Ashes of Creation is preparing a game director’s letter, fans infer that delays are incoming

    
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Show of hands, who saw this coming? Be honest.

It appears that all is not well behind the scenes of Ashes of Creation. Intrepid’s Steven Sharif has made a few remarks on the game’s Discord server to indicate that a game director’s letter is on the way, and while the actual statements don’t mention a delay specifically, he notes that some of the elements of testing Apocalypse (the game’s battle royale mode) made it clear that parts of the game need to be torn down and rebuilt from scratch.

So it’s all speculation about delays right now, but considering that the aforementioned battle royale mode was supposed to launch in December and then got taken down in light of a new “real” launchthis is not completely surprising. Sharif’s statements also thank fans for staying with the game despite its issues with forums, which have been down since December; a new website was supposedly meant to go live with the Apocalypse launch, but that appears to also be delayed. It’s kind of an enormous mess, really; you can catch up with it in the roundup just below.

Source: Reddit; thanks to Vuguguh for the tip!
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Michael Hawes

this game has me nervous, I was on the hype train for EQnext and was sadly disappointed when it was canceled, I recently quit WoW (probably for good) and haven’t been excited for a new MMO in a long time I was hoping this would be the next generation of MMORPGs so I’d it flops I feel like this would be a if blow to one of my favorite genres

Easy Rider
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Easy Rider

Mhm I will not draw conclusions until director’s letter will appear.

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Sorenthaz

Indie titles regularly have delays, even kickstartered ones. Better for them to take their time than try to rush into unrealistic deadlines and screw themselves over in the long term.

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draugris

I would not be surprised. Steven Sharif is a marketing dude who would sell you your own grandma. He promised a lot, let’s see if he delivers.

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Akagi

I smell No Man’s Sky 2.

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A Dad Supreme

Par for the course for indie titles.

I’d be more surprised if they released a letter saying “Everything is right on schedule as planned; launch will definitely be XXX”

Godnaz
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Godnaz

Intrepid Studios dropped the ball on transparency and communications and I voiced my concerns about this last week. A delay was always expected and warranted as long as the final product is to be good, which remains to be seen. Censoring your entire community is not how to build trust and goodwill.

shadanwolf
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shadanwolf

THIS……is what you get when you hype the “game” and can’t back up the hype.

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Jeremy Barnes

to be fair, you should expect delays when they stop working on a sandbox to make a battle royale. Takes time to make that switch.

Blinkenn
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Blinkenn

Is this the new MMO trend, to sh*t the bed before release?

Bree Royce
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Bree Royce

Honestly I can’t think of the last crowdfunded MMO that didn’t have delays, some of them multi-year delays. It’s been the state of things for ages. :/

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Mark Jacobs

Yep, and we’re one of them too. Hopefully, all of us will launch and make the vast majority of our Backers happy (can’t make everybody happy of course).

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JoeCreoterra

“Honestly I can’t think of the last crowdfunded MMO that didn’t have delays”… You can actually take “crowdfunded” out of that sentence and it would still be true. With crowdfunding the only reason people talk about it more is because an estimated date is mandatory… I can’t count the number of delays on non-crowdfunded projects I’ve worked on but were only known internally.

Bree Royce
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Bree Royce

Also fair.

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Armsbend

Apex Legends maybe.

tinnis_
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tinnis_

assuming we count AoC on that, given that it claims to be a fully funded $30m+ project that only went to kickstarter ‘for extras’

Bree Royce
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Bree Royce

We absolutely most definitely count a game that raised significant sums on Kickstarter as a crowdfunded game.

tinnis_
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tinnis_

its a shame there is no public figure of the amount of money they have raised in total on their sites like other projects do though

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Skardon

As a longtime programmer, I can’t recall any software project ever getting done on time.

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Reht

The last project i worked on did, we launched 3 months early (18 month project). We had a PM who ran the project like a dictatorship, hated it while dealing with it and have been trying to emulate it (while being nicer!) as much as possible now that i have partially transitioned into our PMO. No Change Request for you!

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luxundae

I wonder how many indie studios are honestly surprised at their final timelines vs. how many are knowingly playing the game. “Pay us now and we’ll deliver a product in 8 years” is a really hard kickstarter sell, and I can understand why people avoid stating it outright.

In that sense I wish that it was possible for us to help fund a *studio* instead of a specific game. (I guess preferably I wish that there was more investment money or grant money available, but assuming crowd funding of some sort is needed then I’d prefer the studio to the game.)

I really don’t want to be part of micro-managing or constantly alpha testing most games I’m interested in, and I expect the games to change so much from the time they are described in the kickstarter to the time that they’re launched that my interest in any particular game is hard to gauge. I’m more interested in seeing variety out there, so that I’m comfortable that I’ll be able to find a few MMOs that appeal to me and my friends at any given time, and to that end I’d just as soon trust the studios to come up with good ideas on their own rather than feeling locked into a 5 year old kickstarter promise.

I understand people feeling cheated or betrayed when they do back a specific MMO on kickstarter and the final product is dramatically different. But I also feel like that’s a pretty normal part of product development.

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Vincent Clark

I don’t mean any shade here…but the whole website still not up and running (in this day and age)…I can’t get my head around that. That doesn’t bode well at all. In fact, the whole BR fiasco seems more and more like a quick cash grab while we await for an announcement that they need more time (and more money, of course).

Is it too much to ask that a team of developers with a strong leader (or co-leaders) who love and play MMORPGS, create and release a fully realized game? None of this 2 or 3 year hype building, money grabbing machine to goad players along.

Look at Apex Legends (who, basically, pulled a Beyonce), little to no hype or PR crap, just boom! Here is our game, go play it. And millions of players are doing just that.

Ugh, this just leaves a bad taste in my mouth about future MMORPGs in general.