Heroes of Newerth gets its final major patch on February 26

    
8
Less than heroic.

The last patch for Heroes of Newerth arrives next week, at which point the game’s live support will be scaled back to nothing but essential changes as necessary. It’s a sad ending for the game, especially when you consider that this particular MOBA has been running for a decade now. There was a time when it was considered one of the big players in the arena, and it was certainly a staple of our own Not So Massively feature from its earliest days.

So what happened? Well, the game was always most popular in southeast Asia, and some four years ago the title was sold to new owners. Since then it’s struggled to really fully connect with its audience, with this quiet maintenance mode coming at the tail end of its slide in popularity. A sad ending to the game’s story, then, and a sign of what can be done when a once-popular game is mismanaged over time… or perhaps just a coda to the story of a game that had a good run and chose quiet maintenance over outright shutdown.

newest oldest most liked
Subscribe to:
Reader
Akagi

That’s ironic, because I was checking out the forums of this game a few days ago after I played a little of Vainglory (it launched on Steam recently) and I generally don’t play MOBAs, because they seem too hardcore for me.

I was wondering if HoN would be more suitable for me, but I guess it’s just as hardcore as the rest.

Reader
Bruno Brito

Mismanaged as hell. But fun, it was the game we all played when Dota 2 wasn’t around. Hell, i still play it for some midwars sometimes.

But balance is a mess, and Dota 2 is just plain better ( altho i’m more into HoN’s graphics and some heroes are fun as hell.)

Reader
Kickstarter Donor
Loyal Patron
Jack Pipsam

HoN was the first time I had ever heard of a MOBA game or just a DOTA game back then.
I remember it well because in Year Eight when I was 13/14 this game blew up huge at my school among my gaming mates (and non-mates). It was all they played, as in all they played. Unsurprisingly once LoL and later DOTA2 came out they had all jumped to that.
But for that solid year, so much conversation at lunchtime was about HoN. Which was annoying because I never played it, I was busy trying to convince people to try DDO since it just had gone free. I didn’t have a great deal of luck lol.
Thank God for Halo 3, at least some people wanted to play that with me after school (as well as the match-making, oh 2008 Xbox LIVE, I miss ye).

Reader
Loyal Patron
Patreon Donor
Armsbend

I always knew the game as the toxic place where you could be as nasty as you wanted to be. I never once played it but that was it’s reputation when first MOBAs started to blow up.

I guess that didn’t translate to super long term health. Although it sounds like it made some money on the way.

Reader
Kickstarter Donor
JoeCreoterra

All MOBAs were like that in their early stages before all the community tools, player feedback, etc. When I first started playing DOTA it was much worse than the 12 years olds playing Call of Duty, and LoL in the beginning was pretty much the same.

Reader
Loyal Patron
Patreon Donor
Armsbend

That is true – I started LoL at the tail end of 2010 and we’d talk about the toxic players in Newerth in hushed tones – and we were toxic af. I saw plenty of chats it really was a free for all. More than anything I’d ever seen. the game seemed more about topping other people’s crazy horrorspeak.

Reader
Bruno Brito

Yeah. HoN was way worse. Is.

Reader
Sorenthaz

What also probably did HoN in was the fact that initially it was very heavily a DotA copy-paste due to having IceFrog working on it. But then once he went over to DotA 2 with Valve, HoN couldn’t get by anymore as being just a DotA clone. As a result it ended up being more niche than DotA 2 which doomed itself.