Indie superhero MMORPG Ship of Heroes releases fresh batch of custom city screenshots

    
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I’d be willing to bet that most fans of City of Heroes would point to things like flight and super jump – especially super jump – as key features of the game. But of course, to make travel powers like that worth the trouble, the game world needs to be vertical as well as vertically interesting. That’s something upcoming superhero MMO Ship of Heroes is clearly taking into account, at least based on a tease Heroic Games’ Casey McGeever posted on the game’s forums this past weekend.

“One of the things that is happening in the background of SoH development is that we are making use of the fact that Apotheosis City is not flat,” he writes. “This gives us a lot of room to make small, but very immersive changes to the arrangement of buildings, and to the three dimensionality of the city in a way that real people would create, but that automated programs for world-building can rarely achieve. This is why virtually every game in development has artists to drive customization.”

Check out the new screenshots below – McGeever is promising more preview content like this in the game’s next video release, but for now, he suggests observers take a peek at the “overhangs in both the foreground and the distance in this picture, as well as the tables with umbrellas.”

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Mordyjuice
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Mordyjuice

The premise still makes me question why the whole mission was put together, I cant imagine a space agency putting together a generation ship thinking how safe an idea it would be to populate it with walking WMDs.

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IronSalamander8 .

I like what I see here. It both has its own look and reminds me of CoH at the same time. Good stuff.

camren_rooke
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camren_rooke

Looking good.

I have always wondered if there is a way to mix up the tilesets? Like the flooring under the canopy umbrellas, from far away, the repetitiveness of it shows up.

It’s almost like there should be a filter to just homogenize it at a distance.

Mind you this isn’t unique to SoH, it happens in all mmos. Just wondered about it.

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Dug From The Earth

ive pointed this out before. Also how every brick in a wall is 100% pristine and perfect, as well as identical.

It makes the world feel way too artificial. (yes, i know its a city constructed on a space ship, it doesnt mean it has to look unrealistic. Even an AI has to use imperfect materials.)

Ultimately, this is not 100% a pure design choice. Its the difference between a very experienced designer vs one who is not. But I guess thats to be expected from a game being mostly developed by volunteers.

Even still, these images look a lot better than a year ago, so well done.

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Kickstarter Donor
Peregrine Falcon

If you compare modern cities to cities from 1,000 years ago the residence of those cities would think that our cities (except for New York City) look unrealistically clean and perfect. So, since this is 1,000 years in the future (or whatever) it only makes sense that the city would appear unrealistically clean and perfect.

I’m not disagreeing with your observation, just pointing out a possible in-game explanation.

camren_rooke
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camren_rooke

*holds up signage*

Open sewage in streets was good enough for my grandparents, it’s good enough for me!

Mostly, I was just commenting on the graphics process whereby graphics at a distance in almost all games i see in the mmo sphere seem to have this problem, the repeated tileset becomes repetitive graphically and no longer looks natural but artificial.

Just pondering how that could be fixed if at all.

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Nathaniel Downes

Knowing the game engine they are a working with, there are tools to address this available. They are never applied until close to release else you have to repeat work as the inevitable adjustments happen.