Anthem’s day one patch nukes infinite loading screen and adds loot to bosses

I will sing you the song of my people.

With all of the early access and previews running, you could be forgiven for feeling that Anthem had already launched. It has not, however; the game is launching on February 22nd, and it has a patch incoming for launch day on Friday. This includes a slew of technical fixes such as removing infinite loading screens, decreasing loading times, and a number of crash bugs that players identified during the early access. All of which is good.

The game is also adding numbers for weapons and gear modifiers, a display for stronghold bosses dropping loot, correcting various specific mission issues, and similar assorted issues. So the experience should be more polished when the game moves into its full launch on Friday; whether it will be enough to pull you into the game’s jumping mechanics or not remains to be seen.

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Mykal Quinn

Maybe I’ll be able to load in fast enough that the rest of my group hasn’t finished the mission yet after this patch.
Damn the load screens are super long.


The Day 1 patch dropped yesterday evening. So, I have had a good chance to look at what was delivered because I did not go to work today (unrelated issue). And…

The game, in general, is running much smoother. The bugs impacting progression have been fixed, and while I did not tick off every issue on the list, it bodes well that they did deliver most of what they promised.

BUT, about those load screens… These screens are baked into the design. It’s frontloading memory/HD among other things. So, while load screen times have been improved it is still variable depending on what you are doing. So, not a night and day change in terms of waiting time and it never will be. And, btw, it is still possible to get an infinite load screen although it doesn’t happen often now.

The story will feel detached. If you are looking for ME where NPCs are right in the thick of it with you? Not gonna happen. It’s not how this game is designed.

And, last. This game as it is delivered is generating a starting point. Unlike other games that deliver all the “goods” at point of sale, EA is truly going the service route. Which means that their ok with delivering a product that is functionally complete, but missing story, features, and gameplay.

So, your call on joining the Freelancers. The day 1 patch was, meh, a fair start. I’m having fun.

I’m staying on the boat. Full steam ahead boys! We may hit an iceberg but we will have a great time doing it.

Eban Smith

These days it’s always best not to preorder and wait a few weeks for the inevitable patches and price drop.
Especially when EA is involved.
They love to release unfinished games.


They aren’t finished until the gross monetization goes in.

Danny Smith

Post patch loading times are double that of Sonic 06′, last gens beaten horse for ‘most abysmal load times’ of its generation.

Kevin Smith

I got the feeling this will be good and bad all rolled into one. A patch doing that much is going to make new bugs most likely. It’s great when companies do big patches that make the game better but I am going to be honest I would rather see patches with less done at one time but done more frequently in the future. I know this is a release day patch to try and fix things that are still there from the beta/demo though.

A Dad Supreme

High level fixes

Improved loading times
Fixed many infinite loading screens
Fixed multiple challenges not tracking properly
A number of issues have been fixed that were causing players to disconnect or crash
Weapons and gear now have numbers present for modifiers
General Fixes and Improvements

Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
The gather party mechanic has been made more lenient in a number of situations
At the end of expedition screen players will no longer get stuck on “Recording Victories” or “Skipping All”.
Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
Challenges now unlock for players at the correct levels
Fixed some camera issues during cutscenes
Legendary Contracts can now be accepted from the Social Hub contract board
Some enemies have had their shield values decreased
Loot now properly drops for players who are downed
The texture quality on the NPC Prospero has been improved
Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
Completing the tutorial expedition will now show the correct Ranger appearance
After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
Corrected an issue during the Mission “Bad Deal” where outlaws won’t spawn, blocking progress
The start of expedition screen has been improved
Addressed a variety of situations where killing enemies does not properly progress world events
Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
Scar snipers can no longer shoot through Storm Shield
Corrected an issue where players would get stuck on the end of expedition screen in some situations
Players will no longer get disconnected if joining the “Finding Old Friends” mission while the cinematic is playing
Addressed a number of situations where players can get stuck on the environment in the launch bay
Increased the damage of the electric status effect
Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
The Platinum Mission feat now grants completion as intended
Status effects can more reliably be applied to Titans

Fixed an issue that would cause a Stronghold server crash after defeating the last boss
Temple of Scar – Players can no longer get stuck in the mined tunnel in the explosives room
Temple of Scar – Players can no longer be blocked from entering the explosives room due to fog wall
Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
Gear and Weapons

After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
Ice damage bonuses are now correctly applied on ice gear
Suit-wide bonuses from inscription are now functioning properly
Players can no longer salvage equipped items
Javelin specific gear and/or weapons are no longer able to be used on javelins they aren’t intended for
Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip

The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
The Storm javelin now reacts to getting hit when its shields are up
Fixed an exploit that allowed the Storm’s ultimate attack to be used more times than intended
The Colossus javelin can now shield and revive at the same time
Interceptor Combo Aura has been increased in power and now has a damage over time component

Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork

Additional Mouse and Keyboard control improvements have been made

Some conversations were not popping up the reputation points post conversation completion, this has been fixed
The squad screen now displays the correct information for each player
Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
Settings should no longer reset upon exiting and restarting the game on Xbox One
Motion blur can now correctly be turned off
The Electric Status Effect now shows scaled damage properly
An option has been added to hide the Squad Member HUD
The edge of the compass will now pulse to indicate enemy locations
A notification has been added in Fort Tarsis if a player’s vault is at the cap of 250 items
On the “Repair the Strider” step of “A Cry for Help” the search radar has been adjusted to correctly lead the player to all 4 tools
Primer and Detonator icons have been added to all Interceptor gear
Corrected a user interface issue where a player’s ultimate would show as available when it isn’t
Update (Feb. 20): In a pre-launch stream, BioWare revealed that they’re releasing the day one patch a day early. They also revealed the size of the patch. The introduction of this story has been updated to reflect this new information.


Glad I waited. There is value in patience. Learning that only took about 42 years…


I was content to wait a few weeks myself but… it turned out that my wife *really* liked the demo. She easily put in 10+ hours during that weekend and she doesn’t game much these days. So I shucked my usual “wait and see” and pre-purchased so I’d be ready to play with her when it launches.

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After several hours I’m still on the fence about this game, it is enjoyable but I have this nagging feeling I will get tired of it rather quickly. It’s very pretty, runs well, plays well but the story so far is not what I’d expect from Bioware and it lacks variety in it’s missions.

Right now I’d say it’s not worth the full box price, it is however worth taking a month sub to Origin premier for a playthrough because who doesn’t want to feel like Ironman for a few hours.

In all fairness, I judge on what is delivered right now and I ignore any promises made by a publisher for the future. With time this can become a truly great game but I have my doubts on EA sticking with it and pouring in the cash to make it so.

tldr: Enjoyable but ‘Clouded the future is’


I’m in the same boat. I have to kind of force myself to play, but I enjoy it when I do and end up just losing time. I think its going to be a very divisive game in the end.

They really need to make guns feel better though and make Fort Tarsus not terrible to get around.

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Alex Willis

In all fairness, I judge on what is delivered right now and I ignore any promises made by a publisher for the future.

This is 100% what you should be doing.


Good to see fixes and improvement, but it’s a shame that this game will realistically need months to a year worth of patches and updates to make it “good.” There are some big foundational issues that need addressing, and those can’t be fixed quickly. I’m level 26, finished the story, and I am already bored. The combat and flight are fun, but boy oh boy does the rest of the game absolutely drag.

This is a game fundamentally at odds with itself. You make a game with amazing flight and combat that lets players feel like a badass Iron Man, then you design systems that mean they spend a majority of their time not doing that fun thing! Who thought this was a good idea? There should be no reason I can’t finish my current mission, manage my gear, and launch another mission in the span of 5 minutes or less. It shouldn’t involve half a dozen loading screens, walking around to grind through conversations, and then walking back to your suit, all to launch another 10 minute mission.


I’m looking forward to the day 1 patch. But there are so many changes in there that the patch itself might become an issue. Heh.

We will see.


Stay vigilant Freelancers!

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I am for sure seeing signs that the Developers are in too much of a frenzy to change shit to apease the haters and the trolls.

Hopefully they don’t patch the game into the dumpster.