Final Fantasy XIV releases Hydratos in patch 4.55 and updates its conduct rules

    
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Keeping your garden.

It’s time to finish up Eureka in Final Fantasy XIV, as today marks the release of the fourth and final area, Hydratos. This final area allows you to finish out the zone story, further improve your Eureka weapon, and perhaps more importantly will give you a shot at Final Fantasy XI’s legendary superboss Absolute Virtue as part of the new 56-player open dungeon available as later content. If you’re more interested in challenging other players, of course, you can take on the new Rival Wings map in the Hidden Gorge.

Meanwhile, a less system-related change are the updates to the game’s prohibited activities. The short version is that GMs are now empowered to take action in a wider array of circumstances; while the goal remains set at minimal necessary interactions, a wider range of harassing activities are considered off-limits and will be dealt with accordingly. While it’s unlikely that you’ll run afoul of the new rules if you weren’t pressing the boundaries before, “not being a jerk” remains the byword.

Source: Patch notes, Prohibited activities; thanks to Pepperzine for the tip!
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Peter Olsen

I am against policies that are so ambiguously defined.

However, there are also real problems in the community that need to be solved [not saying THIS is the way to solve it btw].

Been playing XIV since launch, XI for over 10 years before that.

The biggest problem XIV’s had has been exiled WoW-only players and their influence on the game.

Most of the time, SE will look the other way unless you’re cheating etc.

However, I have literally had:

* tanks and healers just /sit in a dungeon, because they didn’t like class comp

* players brag about how we couldn’t votekick them because they were a real player and the other party member was their bot

* party members run dps monitors and use them as a reason to stealth-kick people in group content [and really, if you’re Duty Finder-ing Alliance Raids or Dungeons, those are all easy enough in non-Savage that if you just work with people, you’ll clear it]

* people try to kick people because they dared to loot chests, or in general did not treat every single run as a speedrun

* people verbally abuse players for being new

* people verbally abuse players for daring to watch cutscenes

* people verbally abuse players *and* attempt to stealth votekick after *a single wipe*

* people verbally abuse, berate, and threaten to votekick healers who didn’t want to DPS and instead, you know, heal.

The ‘Report’ features do nothing in these cases. Players are not banned or sanctioned. It’s literally just there to make you feel better.

Granted, I attribute most of this shit to the filth of Gilgamesh, and I’m glad I’m not in their Data Center anymore; but the community is not without its problems.

[I know from personal experience that Gilgs are *also* like this in-person. They generally behave like total (Redacted) and continued that into FanFest]

[For reference, Gilgamesh is the server that Reddit ‘chose’ to glom onto like a massive blob as soon as server transfers were allowed after launch, leading to a scarcity of real players in any other server in their cluster – because people were not committed to their server – they were only wherever they were waiting their turn to get into Gilgamesh.]

XI never had this problem. But the real explanation of my theory behind that, is a delve 200 pages deep into MMO design and the perils of making things so easy and convenient, that real communities based on shared interest and accomplishment never form, with cliques replacing them instead.

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Vincent Clark

I know the internet is going to have a knee jerk reaction to the updated policies, but at the end of the day isn’t it just simply a case of…don’t be a dick and all will be well?

Veldara
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Veldara

While I agree that having a stronger stance against toxicity is always a good thing, these parts:

・Expressions that significantly lack consideration for another person
・Expressions that unilaterally reject another person’s opinion
・Expressions that any reasonable person would find offensive

These are open to interpretation and in my personal opinion, these are a bit much.

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Syran

I don’t see an issue with the first and third point you quoted. Why should it be ok to be significantly inconsiderate or unreasonably offensive? Obviously, those things are open to interpretation, but there’s no way to clearly define these kinds of rules. Someone will always have to make a judgment call.

As for the second point… I’m frankly not sure what that even means.

Veldara
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Veldara

I’ll be honest with you, I just don’t see how any of these can’t be resolved on the user’s end by a simple block button and leaving the party/freecompany/what ever group environment they’re in at the time.

Forgive me but I feel these bullet points were made in haste and as such lack clarity on a number of parts.

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traja

The second point just means that you disagree on some opinion right? English is a second language to me but I don’t think that “unilaterally” means anything in this context. So technically it can be absolutely any opinion that someone rejects and is then reported for rejecting.

Random MMO fan
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Random MMO fan

It just provides more freedom for GMs. It won’t make you automatically banned if you said a sexual joke to some in-game friend, but if the other person who did not like your joke will report you and you will get a suspension – I believe it’s a valid reason.

Just like in real life – don’t say things that might be offensive to strangers and don’t give them advice unless they ask for it and you will be fine.

Random MMO fan
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Random MMO fan

While I am glad to see more strict policies implemented, I’d really like to see them actually trying to enforce these policies in a noticeable way. Such as perhaps adding automated detection for bots or more staff to deal with these. Every day I see continuous Gil selling site Ads on my server and what’s even worse – bots with names like “Hshhdbbfheh ncnkenhxuish” teleporting to and from certain locations (mostly Gridania’s Aetheryte). Or bots teleporting inside the walls and farming some enemies in perfect safety from such location.

Sure, they post things like “action taken against illegal activity” posts every week on their site where they list number of banned accounts, but this means nothing if I still see same amount of them in game.

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traja

Quickly glancing over this the prohibited activities appear incredibly vague and up to interpretation. You could argue that merely disagreeing on something can be bannable under these terms. The topic that you disagree on can be technically anything.

“Expressions that unilaterally reject another person’s opinion”

Veldara
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Veldara

All I’m seeing here is an influx of reports that GMs have to sift through for every innocuous comment made in the chat that could potentially offend some very thin-skinned individuals.

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Ravven

Good for them, it’s nice to see a game company actively trying to make their player base less toxic. (Not that I would ever have considered FFXIV to really be toxic, it’s a wonderful community for the most part.) The rules seem reasonable, the way that you would behave normally if you were a decent human being and not a tool.

Although I mainly play WoW during expansions, I sometimes used to do some low-level alting when I was stressed, just for relaxation and nostalgia. General chat, though, is very much like a cesspool. Incredibly unpleasant. I don’t pug in Warcraft for the same reason, people are just nasty. I would hate any influx of these players to bring that kind of attitude to FFXIV.

BigAngry
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BigAngry

I hope they do something about the assholes that set up on Party Finder selling runs through the high-end content for real money.

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Dagget Burmese

Wonder if the bad behavior update is a reaction to the large number of WoW refugees that have been migrating in for some months, and SE wants to avoid getting a reputation for toxicity?

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Coolit

Exactly what I thought too after reading the updated T&C earlier, it wouldn’t surprise me if this is exactly why it was done.

There are new players everywhere you look in the game atm and I bet a large proportion of them are disgruntled ex-WoW players due to BFA being poorly received.

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Peter Olsen

We [the XIV community] have already endured several waves of WoW players. And just like with XI, they continue to make the community worse, and strong-arm the developers into doing things like removing mid-content cutscenes and drip-feeding content patches.

Andy McAdams
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Andy McAdams

Man, that would be so sad as to border on pathetic if it were true (for the WoW refugees, not the fact that SE had to come up with “This is why we can’t have nice things…” rules

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cursedseishi

I’d argue it would also likely pertain towards the addition of the Blue Mage job too. I’ve mentioned it before, and I’ve definitely seen it mentioned elsewhere, but there’s been definitive instances of trolling/harassment geared towards Blue Mage players here or there… especially around the time of their launch. High Leveled players one-shotting/AoE spamming areas and the like.

I’d made a report of a rather… incendiary instance, and the response I received regarding it mentioned there was a lot of issues similar towards it occurring.