Check out the brand-new look for Camelot Unchained’s ability system UI

    
33

Camelot Unchained’s latest dev blog runs down everything going on in the game’s open beta this week, but it’s the new ability builder UI and its slick almost Guild Wars 2-esque stylings that immediately caught my eye. After all, the refactoring of the game’s elaborate ability system (the great “reabilitation”) is a significant part of the reason the game saw delays over the last few years.

“It’s created based on the concept of a kind of spellbook where you can create your own abilities,” City State’s Tyler Rockwell explains. “This is vastly different from the original that some of you Backers may have seen, and definitely way cooler-looking! The left side is ability type selection, the first page in creating an ability. The second is the main building page for a given type, where you select components and options for the ability to create.”

There’s more to the dev blog, of course, including a peek at the scoreboard UI, building placed objects, mages, physics, trebuchet ammo, chat, scenario music, and improvements to the ability system itself (not just how it looks!). And CSE’s Mark Jacobs is back for another video Q&A. The actual content starts 17 minutes into the video below:

The first shot in the gallery shows off the ability system UI:

33
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
tiltowait

I want to smuggle things. I think I realized what I liked about archeage, I could sneak tradepacks past overwhelming odds, and make a profit if I succeeded. The key enjoyment points for me being: Solo/small group activity, real profit (gold), minimal player interaction for when I’m feeling anti-social (buying/selling does not involve other players), risk of danger from pvp, but luck/skill/time of day can be leveraged to minimize these… unless they don’t :)

Anyway, wordy way of asking if there’s anything like this planned? And I love what I’ve seen so far of the game!

Reader
Mark Jacobs

Yep, sure are. We’ve talked about the importance of caravan routes and getting stuff to people/places under siege.

And as always, thanks for your interest in the game.

Reader
Rolan Storm

Hmm… Paint style reminds of GW2 indeed. On the other hand crafted spells reminds of a much more creative era. Which I hope you guys heralds of. *looks at City State Entertainment*

Reader
Mark Jacobs

Thanks Rolan, I hope you like what you see going forward as well!

Reader
Rolan Storm

I have no doubt about it. The only thing I am wondering what exactly I will see, how it will play and what will happen on playing field. :)

Reader
Mark Jacobs

How’s this for a quick breakdown:

1) Sieges/battles take can handle 500+ people. Graphics that are on a par with what you would expect from most MMORGs that are not trying to be the next Black Desert. FYI, we are not there yet, not even close.

2) Good performance for large-scale sieges (30FPS) on Nvidia 7xx series with graphic settings turned down from max. FYI, our max includes a 10km render distance.

3) In terms of sieges, look for some standard stuff (trebuchets, rams, etc.) as well as some crazier stuff (towers, magical weapons). In terms of player abilities, the same in terms of a mix of expected abilities (fire, ice, etc.), as well as some crazier ones.

How’s that for a start. :)

Reader
Rolan Storm

Imagine seasoned, scarred battlemage with a face of a child that received the exact toy he wanted for Christmas. :D That’s how it is for a start. :3

1) No one cares for you to be next BD (at least I hope there is no such strange PvP guys around). I was a bit puzzled with the building back in the day, but those shots were pre-pre-Alpha. I think your visual style is great. Really, not just saying it – I never head a chance to write this thought down. Actually I liked it when I saw that screenshot with armored warrior standing in the field. Autumn colors were beautiful.

If it got even better – awesome.

2) Thanks for info on this, I have not upgraded for a long time – and not yet planning.

3) YES! Why no one does it? Magical. Siege. Weapons. They are supposed to be in magic world, but we see only usual ones. Also now I will be wondering what those “crazy ones”. I was game mage for as long as I can remember. While I play tanking classes and physical DD truth is manipulating game magic system into becoming an ultimate weapon is my goal in any game that has magic. But few have good one, usually abilities are plain. Oooooh, I am looking forward to get my hands on your magic system, especially damage/debuffs and control.

Also 500 people. 500! This is great news, thank you so very much for that. I mean for your time. You are running the project, yet find time to talk to players. I can say for people I know – we really appreciate it and root for you and your team.

Reader
Mark Jacobs

You are welcome, we’ll do our best not to disappoint you!

Reader
Toy Clown

I know that I’ll be playing Camelot Unchained when it releases. The more I learn about it, the more it just sounds like fun.

Reader
Mark Jacobs

Thanks TC. It will be fun, that’s my main goal for it. Now, as always, time will tell.

Reader
Randy Savage

Looks so much like Guild Wars that I thought it was Guild Wars at first because I saw the image before I had read the title

Reader
Reht

That was my initial impression. That being said, i like it so far.

Reader
Weilan

I must say one of the reasons I could not get into GW2 was that the UI looked like it was “painted” and that really made it confusing for me to the point where I just didn’t want to bother with the UI at all and everyone knows how integral an UI is in an MMORPG.

I must say the UIs of WoW, LoTRO, DDO, EQ2 look a lot more easier to navigate and don’t look flashy (like GW2’s) that they take too much focus away from the game.

Reader
Mark Jacobs

It’s a good start, first pass and all that. The ability builder is a crucial UI element of the game so I expect that we’ll be making a lot of revisions over the remainder of the year.

Reader
Randy Savage

I definitely love the concept of it, but I’m worried about how it’s all going to be balanced. Most MMO developers can’t seem to strike a balance with even a fraction of the amount of abilities you guys are adding. And not only balancing between classes, but balances within classes too so there are a plethora of viable options to choose from based on playstyle and preference instead of a cookie cutter build that some theory crafter deems to be best and everyone else mindlessly follows suit. How are you guys planning on walking that tight rope?

Reader
Mark Jacobs

We’re embracing the plethora. After all, a plethora is just like a plushie right? :)

My approach with this game is as far away from the cookie-cutter approach as reasonably possible. I know it will not be balanced perfectly at launch so we will embrace it and go all in on the rock, paper, scissor approach. Will this work? Who knows but I do know it will be a fun approach and is worth doing again.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Agreed, Weilan. I am not a fan of GW2’s UI at all. I like that I can move things around, place abilities where I want to in mmorpgs like WoW, LotRO, EQ2 etc.

Reader
Toy Clown

I thought the same as well, which isn’t a bad thing in my eyes. :)

Reader
IronSalamander8 .

Interested for sure but need more data before getting invested. I’m curious about the races for example; currently the Arthurians and the TDD have 7 while the Vikings only have 5. Are they going to add more Viking races or will they just have 5? We need more details about how classes work (like what exactly does a spirit mage do?), and such as well.

Reader
Mark Jacobs

Those are only the races we have now. At launch we hope to have more races and they will be balanced numerically. As far as the classes, we’ll be talking about mages as soon as we get their abilities into the game. As I said in my stream on Friday, I don’t want us to talk about them till we have those abilities in. Our Backers have heard us talk about the “next thing” (whatever that is) for too long so until we are closer, we ain’t talkin’ about nuthin’ :)

Thanks for being interested, please take your time in deciding to donate or not!

Reader
rafael12104

Oh yes! I’ve seen this done before. Building your own classes so to speak because you create your own abilities.

Awesome sauce!

Reader
Mark Jacobs

Yep, should be awesome when done.

Reader
Skoryy

Ooh. I dig the style, but definitely count me in on creating your own powers. This looks like it could be fun.

Reader
Mark Jacobs

It damn well better be or we made a really big mistake. :)

tinnis_
Reader
tinnis_

you can see an old examples of the sorts of ability components some classes might initially get to create powers with here (without fine level of detail though)

Arthurians:

Healer, Physician : http://zupimages.net/up/16/11/vt96.jpg

Heavy fighter, Black Knight : http://zupimages.net/up/16/11/7l7l.jpg

Archer, Blackguard : http://zupimages.net/up/16/11/lqhx.jpg

Vikings:

Healer, Stonehealer : http://zupimages.net/up/16/11/6gpa.jpg

Heavy fighter, Mjölnir : http://zupimages.net/up/16/11/mx2d.jpg

Archer, Winter’s Shadow : http://zupimages.net/up/16/11/wzsz.jpg

Tuatha dé danann :

Healer, Empath : http://zupimages.net/up/16/11/1jh7.jpg

Heavy fighter, Fianna : http://zupimages.net/up/16/11/b5kl.jpg

Archer, Forest Stalker : http://zupimages.net/up/16/11/9wa1.jpg

camren_rooke
Reader
camren_rooke

Is there a way to preregister names?

I have a morrigan concept based off some fiction i have in my head that I’d love to play but ya know, names are important.

And I like the gw2 stylings, very evocative.

Reader
rafael12104

And what IF I wanted the name? Hmm? Heh. I’m a fast typer and clicker so… let the prereg mania begin!!

Don’t worry. I’ll sell you the name once it is safe and secure. #wrysmile

camren_rooke
Reader
camren_rooke

You FIEND!

What do you want? TWO BAGS OF Cheetoes?

Reader
IronSalamander8 .

Two whole bags?!

*Queue ominous music. Audience gasps in shock as Rafael twirls mustache*

camren_rooke
Reader
camren_rooke

I must have Dandy McFoppish as y morrigan and I’m willing to go all out for it.

Reader
rafael12104

Like Merlin, I will take Camren’s firstborn. The one that will be King! *Excaliber Music, fade to black.*

camren_rooke
Reader
camren_rooke

Jokes on you I’m too old for kids and I ain’t starting now!

Monstrous wee beasties!

Reader
Mark Jacobs

Thanks and yes to pre-registering names.