promptly got stuck there. Naturally, they did what anyone would do: plaster screenshots all over the internet. Oh, and also petition for rescue.

As Polygon notes, players suspect the area will be used as part of upcoming DLC. The good news is he won’t be banned for his adventure.

“Glad to hear you got in and out of the Vault in one piece,” Bethsoft wrote on Reddit. “These Vaults are still under construction, but we look forward to sharing more on how they will become part of the game. In the meantime, we also appreciate when players like yourself let us know about stuff like this. We have shared with the team and will let you know if we have any follow up questions. Thank you!”

In other Fallout 76 news, more photographs from Europe of gift-with-purchase copies of Fallout 76 have emerged on Reddit, this time from German players finding the game bolted on as a freebie with add-on storage hard drives for PS4s. MMO players will recall that at the beginning of February, German GameStops were reportedly offering Fallout 76 as a GWP of used console controllers. At the time, Bethsoft’s PR denied rumors that shops were marking down inventory.

Source: Reddit, Reddit via Polygon; thanks, Pepperzine and Schmidt!
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Jiminy Smegit

At its core, Fallout 76 is not a terrible game but it surprises me how many people are defending it when it seems every patch fixes a few bugs and continually recycles old ones. Also, as a live service game, they have managed to release zero new content because they are so focused on…fixing bugs apparently (thats going well so far, broke stealth in the last patch which is awesome for my stealth sniper).

It may be fashionable to hate on Fallout 76 and its easy to say its those evil monetised youtubers whipping us all into a hate frenzy but people hate it because its a buggy pile of crap, not because we are sheep. After 3 months with no discernible progress, it begins to feel like either Bethesda have their Z team working on this or almost nobody at all.

Random MMO fan
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Random MMO fan

After 3 months with no discernible progress, it begins to feel like either Bethesda have their Z team working on this or almost nobody at all.

Yeap, most likely they never had plans to release a proper game between last Fallout 4 and next major project, but then they went something like “hey, remember we did some co-op work for FO4? Why not make a fork of current engine build, thrown in some basic netcode we tried out before which we borrowed from id Software and let a few guys from “department xxxxxx” (former BattleCry studios) turn it into a game as a side project? It probably won’t be popular but will keep some people occupied while our main guys work on Elder Scrolls and Starfield”
And the result is what you see now ;-)

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Fenrir Wolf

Bethesda are spectacular at that, though. They did that all the time with their single-player games. It was Bethesda that broke Fallout: New Vegas so that it could only run 150~ mods before it broke down and had to go have a little cry. I even remember irritated comments from Obsidian’s scripters in the game’s code venting about how bad the engine is.

Which is why they made their own for The Outer Worlds. How polished that is will tell us how many of New Vegas’s issues were down to Bethesda’s engine and Bethesda rushing Obsidian to essentially make an entire game in the space of one year.

I imagine that it’ll be exactly as I expect: The problems were all thanks to Bethesda’s worrying ineptitude. How they’re so successful baffles me.

The reason PC users never noticed the bugs in their versions? Unofficial patches, which everyone used. They fixed Bethesda’s nonsense. I think PS3 users still have to deal with backwards flying dragons in their version of Skyrim.

They were just as bad as far back as their very first games, too. This isn’t a new thing. Arena had an abundance of game-breaking bugs, most of which were ignored and made their way into Daggerfall. Their Terminator game (I want to say… Future Shock?) was a hot mess, too.

Anyone who’s been with Bethesda for the long haul pretty knew this is exactly what would happen. It’s one of the reasons those of us in the know didn’t preorder Fallout 76. There were even more people defending it before launch, but we knew.

Oh yes, we knew. We played Arena. We knew.

I wouldn’t wish Arena on anyone. Horrible game. Lands of Lore, Betrayal at Krondor, Ultima Underworld, or any of its peers were much, much better games.

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Schmidt.Capela

The reason PC users never noticed the bugs in their versions? Unofficial patches, which everyone used.

Not just that. The first advice anyone playing a Bethesda game received was to save often and to various save slots, so if anything broke the player could go back to a time before the breakage and use some workaround; for the PC there is also the console/terminal, which allows players to fix certain kinds of issues (the wiki I regularly use for Bethesda games is peppered with such console code fixes).

For Fallout 76, though, none of those options are possible; you can’t arbitrarily load a game to avoid an issue, and you certainly can’t type cheat codes in the console window to fix or bypass bugs nor mod the inner game workings to fix them. In other words, Bethesda — who always made incredibly bugged games — decided to branch into a genre where the workarounds players have been using for decades aren’t allowed without first fixing their development process to avoid rampant bugs. The result speaks for itself.

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McGuffn

Atari should have just put those ET cartridges in Happy Meals.

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Nathan Aldana

also its on sale on Ps4 for 35 dollars as part of a flash sale.

but you could also just spend 40+ and get monster hunter world in the sale instead.

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rafael12104

Is it that time of the month again? Time for more F76 dogpiling?

A Reddit denizen found a vault accidentally. Stop the presses.

Is it a shock that bundles are being used to move the game?

Hmm. I’ve put down F76 for the moment. Other games on my radar. But at this point, reactions to F76 are just another meme.

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Nathan Aldana

or maybe, shit related to fo76 happened, it was reported on, and you just feel the need to once again tell us all how cruel everyone is being to the best game ever.

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rafael12104

Nah. I warned everyone what to expect waaaay before beta. Bugs and Bethesda are like milk and cereal.

But I do think that it has gone too far now. None of what was reported today has any relevance.

It’s popular to trash F76. Tubers made their names on it. But it was hardly unexpected. What was unexpected are the spectacular PR blunders by Bethsoft.

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Schmidt.Capela

The reason I sent the tip, actually, was because someone claiming to be an employee at Saturn provided a plausible explanation for why those giveaways are happening: that ZeniMax prefers stores with excess stock to give the extra copies away with other products than to ship them back or lower the price of the game, so stores that have such an agreement with ZeniMax are actually being paid to give the games away.

It does make sense; giving copies of a game away on the publisher’s dime allows the store to promote other products on the cheap, so it usually benefits the stores, and it’s cheaper for ZeniMax than having to pay for the shipping atop the cost of refunding the store for the unsold game. When the game sells far less than expected, though — as seems to have happened with FO76 — it creates a huge glut of unsold copies, which then becomes highly conspicuous when the store start giving away the game with, basically, everything tangentially related to it.

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rafael12104

Oh, you submitted the tip? It makes a difference as I find your posts rational and with merit even if I don’t always agree.

Meh, to be honest, I think it is tangential, but it is old news. I think more bundles will follow until they clear the stock.

It doesn’t deny the cluster crap that F76 turned into, all of which should have been avoided. I’ll be interested to see how Bethesda treats its next launch.

xpsync
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xpsync

Too true “It’s popular to trash F76.” even general gaming poscast i listen too are positive about the game but end with but forgot the cool in thing is to hate on Fallout 76. lol

Mewmew
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Mewmew

Every time someone passes gas in Eve we get news about it, is it really a big surprise to read this? If you don’t want to read the article, I’m guessing the title should have been enough to let you know that?

The game being used more as a giveaway *is* news. Getting into areas you’re not supposed to also is interesting and news to a lot of us. Though it seems there is a bug in a current event that brings a lot of people into this area, so at least they won’t be getting banned for it.

You should probably just skip future news about price drops and giveaways etc happening with Fallout 76 if it hurts your feelings this much. I mean you are definitely free to post if you want to, the place belongs to us all, but complaining about the article existing seems a bit odd and it seems better to just skip it.

I enjoyed playing Fallout 76 for a while, and yet it deserves every bit of negative news *and more*. Realistically it’s so bad that they haven’t done nearly enough to bash it. All they’ve done is told the truth.

Bethesda’s other games are well loved. There’s a difference between their other great games having bugs, and this piece of a bloody mess that should have been thrown out having bugs.

This shouldn’t have been released. That Bethesda is still slowly barely doing things with it rather than doing a do-over ala Final Fantasy XIV is a shame.

Their ineptitude and the continuing downfall of the game will remain to be reported, so you should either get used to it or just skip the articles.

Have you watched American Dad? Fallout 76 is like the patchwork dog. I’d link the picture to him, but I don’t want to give people who haven’t seen it nightmares.

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Eliandal

Maybe the markdowns are EU only? Checked here, and while not a ‘major’ market, it’s still running at around $80, or closer to $500 in a system bundle. Both Walmart and Best Buy had plenty of physical stock available.

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Schmidt.Capela

Apparently in Germany ZeniMax has an agreement with a number of stores where instead of shipping back excess stock they just give it away, and ZeniMax pays them for every copy given for free; one of the reasons for doing this is to avoid reducing the game’s official price so soon after launch, despite it being currently nearly unsaleable at the current price.

Of note, in those stores if you want to purchase FO76 by itself it’s still €60, despite it also being a freebie when purchasing certain products that cost less than that. Though people are reporting that in certain other countries the game is being sold for far less; €40 in France, €30 in Italy, AU$40 (about €25) in Australia.

xpsync
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xpsync

I’m sure there is much more in store for this game.

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Schmidt.Capela

… not sure if serious or a pun about how many unsold units are still in stores around the world.

Mordyjuice
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Mordyjuice

Maybe she’s referring to further undiscovered secret store vaults?

xpsync
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xpsync

Serious. They are going for the rags to riches story on this game, look at ESO, NMS, seems to be the new trend. Hoping anyway, but pretty sure better days are in store for this gem(diamond in the rough).

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Schmidt.Capela

It might be possible to turn it around, but creating FO76 with the engine, and team, that makes the mainstream Fallout games was a bad idea. It discarded the strengths of the team and the engine in large scale storytelling and extreme game customization to jump into a genre where not only they had no previous experience, but the team’s worst weakness — its inability to ship bug-free and exploit-free content — becomes a huge liability.

As I said before, if Bethesda wanted to go that route it should have first created a development process capable of delivering the kind of mostly bug-free and exploit-free experience a good online game needs, and only then focused on bringing FO76 to the market. Now the team has to refit their development process while supporting a live game, which adds a layer of complexity that would be challenging even for a much more experienced team. And to make things worse the rest of Bethesda/ZeniMax keeps squandering the customer goodwill the dev team desperately needs by doing things like the bag switcheroo and the ultra low quality commemorative rum bottle.

xpsync
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xpsync

No way i’m sticking up for them in all that has happened, but i am sticking up for the game, it’s much better than how peeps perceive it to be. Take a zoomed in shot for example, targets breaking apart, parts flying off, robots bursting into flames, it’s very impressive actaully, it’s all done very well. But yea canvas bags is all anyone hears unfortunately.

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Schmidt.Capela

If Bethesda releases an offline/local multiplayer version of the game that I can mod to my heart’s content, and don’t restrict its sales to their Bethesda store (which I prefer to not use), then I will actually get it. By all accounts the game world is interesting, and I really want to see what the modders will do if they are given free reign over it.

Without that, though, I’m just not interested. There is not a single of the Creation Engine games that I can stomach without extensive modding. Not even Fallout New Vegas.

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Nathan Aldana

ESO had the advantage of being a full MMO and also not using the Creation Engine.

The biggest problem with 76 is its running on an engine that was never iontended for any of this and is insanely primitive.

xpsync
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xpsync

Honestly i wish ESO was done with that engine, could you imagine, ESO would be an unstoppable freight train success if they had on;y blew off that god awful hero engine like swtor used, it’s so inorganic looking, plastic. FO76 feels and looks so organic, makes it so much more immersive. Primitive definitely not, whatever heavy modding they did to the engine totally paid off, it looks incredible in game.

Pepperzine
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Pepperzine

While I’m not a fan of ESO, I definitely disagree. ESO launched a mess but they were able to turn it around. The bugs in Fallout 76 are bugs in the engine that have been there for a long time. Either they lack the ability to fix them or they simply do not care to. I’d like to think the former rather than latter as to not demonize them too much.

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Schmidt.Capela

It’s possible to make a good game with a bad engine if you account for its limitations. I was talking just about FO76 and ESO’s underlying engines, which I do consider to be bad ones, at least for MMOs or MMO-lite games.

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Schmidt.Capela

From the evidence of Fallout 4 engine bugs still being accounted for, and what modders could discern, FO76’s engine is basically the same engine as Fallout 4 and Skyrim SE with added multiplayer extensions.

Though comparing the engines of FO76 and ESO isn’t exactly uplifting.

The Creation Engine (FO76) was never a particularly good engine; its main strengths lie in how flexible it is when it comes to modding and its ability to quickly load a game without having to reload all assets, both of which greatly improve the experience for older Elder Scrolls and Fallout games (where you are expected to use and abuse the QuickLoad feature) but are nearly useless for an always-online game. Without leveraging those advantages it’s just an average engine lacking in advanced features, with a larger than average number of bugs (including a few unexplainably old ones), and that uses a clunky and slow scripting language for all game logic that isn’t hard-coded.

The Hero Engine is, well, the Hero Engine. It was never particularly good, has sometimes severe performance issues, and has a troubled development story.