EverQuest’s new progression servers are coming next month amid heavy player criticism

    
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When March 16th rolls around this year, it will be important for two reasons. The first is that this date will mark the 20th anniversary of the classic MMORPG EverQuest, and the second is that it’ll be the starting gate for a new chapter of EverQuest adventures.

Specifically, progression servers. Daybreak is rolling out a pair of progression servers next month for those looking to reroll and go through the game again, one expansion at a time. While both servers are “truebox” shards (meaning that no multiboxing will be permitted), the Selo shard will feature faster XP gain while the Mangler server will see slower XP gain and more XP loss upon death. As with EverQuest’s other progression servers, players will need to be subscribed to access them.

The community’s reaction to these server announcements has not been entirely positive. Critics of Daybreak’s plan here have issues with the rate of server unlocks, the lack of multiboxing, and the perceived catering to hardcore raiders over casuals. “The point of a casual server is not to get to the next expansion as quickly as possible,” one player noted. “It is so that people [who] are busy and cannot play frequently get to explore the game as it unfolds at a much slower pace.”

Source: EverQuest. Thanks Wilhelm, Flatline, and Reht!
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Ben Stone

Honestly at this point I wish they would just sell the IP to someone who can do something good with it. Or for someone to make a decent DnD MMO that isn’t a cashgrab.

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Teddy Doupster

Yep. The complaining never ends with EQ players.

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Jiminy Smegit

The problem is that Everquest is a group game and so to have an enjoyable gaming experience, you need people spread out across all levels so people have groups. The overall population of Everquest is somewhat limited so if you continually keep diluting the remaining players across way too many progression servers, eventually the server populations diminish to a point where people cannot find groups and quit playing. Maybe Daybreak is just going for the fast buck before their legal issues catch up with them, who knows.

Enjoyed my time on the Phinigel server and was pondering trying out Coirnav when PoP launched but am not so sure now.

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Carroll Ware

They plan on stopping boxing exactly how. Just everyone make a Magician and watch mobs drop like flies. Give it up already and take EQ off of life support and end it.

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Wilhelm Arcturus

They plan on stopping boxing the same way they did previously, in the client. They’ve done it already, it works, your ignorance doesn’t change that. Unless you run on two different computers, you cannot multi-box. No ISbox multi-broadcast groups running on the same machine allowed.

Also, if they’re still cranking out an expansion a year and rolling out new servers, it isn’t on “life support.” Just because you don’t care doesn’t mean it should go away.

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eqnewsandpolls

We are holding polls right now on the two new Everquest TLP servers on Twitter @EqNewsAndPolls

Please come let your voice be heard.

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Carroll Ware

End Everquest hear me now.

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Wilhelm Arcturus

Starting a progression server on anything but classic on the 20th anniversary of the launch of EverQuest classic is a travesty. But the plan is to start the Selo server at Shadows of Luclin. This is Daybreak detached from reality yet again.

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squid

Honestly, with expansion unlocks every month, there’s no reason to skip Classic/Kunark/Velious. Including them will give players a chance to gear up before Luclin and PoP land, as opposed to starting with Luclin and releasing PoP four weeks later, when most of the population isn’t ready for it.

If anything, Mangler should release at Luclin, since it’s on 3-month unlocks.

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Reht

It’s actually 6 weeks for PoP not 4. March 16 – May 1.

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squid

To add some additional context:

The Selo server—billed as “Casual”—will start at the Luclin expansion, feature fast XP, monthly expansion unlocks and 3.5 day raid lockout timers.

The Mangler server—billed as “Hardcore”—will start at Classic, feature extremely slow XP, three-month expansion unlocks and 7-day raid timers.

The problem people have is that Selo is going to be the server that attracts all the hardcore raiders due to the fast unlocks and short lockouts, while Mangler isn’t expected to attract anyone at all, since it isn’t much different from the last two “slow XP” servers—both(?) of which got significant XP bumps shortly after launch because players found them too slow. Mangler will be even slower.

Additionally, “truebox” means you can only play one account per computer. You can still multi-box to your heart’s content, but you need to use separate PCs to do it.

xpsync
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xpsync

Hey squid, i love slow leveling, problem is once peeps are exposed to faster, it seems to make slower feel even more slow than it was before, almost painfully slow.

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Armsman

If you like/want fast leveling; then you ain’t “Hardcore” (And I was one of the people who played EQ in the “Hell-Levels” era and took about a real time year to get my first character to Level 50.)

I don’t miss EQ and it’s punishing wait for named MOBs to pop, the XP loss on every death, etc. – but the true “Hard Core” people will play on Mangler.

The issue of course is: There really AREN’T that many ‘Hard Core’ players left – they just like to claim they are such. :)

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Ryan Lewis

The EQ community will literally complain about any and every thing ever announced so no shock here.

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Darthbawl

At least they are consistent. 😁

xpsync
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xpsync

lmao,too true. I’m really hoping they shut down EQ2 tbh, so peeps can get some rocking og EQ2 emu servers running, gone SWG emu and not looking back.

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DG

So true. I’m looking forward to this, probably will try Selo.

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Wilhelm Arcturus

Yes, but Daybreak doesn’t get to skate on this either. They promised a “super casual” progression server and then didn’t set any expectations as to what that meant for a couple of weeks, allowing everybody to form their own opinion as to what they would want out of that.

Then they announced what it meant and, hey presto, it didn’t match what people thought it would. Furthermore, as noted, the casual server actually ended up being what the hardcore raiders wanted since they have traditionally been the group pushing for faster unlocks.

It is one of those things where anybody paying attention to the history here could have predicted this result based on past behavior, and yet somehow Daybreak did it all the same.