Guild Wars 2 is releasing a new cat mount – but only through world vs. world PvP

    
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Guild Wars 2 WvWvW players, today is finally your day to crow. Or growl. It’s more like a growl, yeah. That’s because the game’s getting a new cat mount – the Warclaw – “for combat and siege warfare” next week on February 26th, and it’s available only through world vs. world combat. And only for owners of Path of Fire.

“Providing players with a whole new way to travel and explore the Mists, the Warclaw can only be obtained in World vs. World, but can be summoned anywhere other mounts are able to be summoned. This new mount comes with a variety of special abilities including Evade, Battle Maul and Chain Pull, with each ability having been specifically designed to enhance existing WvW mechanics.”

ArenaNet says it’ll be streaming a sneak peek of the new mount this coming Friday, but you can watch the trailer right now. And in keeping with the mount theme, it looks like some of the mount adoption licenses in the cash shop are also discounted.

Source: Official site, press release
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kickingdragons
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kickingdragons

I’m a wvw player and I find really amusing how people are freaking out about this mount right now. Like, I understand the lag part because it’s pretty bad. But at the same time if it wasn’t this it would something else.

About the complaints, in my commander’s words: mounts and the wvw team aren’t the same. So we can get a mount and that doesn’t mean time took from wvw improvements.

For my part I’m excited. It sounds cool, it sounds it will be interesting and it will make the run from respawning wayyy better, so I’m in. For all the: wvw is a dead mode, all the complaints prove the contrary. hahahaha

Mewmew
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Mewmew

Personally seeing that this is only obtainable in WvW and that it’s an entirely new mount type (and looks so very cool) *at first* it did irk me tiny a bit. In looking closer and seeing that there is no reason to use this in PvE, I’m immediately not so bothered by it. When thinking it over rationally for a few minutes, I completely stop being bugged by it at all.

I’ll be jealous but if it doesn’t have any PvE use, in the end that jealousy will mostly fade (*mostly* – it’s a big kitty! So jealous haha).

I don’t like PvP personally, but the people that do deserve a bit of love as well and more things to earn for them and enhance their experience as well, even if it’s something I don’t partake in.

If I do decide that I want it that bad, I’ll simply join in something that I don’t otherwise like for a bit until I earn it. It’s not as if I’m barred from getting it, I just need to go do something I wouldn’t normally enjoy for a while if I want this.

I got to admit, this is making me want to go jump into WvW. And they probably need stuff like that to keep people coming in and have big full fun fights with a lot of people who wouldn’t be there otherwise

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Bruno Brito

A bit is a joke. We had seven years of mild attention and overall neglect. It took them SIX MONTHS to fix gliding issues, and you still can defend the heck of T3 with just five people.

Also, most of the players this mount will bring are casuals that will farm the mount and leave.

There’s another problem: How this mount will change balance in the game.

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Brown Jenkin

Phew, definitley this could make me swing back around GW2 for a while. I love WvW and the new mount looks amazing… sadly my main issue with GW2 is the combat, meh.

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Fenrir Wolf

Boooo~!

And I’m saying boo and not boo-urns.

I suppose it’s no different than if it were tied to a raid, though, which would be equally inaccessible for someone like myself. Honestly, with anything that’s forced like this it feels discriminatory against those with severe anxiety and other problems that physically prevent them from taking part.

I’m not a fan to say the least. I mean, as dearly fond of jumping puzzles as I am, I’d never want something really important — like a mount skin — tied to it without valid alternatives. How incredibly depressing would that be?

I think discriminatory practises are common in MMO design, though, due to them largely feeling outdated. Many don’t even have proper colourblind options, and that excludes a startlingly large amount of people. And when they do, it’s half-arsed and not nearly as helpful as you’d think.

There are many alternatives one could offer to PvP; even discovering all of the world’s vistas. Though I have this strong urge to want to paint those, now. I blame Eastshade, which is an utterly lovely thing and my obscure recommendation of the day.

Of course, not everyone might be into being enthralled and intoxicated by a land of profound beauty, but it’s there for those that do!

Anyway, yes, this is… disappointing. Though it’s hardly unexpected as MMOs still can’t quite detach themselves from thinking that their largest, most substantial base of players are hyper-competitive sociopaths who want to lord things over others.

Not that all PvP players (or raiders, for that matter) are that, but locking this behind a competitive barrier means that that’s clearly their intent.

Why are MMO developers always so out of touch? ArenaNet, didn’t you learn anything from Heart of Thorns?

micedicetwice
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micedicetwice

So… what you basically said is “I can’t have it because I don’t like to contact other people in MMO, therefore, it’s discriminatory and I hate it”. Jeez, you even compared that to colorblindness! Who cares how this mount will influence WvW in general, right? The most important thing is that MMORPG is about to add a unique reward for something you don’t like to do. Even though that mount (it’s not a skin btw) does not have anything useful for PvE.

Mewmew
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Mewmew

At first I thought this was just a person complaining that it was in WvW that they didn’t like to take part in. I should have read their post more closely. This is someone saying it’s actually discriminatory towards people who have anxiety that stops them from wanting to deal with other people. Yikes. That’s a totally different reply than what I was writing up. Time to start over I guess.

It’s a bit weird to say something in an MMORPG is discriminatory because you have to be in contact with other people in order to earn it. The entire point of games like this is really to play online either with or against other people. Rewards are going to be tied to doing stuff with other people quite often in these games.

The entire point of a multiplayer game is for it to have multiplayer activities. It’s not discriminatory if you can’t get everything solo, it’s directly a game that is purposely made to be playing with other people and not something you should have bought if that is an issue for you.

These games are filled with this type of stuff, from hardcore raiding rewards, to Guild Halls here in GW2 that take a number of people and aren’t something you can collect by yourself, etc etc. I mean if having any human contact causes anxiety to the point where you say it’s discriminatory for a reward to be something you can’t get solo, MMORPGs shouldn’t be in your gaming stable.

There are worlds full of great single player RPGs you’d be so much better off with if your anxiety of people is that severe. Either play them, or if you’re going to jump in an MMORPG that’s made for multiplayer, don’t say it’s discriminatory when there are multiplayer only activities and rewards.

Though this definitely sounds like something that people would say today. I’m really not understanding our first world society these days…

Mewmew
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Mewmew

I was saying boo-urns!

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kgptzac

The notion of entitlement which you have the rights and means to obtain every and all pieces of content in a video game is deeply flawed and misguided.

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Bruno Brito

Ha. HAHA.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA++++

AFTER ALL THIS TIME OF NEGLIGENCE, OH GOD, I’M DYING

Ok ok. Considering that this is NOT the Alliances update, and for this crap to be a headline, it got to be a joke.

I mean, really. People don’t realize how neglected WvW is in this game. And when you consider that PvP in GW2 is a ( awful ) afterthought, WvW gets an even shorter stick.

I’m running to the WvW forums right now. The salt must be glorious.

Edit: Since i didn’t read the line in the sand, here it comes: It’s also the insertion of mounts in WvW, which will further split the playerbase, screw zerg movement, add new clutter on an already cluttered dumpsterfire of a mode, not to mention make WvW an even more ragdollish battle, where if you’re lucky you’re just made a pingpong ball for like 20s.

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McGuffn

Yes but on the other hand if the commander is on the other end of the map when you log in you may or may not be able to get their faster or more safely.

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Bruno Brito

If you bought the xpac.

Let’s make that clear. The game is already suffering from one of the worst powercreeps seen in MMOs. This will only make it worse.

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Axetwin .

Which is ironic considering they’re not doing “vertical progression” (which is total BS, but that’s the company line everyone buys into).

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Fenrir Wolf

In all fairness they did go through their eSports is king phase. It’s just that that lost them a lot of profits because they neglected PvE balance around that time and even — for whatever reason — allowed PvP balance to affect PvE. That wasn’t popular and hurt their profits so they reneged on that point.

It’s the same as how they had their hardcore grinding and raiding is king phase with Heart of Thorns, where almost 90 per cent of their paying customers left overnight, so they quickly retreated from that position, too.

Bravely ran away, away~…

ArenaNet has chased many of unicorns; each hunt has left a once stoic form as a mangled, broken, and almost dead pile of shame and defeat. Thankfully, they are slowly learning from their quixotic efforts, and that’s why their focus has been shifting, bit by bit by bit by bit.

I feel that there’s a lot to be learned from under-served demographics like myself. The reality is this: If you want to be noticed? Pay more. Make yourself heard, not with entitled and bratty demands, but with requests for things you could buy. Ask them for purchasable battlegrounds, WvW scenarios, and the like.

If they test the waters, don’t hesitate to show them your commitment and conviction by sealing the deal with your moolah.

This might sound patronising but so many MMO players don’t realise this; they treat the MMO itself as though it were a job that they themself should be getting paid for. This is a toxic perspective that only harms their own value as a consumer.

And it’s not a minority that thinks this way, is it? No, it’s the entire base of mainstream MMO players. This is what happens with any form of entitlement, you feel so confident you’re going to be catered to that you become lazy and cheap; your willingness to pay dwindles thanks to the crutch of if you don’t cater to us, we’ll go elsewhere.

However, as the mainstream player is paying less, and the under-served demographics are paying exponentially more? It becomes increasingly clear where the profit is. Cryptic didn’t realise this with Champions Online and that game died thanks to their mismanagement. As have so many others.

I’ll repeat this until I’m blue in the face, no matter how belaboured it becomes: Heart of Thorns almost sank ArenaNet because it catered to what they thought of as the MMO mainstream. The truth is, though, that the MMO mainstream has become so complacent they don’t pay.

For them, all should be available via ‘working’ in the game. They pay their subscription, they ought not to have to pay for anything else.

If you want to be noticed as a demographic then you have to organise; you have to have a voice that isn’t demanding, but requesting in unison. You have to ask them to provide things that you might buy, and — to say it again — then buy all of their initial experiments, even if they aren’t very good.

You have to show them that their experiment in testing the profitability of your demographic is a worthwhile one.

Of course, I’m doing this at the expense of casuals… I am a casual. I don’t know why. Empathy, I’d suppose. I don’t want to see PvP affecting casual play again, but at the same time I feel bad for WvWers if they feel neglected.

And yet, despite my advice, I feel confident that the profit won’t be forthcoming. Throughout the history of MMOs, since the early days of World of Warcraft, both the PvE and PvP mainstream have been conditioning themself collectively and repeatedly that they ought to be handed everything on a silver platter for paying the subscription fee.

To wind this down? It’s funny, I’m watching ZeniMax Online Studios cater to the hardcore PvE player with too many dungeons (forced grouping et al), and I hear whispers of many casual players becoming fed up and discontented with how they’re paying the way for the raiders, who pay for very little.

That’s one of the reasons I left, but that opinion is building to a chorus, and soon a crashing crescendo. The denouement will be either ZOS sunsetting ESO or rapidly backpedalling to include more value for those who pay.

What I’m getting at with ESO is that they often meddle in the balance to suit PvP and raiding, which ruins casual concept builds; the casual players who enjoy roleplay can’t keep up. Except those casuals (which I can’t help but almost write as cazjuals, which I blame Adventure Zone for) are where most of their money is coming from. Hardcore raiders, PvPers, and the like don’t buy furniture, fancy clothing, and the like!

And that’s why we eventually get catered to more and more. We’re not the squeaky wheel, we just vote with our wallets. My wallet went from paying almost a thousand a month on ESO to GW2. Look at all of those profits galloping away, ZOS! And as I said, I’m far from being alone in this. Heart of Thorns et al, writing’s on the wall.

What many don’t realise is that number of players ~= a healthy game. Incoming profits is what you’re actually looking at. And if you’re not making nearly enough money off of all of those players who’re loading your servers down and actively costing you money? Well…

And that’s my point. If you feel you’re not catered to? Be polite! Request content! Ask to be catered to! And if they refuse? Vote with your wallet and stop giving them money until they decide to try. If or when they do, support them as best you can!

If companies are smart enough to realise it, the future of the theme park MMO will be targeted at us cazjuals (damn it) and it’ll have much in the way of roleplaying options. They won’t bother with PvP or raids with forced grouping, because that’s not where the money is.

ArenaNet is slowly waking up to that, as you can see. It’s only a matter of time.

What the future holds is in your hands. Can you become humble enough to be willing to pay your way without feeling entitled to content without having to pay? You’ll have to figure that out.

And if you can’t, it’s just a self-fulfilling prophecy. It’s the same reason why artists do more furry commissions than for any other fandom; that’s where the money is. Furries pay because they understand the value of money.

Basic economics.

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Bruno Brito

In all fairness they did go through their eSports is king phase. It’s just that that lost them a lot of profits because they neglected PvE balance around that time and even — for whatever reason — allowed PvP balance to affect PvE. That wasn’t popular and hurt their profits so they reneged on that point.

Agreed, and it’s entirely their fault. And never forget how they spun that: “Better this than the taxi marketing”, like it was us who’ve chosen this dumpster fire to focus upon. Gotta love when Anet deflect blame.

It’s the same as how they had their hardcore grinding and raiding is king phase with Heart of Thorns, where almost 90 per cent of their paying customers left overnight, so they quickly retreated from that position, too.

“Quickly” is a overstatement. They have the delightful tendency of waiting for stuff to happen to a critical mass before trying to solve ( TRYING ) the issue.

Bravely ran away, away~…

ArenaNet has chased many of unicorns; each hunt has left a once stoic form as a mangled, broken, and almost dead pile of shame and defeat. Thankfully, they are slowly learning from their quixotic efforts, and that’s why their focus has been shifting, bit by bit by bit by bit.

True but let’s be real here. The unicorns are fine. They are the idiots getting mangled.

I feel that there’s a lot to be learned from under-served demographics like myself. The reality is this: If you want to be noticed? Pay more. Make yourself heard, not with entitled and bratty demands, but with requests for things you could buy. Ask them for purchasable battlegrounds, WvW scenarios, and the like.

WvW scenarios sound cool. There’s a lot of stuff they could do to WvW to actually be improved. Focus on GvG. Put Mist Heroes. Create a Fractal WvW, where you fight in Ascalon.

I think the best improvement they could do, for me, would be to make WvW a faction war ( Whisps, Vigils, Priories ), and improve upon the maps, we need waaaay better maps ( i’m still of the opinion they should make the 4 maps a copy of endgame coremaps like Mount Maelstrom, Fireridge, etc etc, and place keeps and destructibles there. Make them connected by portals and we’re good to go. )

Of course, I’m doing this at the expense of casuals… I am a casual. I don’t know why. Empathy, I’d suppose. I don’t want to see PvP affecting casual play again, but at the same time I feel bad for WvWers if they feel neglected.

Let’s put the dots on the i’s here: WvWers don’t FEEL neglected. They KNOW they are. WvW is a sidefeature of the game, completely blindsided by devs for PvE, PvP in GW2 is already shitfuck bad, and WvW has no improvements to speak of. Whenever a Anet tag goes to WvW, they bring bad builds, shitty knowledge, they follow the commander tag and become a target for people who hate them.

Anet developers being completely unaware of how to play their own game is a staple right now. This isn’t new.

And if you can’t, it’s just a self-fulfilling prophecy. It’s the same reason why artists do more furry commissions than for any other fandom; that’s where the money is. Furries pay because they understand the value of money.

There’s a reason why i don’t play GW2 anymore, but let me make this clear: Anet won’t EVER get profit boosts just by focusing on PvE, because raiding is their PvE right now. GW2 is stable but dwindling and they’ll need to think of something fast. They either improve on the core game, which they NEED to do, because the core experience is like getting your liver ripped apart by a pack of hyenas, or they just powercreep another xpac and let the game rot.

Furries may know how worthy money is, but that doesn’t change the fact that there is subpar production around, and GW2 right now is specifically that.

Godnaz
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Godnaz

The WvW forums for Guildwars 2 is a flaming bag of popcorn right now.comment image

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blah blazh

Just like any official mmo forum (especially pvp ones), it’s always a cesspool there. WVW players have always complained anything new. Not that I don’t think there needs to more additions and improvements in the game mode, but it’s hard to take a lot of those players complaints at face value when it is nothing but whining.

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Bruno Brito

Considering it’s the most neglected mode for more than 5 years, it lacks several CORE features, and the serious part of the WvW community spent their time trying to convey feedback to be ignored, it’s a bit hard to be objective and constructive after all the time you already did that, and seeing all your friends and serious players abandon the game in search of greener pastures.

There’s NO REASON for Anet to not listen to WvW feedback. No matter how destructive it is, they are PAID to do that, and there IS worthy feedback to listen to. Not every post is a cesspool.

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Dug From The Earth

50 man zergs just became that much more cluttered and laggy

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Dystopiq

WvW players are ecstatic!

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Hikari Kenzaki

World vs World isn’t hard to jump into. It’s more like old Fusang in Secret World Legends.

It’s pretty easy to jump in and do some tasks, even if you’re not a PvPer, it’s really the same concept as events in PvE. Just follow the zerg.

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Natalyia

Ya – while I’m certainly not going to suggest people who’ve tried WvW and hated it go back and give it another go, for me it’s a very different (and much less stressy) experience than things like Overwatch or BattleRoyaleOfTheMonth.

I think it’s that “my side” isn’t counting on me for any significant percentage of our odds of victory. Even just wandering around and pestering supply yaks, or just going “Oh, hey – I got rofflestomped by a zerg here” is actually helpful. Or running supplies to help repair something, or being a scout at a tower.

So, maybe treat it as an excuse to give it a go. It might well not be your cup of tea, but it’s sufficiently different from most PvP experiences I know of to be worth a look, I think.

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Bruno Brito

even if you’re not a PvPer, it’s really the same concept as events in PvE. Just follow the zerg.

And that’s the problem.

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Fenrir Wolf

While I appreciate the advise, and I’m certain it’s going to help some, that’s easier said than done. It’s the same reason I’m glad that ZOS had one moment of wisdom in offering PvP points as daily rewards (one step forward, two steps back with them).

The thing is is that some of us have disabilities — like unmanageable anxiety — which make it largely impossible for us to do that. It provides a barrier of entry that we just cannot surmount. It might as well be Mount Everest.

It’s a matter of perspective and empathy. What you can/can’t do isn’t what others can/can’t do, as humanity isn’t nearly so homogeneous.

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