Neverwinter descends into the depths of Undermountain this spring in its ‘largest expansion ever’

    
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Them's fightin' words.

Although the arrival of spring may bring bright sun and beautiful blossoms, the adventurers of Neverwinter will likely find themselves far from the light of day as they delve deep into the decrepit dungeons of Undermountain, one of the Forgotten Realms’ most iconic — and perilous — locales. Once the home of Dwarves, the labyrinthine mines of Undermountain have long been overrun by more sinister inhabitants, including Drow, Duergar, various criminal syndicates, and the infamous mad wizard Halaster Blackcloak.

When the update goes live, players will be able to descend into “five new adventure zones spanning several levels of Undermountain” and work their way to the new level cap of 80. On top of that, the update will also introduce “improved level-scaling for earlier zones, class ability and balance overhauls,” and the first bit of new endgame content, the Lair of the Mad Mage.

And for players who just can’t wait until the update’s unspecified spring release date to venture into Undermountain, the developers have announced that the new content will be available on the game’s preview server starting Friday, March 1st. Xbox One and PlayStation 4 players will have to wait a bit longer, however, as right now the only timeframe we have for the update’s release is “at a later date” following its PC release. In the meantime, though, you can watch the update’s reveal trailer just below.

Source: Press Release
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Neurotic

They’ve gone completely nuts and I’m loving it! Check out this new madness: https://www.arcgames.com/en/games/neverwinter/news/detail/11093123-developer-blog%3A-classes-intro

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PanagiotisLial1

To me it sounds logical, they seem to want to be more of a real trinity in group roles and had to do some changes

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Neurotic

Absolutely, yeah. I’m unreasonably excited for this. Well, it’s all icing on the Undermountain stuff. Tbh I had thought they would laze their way through it and make some kind of big, grindy box. But it does sounds amazing. 5 levels deep! That’s about as megadungeon as NW gets. :D

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Thomas

I rather enjoy Neverwinter and play it from time to time.

My chief complaint with this game (and, to be fair, this is my chief complaint with most MMOs) is that once you reach the level cap, character progress becomes entirely a gear and/or rep grind.

Getting better gear or better reputation just doesn’t cut it, at least not for me.

Thus, because this Neverwinter expansion includes a character level increase, it interests me more than most.

It’s not that I care so much for character leveling, but at least leveling conveys a sense of forward progression.

Ideally, story progression should do this in a game such as Neverwinter, but I’ve never thought the writing/story content in Neverwinter was all that interesting or engaging. That’s kind of sad, really, considering this particular IP, but I hasten to add that I was also deeply disappointed by the “story” in ESO, another IP with a reputation for good writing, and yet I thought ESO was trite and boring in terms of story content. (Just for the record, I think SWTOR and GW2 offer striking examples of effective and engaging story content.)

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Darthbawl

Massive changes to stats and mechanics with this, sounds like many people are going to have re-think their playstyles.

https://www.arcgames.com/en/games/neverwinter/news/detail/11093193

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Neurotic

omg they killed AC! :D

Seriously though, they’ve taken an interesting and thoughtful approach to this. It reminds me of what Blizzard did with WoW, changing the formulas and calculations as opposed to just raising the roof. In fact, I wonder if they took inspiration from that? I have no idea how these things work, but I’m really pleased to see the amount of thought they’re putting in here. Opposing rolls sound much more logical and transparent (to a dummy like me anyway). :D

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PanagiotisLial1

I am a bit tempted to check it out since I got Arc installed for STO anyways. Last time I checked Neverwinter was its first month of release

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Paragon Lost

So basically from what I can tell reading down that list. They’re really not even trying to be close to DnD game mechanics. Interesting.

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PanagiotisLial1

I think they only borrow the looks but havent checked the game in a long time

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Neurotic

Have you seen the new post from a few hours ago? They’re ripping out most of the systems for skills, feats and PP, cutting down trees and demolishing everything that looks at them funny. Plus, they’re finally moving away from 4e nomenclature and into 5e! The whole thing has me more excited than a racoon on steroids. :D

https://www.arcgames.com/en/games/neverwinter/news/detail/11093123-developer-blog%3A-classes-intro

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IronSalamander8 .

This is a game I regret ever playing and it’s only gotten worse with its monetization model. It just feels half-baked in almost every way, from the dull character models to the poor animations and the boring dungeons. This is one I had a lot more interest in before launch and was let down so hard.

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Sarah Cushaway

Too bad the game is still this weird hub-based, no-open-world, and heavily cash shop game :/ I keep thinking I can give it another go and then I just remember what a mess it is and nope.

Mordyjuice
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Mordyjuice

Sort of like DDO then as that is basically a Lobby Game too.

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Sarah Cushaway

Which is another game I won’t touch for the very same reasons.

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Akagi

My problem is that the leveling kinda feels repetitive. And it has only one predetermined path – you aren’t given a choice to play another storyline.

Like in WoW or ESO:

– in WoW up until level 60 you can sort of play in different areas that aren’t the same as your previous character and all characters have their own starting area, except for gnomes and trolls

– in ESO you have the three storylines of the three factions, you can do each of these three