Check out Anthem’s day-one patch notes as BioWare puts an end to gear farm cheesing

    
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Hooray, no shouting LFG for hours, that's enticing.

It just wouldn’t be an MMO or pseudo-MMO launch without a day-one patch, now would it?

Thanks to a leaker on Reddit, we’ve got patch notes for update rolling out on Anthem’s official launch day of February 22nd. It’s not a kitchen-sink type of patch, fortunately, and it primarily focuses on bug fixes and performance improvements, but there are also tweaks to the party gathering mechanics, legendary contracts, gear modifiers, stronghold bosses, status effects, and loot drops when you’re down. Plus: “Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork.”

Oh yeah, and the loot farm people were abusing – the one where you set difficulty to GM just to improve your open world chest loot? Yeah, BioWare’s already nerfed that in early access. Course, the people who did it get to keep their gear, so.

Source: Reddit
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rafael12104

Ok. So, it was bound to happen but I made a little scuff vid.

This MV features my Interceptor and some of the reasons I’m having fun on that javelin.

Basically, I’m an assassin. So while the big boys are playing with their big guns, I’m doing mechanics, rescuing people, and destroying whatever gets in my way. BUT when it comes time to put down mobs, a boss, a giant spider, I’m vicious and deadly. Heh.

It’s all part of the job.

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angrakhan

I’m loving the game. All the stuff people bitch about with it are either getting addressed in patches or I don’t care about.

The story sucks? Well, first of all that’s an opinion, not really fact. I think the story is serviceable, but certainly not amazing. However, the story in most games for me is the annoying fluff that gets in the way of me playing.

Here’s my imitation of a typical Bioware game:

BLAH BLAH BLAH BLAH BLAH BLAH x 1000
30 seconds of combat
BLAH BLAH BLAH BLAH BLAH BLAH x 1000
repeat

I am NOT disappointed this isn’t your typical Bioware game. I have exactly 2 hours logged in the original Mass Effect and 0 hours in the sequels because of it. I hacked my save game in Dragon Age: Origins because I paid full price and was determined to finish it, otherwise that game sucked balls. If I wanted to read a novel instead of play a game, I’d go read a novel. They’re much cheaper!

Loot doesn’t come until the end of the mission? Mkay, so? How about you play the mission and then get the loot? I honestly don’t see the big deal here.

Things I wouldn’t mind seeing change in Anthem:
– More variety in missions would be good. Hopefully content patches later will add this
-Speed up walking around in Fort Tarsis because walking around adds nothing to the game. See above ‘annoying fluff’ comment.
-Reduce/eliminate disconnects/desync (which is getting addressed in day 1 patch)

Other than that, I’m totally loving this game and can’t wait to play more of it.

Mewmew
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Mewmew

I’m very much the opposite. I get my stories from games rather than non-interactive entertainment. I love to play through and experience the stories. I would much rather interactively experience the world and the story rather than read a book about others doing stuff in the world.

To me if there isn’t a good story there isn’t a lot of reason to really play. For a challenge? Sometimes sure, but usually if I’m looking for a challenge I don’t do something involving just moving my fingers.

Once and a great while I’ll have fun playing a game with nice enough mechanics even if it doesn’t have an awesome story to go with it, but that’s a rarity. For me, the story is normally the most rewarding and intriguing part.

And yet I don’t know much about the story here and don’t want to find out. The last thing I want to see or hear about is story spoilers, so I haven’t heard complaints or compliments about it either way so far. I’m avoiding anything to do with story information since there’s a pretty big chance I’ll play through this myself in the future.

Hopefully, the game sticks around a long time and is still popular enough with lots of players when I get it later down the line.

There will always be some people disappointed with the story in a game, so it doesn’t mean I won’t enjoy it.

Honestly pretty much the only reason I’m considering getting Anthem right now is to experience the story. The end game doesn’t sound at all good to me, basically repeating the same few strongholds over and over in a multiplayer world without text chat. Yikes. The story, however, that is something I’d love to play the game to see. I hope I’m not disappointed but maybe I’ll enjoy the experience of going through it either way even if the ending isn’t great or something :D

oldandgrumpy
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Kickstarter Donor
oldandgrumpy

Sorry to busy playing Warframe’s. I will have a look when it goes 50% off on sale.

hurbster
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hurbster

I keep on having to remind myself that this is a Bioware game.

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Dystopiq

All reviews of this have a common themes. Combat is phenomenal. Everything else is not. Leaving loot for the end of the mission sucks. Walking in the hub sucks. Missions are too repetitive.

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Geoffrey Smith

Sounds about right to me, except I don’t get as annoyed about the hub as others do.

Loot for the end of the mission seems to be a way to prevent people from getting something they are after and just leaving the group. But I am not sure that is really the point. I just never really thought of it when I was playing.

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Bannex

Big fan of the combat in the game and I enjoy flying around the game world but i agree for the most part.

The story flat out sucks, thankfully i couldn’t care less. The strongholds are fun and prob don’t get enough credit in that statement.

The most important thing is whether or not bioware is going to continue to improve the game. The roadmap will have to be the best thing they’ve ever done for this game to not absolutely bury this team.

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Geoffrey Smith

Honestly, all I think it really needs is some mission variety, maybe some mob variety, and tweaks to open world event types.

Story and expansion stuff later, of course.

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rafael12104

Ok. So, let’s get into this.

I was skeptical. As with all EA things, I had not intended to buy, but I would give it a try. And I’m glad I did.

Anthem is a good game. No, not the greatest game ever made as Casey Hudson claimed some months ago. And no, not as good as Warframe. But, it is a good game that, if given a chance, could be great.

BUT, what is going to hurt the game at launch is EAs new service mentality. You see, now that EA is a “service company”, they believe their devs don’t have to go all out for a launch. Launch under this scheme is just a starting point. So, the game doesn’t have to be QA clean and complete.

Look at that list of bugs being fixed on day one! Heh, check out the bugs that remain on Reddit. Don’t get me wrong, this isn’t F76, but it is obvious that this game should have gone through a full testing cycle including multiple betas. That marketing engineered demo was bullshit and didn’t serve the game at all.

So, I was pissed when I ran into a bug that stopped my progression altogether. And then I was livid when there was no workaround found anywhere. Oh, I was prepared to cancel and get my money back right then and there, but a miracle happened. Tech support called me! They actually read the ticket I submitted and called me as I requested. Pigs flew!!

So after a nice conversation with TS, her knowledge and willingness to be forthcoming given the situation was heartening, I realized something. I’m just as bad as the Tubers when something goes wrong.

Holy shit. Yeah it is EA, and yeah, there are a butt load of issues. But Anthem is a fun game. The combat is superb. The quasi-open world is wonderful to navigate. The story is fun. (No instant gratification in the tale, which is a requirement for some, but it is interesting and fun.) And the game, at this stage, is holding up the ancient Bioware banner for fans of ME.

And as a starting point, Anthem, as it is presented in early access, will do just fine.

Ok, I’ll cease and desist there.

TL;DR: Early Access bugs are a mess. The game is fun. EA underdelivers but Anthem deserves a chance.

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IronSalamander8 .

You do have a right to be pissed when something that serious happens for sure. Some of the Youtubers complaints on games are blown out of proportion for sure, many are just minor annoyances that can be ignored till they’re fixed, but this sounds like a serious bug you hit so glad they got a hold of you and got that fixed. Had they not you would have been fine being irked by this one.

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rafael12104

I don’t disagree, but I think I overreact a bit given that the game has still to officially launch.

I’m not giving them a break, I can still get my money back if the game launches with the issues that are supposedly being addressed with a day 1 patch. And while the TS call I received was nice, it does nothing to change my opinion of EA who chose to cut corners in early testing.

So, we will see how it goes.

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Geoffrey Smith

It’s certainly a lot more fun than most of the reviews and comment threads have said.

But there is a lot of underlying issues that need to be addressed. It feels like Warframe circa 2014 to me.

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A Dad Supreme

Got the PS4 version. Three more days to go.

Go-go Bioware… squash those bugs!

xpsync
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xpsync

WHAT???

No day one DLC? wtf is going on over there?

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IronSalamander8 .

Haven’t tried this one yet, I have Origins but not the access thing. My one friend that played it in alpha or beta, not sure which as when he was playing it, it came up as ‘unknown game’ or something in Origins, hasn’t mentioned picking it up since then. I’m not sure if it’s due to us playing a lot of the WAR emulator lately or other reasons. Definitely a wait and see on this one.

laelgon
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laelgon

I have a sneaking suspicion that they force you to spend hours in Fort Boredom because otherwise the gameplay part of the story would take 3 hours to complete. Instead they force you to sit through loading screens after every mission so you can spend 15 minutes running around grinding conversations to get the next mission.

The actual flight and combat is thoroughly enjoyable, it’s just a shame Bioware seems to be actively working to delay you from playing the fun part of the game.

ihatevnecks
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ihatevnecks

The best description I’ve seen of the game is that it’s like a passive-aggressive coworker. It should be doing what it can to be working with you, because you’re on the same team, but instead it’s constantly struggling to sabotage every one of your efforts (and its own).

That’s really how I feel about the game. Every time I start enjoying myself, SOMETHING happens to sabotage that.

Cool, heroic “stand against the waves” moment in a mission, after a 5 minute (unskippable) cut scene? Game bugs out and prevents the objective from progressing, forcing you to quit and repeat it (repeatedly).

Run into the final mission against the Big Bad all hyped up? Game leaves a crystal wall blocking access, forcing you to repeat that portion of the mission five times before it finally stops bugging out. Seven times for one of the guys I was grouped with on the first attempt.

Finish the really cool Big Bad fight in that same mission? Get stuck in a loading screen, miss the immediate “you just beat the boss” cut scene with a “cut scene in progress” loading screen, get another loading screen to be sent back to the post-mission rewards screen, audio bugs out, get another loading screen to go back to the Fort, and then watch a pre- and post-credits cut scenes with no dialog audio.

Then there’s the extreme tethering, the lack of any actual multiplayer support functionality in a forced multiplayer game mode (free roam), and a variety of other things. Some of these are bugs obviously, but many of them are just mind-boggingly bad design decisions that make me wonder if they even played their own damn game.