EVE Online: The February release, Guardian’s Gala, CCPlease, chat mess compensation, and Burn Jita 2019

    
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Happy patch day, capsuleers: CCP Games has patched up EVE Online with the February release, which focuses heavily on quality-of-life additions for the game, user interface tweaks, and the Valentine’s Day event dubbed the Guardians Gala with cash shop rewards and content.

“Last year, the Guardian’s Gala was once again attacked by opportunistic capsuleers. This time around the Angel Cartel are back, more prepared than ever to ward off the inevitable assault. Otuwiri and Khaitetha have sworn vengeance on the capsuleers after last year’s humiliation and will be laying in wait for unsuspecting pilots who think they can make a quick few kredits by crashing the party.”

Notably, the studio is rolling out CCPlease, a tracker specifically for quality-of-life improvements (as opposed to EVE Updates, which is focused on larger content features). “CCPlease will be focused on several key projects at a time, selected by CCP based on community feedback and concerns, and will chart the progress of how work on these projects is coming along,” CCP writes. “The aim is both transparency, and accountability for key quality of life improvements to New Eden, as well as increasing awareness of the status of these projects.”

CCP Games also copped to “failing on both fronts” when it comes to its communication and deployment of the game’s chat system last year. While “vital future-proofing work” continues on the chat system overhaul, the studio’s also offering compensation for the mess: “The highest skillpoint character on every account that held Omega clone status as of the start of daily downtime on March 20th, 2018 (the day the chat system was deployed) will receive a gift of 500,000 skillpoints in their unallocated skillpoint pool.”

Finally, the usual suspects are planning their Burn Jita gankfest at the end of February, so stay away.

Source: Official site. Thanks, Wilhelm!
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Armsbend

CCPlease is failing on three fronts. They forgot about failing to be a good, or even average, developer.

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PanagiotisLial1

EVE was never a game aiming to please all – its a heavily niche game. You need to love Scifi, spaceships and space, detailed economy, lack of permanence on your assets, risk vs reward, general sandbox gameplay, risk vs reward semi-full loot pvp system. The biggest concern isnt EVE but is that so far they had been a one trick pony – as they failed anything outside of EVE and instead keeping their best bet to success(World of Darkness and the eternal struggle between vampire sects and vs their natural enemy, the werewolves would be a perfect sandbox setting on a more popular theme) they tried their feet to VR and action shooters where they are certainly like fish out of the water and cant compete yet