The Daily Grind: What’s the MMORPG without housing that would benefit the most from adding it?

    
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home sweet whatever

Housing is a big and elaborate system to add into any game, and it’s always an expensive system to include in terms of resources. It’s easy to understand why games like Secret World Legends or Guild Wars 2 don’t include housing on that basis, since it’s not more content to be consumed. But it’s also a system that drives player engagement, keeps people in the game, and offers an additional set of rewards for players to aim for beyond just outfits and power.

Pretty much every game without housing has a small army of players asking for housing, but today we’re not just wondering if a given MMORPG should have housing, because our answer is pretty much always going to be “yes, it should.” No, the question is about the game without housing that would benefit the most from having it added. What game would you single out as the most likely to benefit – in terms of player count, positive reception, or both – by adding in a housing system?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Fenrir Wolf

Guild Wars 2 but only if it could be done in the style of Wildstar but sans the grind. The reason I say this is because, basically, I feel that Wildstar was the new Ultima Online when it came to housing. The player creations were amazing and I hadn’t seen that much player creativity in an online game outside of Second Life.

Plus, on top of that, if they provide us with moving platforms and the like, it’d be a riot to be able to design jumping puzzles for friends to try.

Ernost
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Ernost

For me, I’d have to say Blade and Soul. That game desperately needs some sort of account-wide storage, and housing could function as that, like it does in Archeage. Mailing items 3 at a time is both time consuming and for a lot of items, prohibitively expensive.

When I first started playing and got to the ‘fixing up Heaven’s reach’ part of the questline I thought that would eventually be this games version of housing, and was disappointed that it did not.

Mewmew
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Mewmew

Ooh I would love housing in Secret World Legends. It could be all creepy and weird and fit with the themes there. I could fill my haunted creepy house with cats. It would give me a place to sit in the game more and feel like I had my own home and place.

You mention Secret World Legends as a place that you understand not having it, but it’s definitely a place in my mind that could use it and I’d love to have it there. We could make them themed to our faction, high tech or super low tech and haunted. There are so many cool ways to do it there and I’d absolutely pay real money to buy housing stuff there. It would do a lot to make Secret World Legends feel more like, well, home :P

The other game you mention Guild Wars 2 – you do have Guild Halls, and you get to pick them out of numerous different ones to try and earn. So Guild Wars 2 does sort of have a type of housing even though it’s guild owned and not your own personal one (Sort of how it is in Star Trek Online).

I want housing in AdventureQuest 3D as well, but that should be coming sometime down the road hopefully.

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Zora

Well from a narrative standpoint, your journey in Secret World -starts- inside your own apartment… where is it now, did I get evicted after becoming a superhero?

As for sheer benefits, not really sure since most have it by now… perhaps blade and soul? Locales are so tastefully crafted that owning a bits of land would be a reward in itself

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Rolan Storm

Yeah! I want my backstory from before I snatched a bee.

hurbster
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hurbster

I miss my tree in Ryzom.

Vexia
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Kickstarter Donor
Vexia

This question made me realize that every MMO currently on my hard drive except one (Blade & Soul) has housing (That’s FFXIV, Twin Saga, Toontown Rewritten and Maple Story 2 with housing – also I significantly pared my unplayed games down a few months back to save hard drive space!). It’s a feature I really warm to, so I could honestly see it going with any game. Compared to 5 years ago, I am beyond pleased that there are so many games with housing for me to spend time in.

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PanagiotisLial1

I usually got the problem of too many mmos too little time for all :p

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Castagere Shaikura

It’s funny how MMO’s back in the early years housing was a no brainer. Now they want to make money off it. Loved my apartment in Anarchy Online back in the day.

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Eboni

I have a bunch of friends that play WoW and I’ve always wanted to follow the story and explore the world. BUT…I just like housing in my games. I would love a house to display trophies and have my battle pets running around.

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Wilhelm Arcturus

Any where it would make a viable, useful addition to the game.

None where it would just be tacked on as a check box or something pretty but useless.

I would rather not have housing than divert dev time towards housing that serves no real purpose. LOTRO housing springs to mind as a huge wasted effort, the deserted neighborhoods making my case.

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Fisty

Unless your guild ends up living in the same neighborhood(s). Then it’s a pretty good time.

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Maggie May

The only time you see people in the housing neighborhoods in lotro is during events, like the halloween ones where you had to gather treats, or during kin events. It is … wasted opportunity, they could make them more attractive to use, as more than a place to decorate and put stuff.

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Fervor Bliss

You would think giving players something to enjoy, while not burning through content is obvious. People are social creatures, let them be social.