Mortal Online devs say they’re building Mortal Online 2 and bringing existing lifers and wealth along

    
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Mortal Online

Sandbox MMO Mortal Online developer Star Vault made headlines last year for Mortal Royale, a battle royale that boasts a giant map and a thousand people battling for supremacy in a game world that’s based on the MMO. But if you really just wanted to see more MMO development out of the company, welp, that’s what you’re getting, in the form of Mortal Online 2, which has now been effectively announced.

Citing the reality that tech has moved on since MO was originally released in 2010, the devs say they’re going to work on a sequel.

“We plan to create another world, for adventure and living another life. That this world will be internally consistent and logical, ‘realistic’ if not in many ways like reality! There will be full pvp and full loot. But this is not because we are creating a combat simulator. This is a reasonable part of the life of the world and we do not plan for pvp to be all or even the most important part of what the game has to offer. We plan to make the game world much larger than it was before to make exploration and discovery more meaningful and to add a greater strategic element to conflict.”

Among the features promised are a one-character-per-account policy (which will require a rework of the skill system), naming-and-shaming of banned players, and no pay-to-win – and also no free-to-play elements.

So what about the existing game and players? As Star Vault puts it, “this is not an entirely new game” – existing lifetime subbers will see their subs transfer over, and “wealth and success” from the first game will carry into the sequel. Moreover, the devs aren’t abandoning their baby. “There will be patches added to MO as we play it today which will move over to MO2 as well,” they write. “So we will continue to support MO until MO2 goes live.”

Here’s some of our coverage of MO over the last few years!

Source: Official site. Thanks, Reed!
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Dylan Smith

– Data Breach.
– Terrible anti-cheat.
– Corrupt and disingenuous members of Star Vault.
– Player GM’s (Which they claim no longer exists, right.)
– Terrible netcode.
– Horrific in-game balance.
– Terrible, monotonous time sinks.
– A PvP game where you fight AI and NPC’s that shoot you through objects with magic.

I could go on. YouTube ‘Why Mortal Online will never succeed’. This game is just never going to go anywhere. Not with Star Vault holding the reigns.

Reader
Najwalaylah

Points 1, 2, 4, 5, 6, 7, and 8 are spot-on.

I don’t feel like looking up what disingenuous means right now, or I would stick an “or” instead of an “and” into number three, and agree with it, too.

Many details from over the years to be found at the Mortal Online History board by Casilda on Pinterest.

-Sarek-
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-Sarek-

This guy (Dylan) is sick and makes a whole video where he trolls a player from Mortal Royale on Discord. He’s right, however. These are areas SV never seemed to improve much upon, despite some being absolutely essential to their game.

Point 1 is something I can personally ignore.

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Anthony Clark

Pass

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Rolan Storm

I thought they failed… I stopped receiving updates via e-mail long time ago.

Everything they say sounds very good. In fact a lot of players looking for an ultimate game. Simulation of world with magic and alternative history. Problem is every time something like this promised they hype for some time, show a bit of technical data/design, collect some money – and then close it with promise to (of course!) come back. Last thing it was ‘Revival’. Now it is ‘Chronicles of Elyria’.

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Connor

“naming-and-shaming of banned players”

You’re going to need players to be able to ban them and name/shame them.

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Akagi

I thought the first game was more of a failure and to an extent a scam.

Then came Mortal Royale where they boasted they wanted 100,000 people or something, but never got more than 100…

I can’t say I’m excited or have trust in these developers.

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PanagiotisLial1

Not a failure or a scam really but not a game for me or you. Its a higly niche game – it is for a very small portion of gamers that care on griefing, ganking and full loot pvp – it has some advanced warfare too like siege engines but it wasnt used often. A pity because crafting, animal breeding etc was very good. First person camera only too

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Schmidt.Capela

Any game that allows unfettered PvP, with no control over who can join the game, will see PvP dominate all aspects of gameplay. Which often means features that don’t provide a PvP advantage will see little use.

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Najwalaylah

That’s certainly how it’s worked out– the wolves will be the first to tell you, complaining of how there are not enough sheep.

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Oleg Chebeneev

I have the same feeling about first one. It was like sandbox without any sand. Just an empty shell of an engine.
Im pretty sure second game will be equally bad.

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Akagi

Agreed.

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PanagiotisLial1

Despite all the negatives I said and existed back then – like newbies getting pked on tutorial I got to admit that they were truthful on no pay to win. All you needed to play it was a subscription because f2p was freemium with skills getting a fairly low max limit. I know they did fix the PK in the tutorial a couple years ago but was still gankfest last time I checked – not sure if anything changed since I didnt go a while there, but for anyone that wants a first-person-view mmo that has a deep economy/crafting/housing system with more emphasis on PVP than EVE for example, it is probably their mmo as people cant really cheat/p2w on this