The Division 2 is getting a public beta but fails to match its predecessor’s streaming numbers

    
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apolitical

If you remember the lead-up to launch for The Division, you’ll recall that the game sported a private beta followed by an open beta. The Division 2 has just wrapped up its private beta weekend, and during that period a developer confirmed almost incidentally that there will be an open beta for the game in the not-so-distant future. Obviously it would have to be in the not-so-distant future, since the game launches on March 15th, but it’s good to have confirmation just the same.

The game does have to contend with having more disappointing streaming numbers than its predecessor, however; the peak viewership for streams of The Division 2 was around 100,000, while peak viewership for its predecessor reached around 150,000. This is no doubt due to a combination of factors, with other high-profile game launches claiming eyes and the fact that the title is a sequel to an existing title, but it’s still less than Ubisoft was likely hoping to see.

Source: Reddit, Githyp via VG24/7 (1, 2)

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IronSalamander8 .

I just watched Angry Joe and WAB’s take on this one. Definitely a not buy for me. It’s essentially the first one which wasn’t good with a few minor improvements and a slightly different setting and the worst part for me is the setting, it’s just boring with boring enemies that take too many bullets to be fun. There are far too many zombie shooters out there but just fighting regular people in a bad situation is not appealing in the least.

SirUrza
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SirUrza

Division 2 has been completely overshadowed by Apex. If Ubisoft really cared about the “beta” they’d extended it until the end of February and open it up for everyone. However, let’s face it, it’s a preorder perk, they don’t really care about the “beta.”

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Bullet Teeth

After having exactly 499 hours into the Div1, I couldn’t wait to play this…

Now I’m actually sick too my stomach. It’s basically what the Div1 was when it first launched. The mobs are back to being unkillable in a single reload, the weapons suck ass, the mobs are lame & identical. It’s a fucking shit-show DLC that we’re being charged $60 for.

These developers expect me to shell out 60 bucks for basically an expansion pack! The ONLY differences are the specializations, some parts of the UI, and now there’s sectional armor-damage to some Elites.

Fuck this, I’ll stick with the first one until the lights go out.

Mewmew
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Mewmew

The Division was a new game, people tuned in to see what it was about. I don’t think that less people watching the 2nd one is that bad of a thing. If many people are like me, I want it and know I want it, I’m going to get it, I don’t need to watch the stream to see what it’s about.

I don’t have a lot of interest in the Private Beta, it’s pretty limited and just going to be wiped and I don’t care to waste time in it. I’m just going to be playing the full game when it’s out instead.

I wouldn’t worry about the viewership numbers at this point. Playing is much more fun than viewing in a game like this. It’s not like Fortnite and stuff where things go down immediately and the action moves along incredibly quick from one thing to the next. The bosses and stronger enemies here take a heck of a lot of shooting to bring down, it doesn’t translate into being as fun to watch even though it’s pretty fun to play.

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Arktouros

Watched a bit of video on this out there and it just wasn’t a good watch. Anthem has the same problem. Just a buncha bullet sponges and watching bars go down slowly over time. May be a decent play, but watching it was like watching paint dry.

Mewmew
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Mewmew

Haha yes I was saying that as well and it’s the same as The Division.

The stronger enemies take a crazy amount of shooting to go down. You’re blasting them in the face a good long time before they die. When you’re playing and having to be strategetic about not being hit while slowly bringing them down and what skills and weapons you’re using etc, it’s fun enough to play. It is not that great of a game to watch however.

It doesn’t move along quick enough for a streaming game to watch people play. It’s fun to be the one playing, not so fun to be the one watching.

I don’t believe the numbers translate well here because it’s not a new game, people know what they’re getting and know if they want it or not and it isn’t that fun to watch.

Obviously the Anthem release right before this one is a big issue, but the original The Division took a while to patch some stuff and build up and turn into the game it ended up being. It’s a game that is still going today and sold a great many copies later on rather than right at first.

There probably are people like me that have to pick one game or the other at first but it doesn’t mean that’s where they’ll permanently stay. The type of player that likes these games hopefully will try both over time.

A lot of people won’t even buy either right off and will be waiting for the sales they know will be coming not long down the line before they grab them. The good thing about that is the games normally have gone through the initial rough stages, had issues patched up, and you’re getting them at a cheaper price on top of it. Normally these type of games get patched up and get better quick, if you’re not Bethesdasoft anyway.

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IronSalamander8 .

The bullet sponge enemies is a big reason why I don’t want this thing and fully agree with you. I love shooters, they’re among my favorite genres (along with strategy/war games, RPGs, and RTSs) but this is just not appealing in so many ways. I’d rather have more enemies with less health than this.

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Rolan Storm

Yeah, Apex business. Have to try that one at some point.

Division 2 is different in so many ways, yet the same. Battlefield visibility conditions, different recoil feedback, enemy AI (they flank, they move – though they still will go up the ladder one after another like lemmings to their doom), new district support/control system, dynamic events… list go on and on. It was good: you feel the war, the strife, the challenge.

But thing is Div2 is different enough (a lot of people think it is opposite – merely a DLC) to be not the game for Div1 players. Also bosses still bullet sponges, they promised to move away from that – so far they did not. Did not like it, fight did not feel challenging – it felt grindy. Also character models are ugly.

Veldara
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Veldara

I enjoyed the time I had with the game, and after the first day where constant server crashes kept happening, the patch after it stabilized the game well enough that I could group up with give the game run-through.

So far I liked what I saw, it performs mechanically better than its predecessor. Movement is much more fluid and responsive, your character doesn’t feel like it weighs 500lbs. In fact jumping over obsticals felt like I was playing a cross between wildlands and ac: odyssey with how quick and agile the animations were.

I did see a lot of bugs, both in terms of animations and physics that were in Div 1. Mobs can still get stuck on walls, mobs can still jitter around erratically making shooting them infatuating.

Despite all that and the issues other posters here address, I think it’s a marked improvement over the last game.

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Reht

Yeah, i agree, i like the feel of the game and there are a lot of minor improvement. I don’t have much of a problem with it being very similar to the original in most other ways. I really do not like the running animations and the way they have changed the fire rate, with no fire rate selector, of certain weapons like the LVOA. However, those really aren’t deal breakers for me. I enjoyed the demo and look forward to playing it at release.

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Danny Smith

i got an invite to the private beta, downloaded 38/45gb’s and watched it delete itself and restart the download on PS4. Which was a first to put it mildly. I liked the original a lot and hope its not another Destiny 2 but boy that didn’t inspire confidence.

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Kickstarter Donor
squid

A couple hours and a handful of levels isn’t enough to really judge the game, but I liked it well enough to pick it up a couple months after launch. Not a fan of the summertime setting though—winter worked much better for Div1. When it rained in Div2, I basically just AFKd.

Div2 seems to reward exploration even more than Div1 did. Found lots and lots of loot/weapon crates just wandering around. On the other hand, loot drops from mobs seemed pretty rare. though that may have been due to my low level. Not a huge fan of set bonuses, but whatever.

Interface was a little clunky. Some menus were single-click, others were double-click. Having to read the epilepsy warning every time remains irritating, and the glitch-out motif on that and other intro screens is annoying. Also hate having to watch a bunch of ads while the game loads.

Thought it’d resemble DC more. The streets and monuments are right, but not much else.

deekay_000
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Patreon Donor
deekay_000

i think teh epislipsy warning might be required by law somewhere ubisoft works (their home of france maybe?) and so they put it on all their games. kind of sucks.

agreed in general tho.

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Kickstarter Donor
NeoWolf

I love Division 1 my only critique of it would be that it is a little feature light and that instead of focusing on the story and setting which was ABSOLUTELY that games great selling point they wasted development time and money on nonsense “modes” after release rather than expanding the great world they already had directly.

Divison 2 however is an odd beast, they upped the difficulty across the board.. i mean its still a cover shooter but its now pretty much just thorwing waves at enemies at you who never miss… so even in run of the mill filler content your likely to end up dead over and over which ceases to be fun real quick.

Also the things they have changed were not necessarily things that were problematic before. And the things they have added, although some are good, others are more like..huh was that really needed? And the characters and menus they seems to have tried to dumb down somewhat, which always iritates me as it always feels like the developers are just assuming the avergae player is as dumb as a rock and cannot handle a little complexity which I as a player find very condascending. Personally I prefer MORE detail, not less.. I’d sooner we raised the average player UP to our level than dumbed the rest of us down to thiers..you know.

Some of the things are gimmicky too like Control points, you take them from the enemy, you throw resources endlessly at them to keep control, but the AI can and will take them back and around and aroudn we go.. serves no real point other than to force you play in those same areas over and over.. in mmos we call that Grind content, noone likes a grind lol it won’t extend logevity only increase boredom.

One thing I will say (and have before this week) is that as ever the enviornmental artists for this game did AMAZING work, it is beautiful.

Sadly however it hasn’t inspired or enthused me as I hoped it would so much so that like Anthem I’m likely going to give it a pass at release and if I bother at all it will be post llaucnh down the line when its a discounted title offer that is too good to miss.