EverQuest reworks progression server rules while EverQuest II’s new servers are weeks away

    
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EverQuest fans, mark your calendars for March 16th. The 20th anniversary date of the first title in this franchise will see four specialty server launches across both EverQuest and EverQuest II.

Daybreak announced that it is reworking the rulesets to EverQuest’s two shards following heavy player criticism earlier in February. Now, the Selo server will feature fast progression through rapid unlocks and speedy XP gain, while Mangler is going to be a standard progression server that begins at the start and slowly works its way through all expansions at the pace of one every 12 weeks.

Over at EverQuest II, the Nagafen seasonal PvP server is ready to go with progression through free-for-all player vs. player combat, a single character restriction, leaderboards, dropped coin and loot, and the pursuit of special cosmetic armorsets. Or if PvE is more your bag, the Kaladim shard is set to be a time-locked expansion server (one per 16 weeks) with an interesting collection quest mechanic.

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Curt Noxas

To me EQ was a great game years ago. Lots of players and easy to get groups so people could grind together or do quests together. Now the server im on is all boxers. Very few groups and very little interest in helping each other out. So starting the blocker quests now and seeing it will take months and months to get just the first one done reminds me of why i quit eq the first time so many years ago. Too many hoops to jump through to join buddies raiding. Not enough time as family life doesn’t allow that heavy time dedication. I see the core players sticking around but for me newer games have better graphics and dont require your lifes dedication. Just my thoughts. Love eq the way it usedto be not the way it is nowadays.

kjempff
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kjempff

They didn’t really do much but rename them to proper names quick/standard from casual/hardcore. Much of the outrage was the kind of .. those server rules are the complete opposite of casual/hardcore, do you understand nothing about your own game and its audience ?

Anyways, besides being of the anti truebox religion, which I find to be the wrong way to deal with a almost non-issue…

It will be interesting to see how Selo will play out, as TLP history has shown that the population take a fast dip when GoD launches, and since Selo starts in Luclin..
But those post PoP expansions are also the ones a huge portion of players never played. Also there are a lot of players who find that the “real” eq didn’t start till Luclin and don’t want to get stuck in earlier expansion for months and months.
Well, in any case .. should be interesting to see.

Mangler is just a repeat of the two earlier progression servers (Coirnav and uhm?), so that will probably decrease their population drastically.

I will predict one thing though, Selo will be insanely overcrowded .. and depending on how overcrowded it will be (a server should not have over 5k players.. 5k pixel starved vets with high efficiency and too much time all fighting for the best camps), it could be a giant shitshow. And I think DBG will say, well we got pickzone so problem solved (which is of course not true).

Personally I am still debating whether I want to bother “circumventing” truebox by setting up two laptops with the right software to control it from one pc and the noise and inconvenience. One thing is for sure, I can not play eq on one character, it is just not challenging anymore and I would be bored to death. Boxing is just the natural way to play eq for me whether you accept it or not. (I am not boxing a full group or an army of mages, and also rarely bring more than one to a raid, I also drop a box when needed and pick up lfg, I don’t monopolize camps, and so on..but sometimes I just want to chill alone and not bother with the whole group thing, or maybe I only have 30 mins before dinner or need to have the freedom to login with minutes of warning)

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Jokerchyld

I dont know if Selo will be overcrowded as it launches with Luclin. Thats like 4 expansions open at once and a broad leveling ground. Everyone won’t be cramped in Classic like they will on Mangler

kjempff
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kjempff

For leveling you are probably correct.
But I still think it will be over 5000 at launch (which in my opinion is too many for one server, even at Luclin)… and only 1 month to get it, so contested stuff will be a fighting ground for the top players and not open for anyone else.

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PanagiotisLial1

I am curious, all these new servers being released every few months, are only meant for subscribers? or anyone who has ever spent in their game(s)?

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PanagiotisLial1

I see, thank you

Depends on how much you spent in the past and how long in the past I guess. Its entirely possible someone to have spent the worth of 20 months sub in their cash store(I havent but sure its possible for some people)

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squid

All they changed was to remove the slow XP/high death penalty from Mangler and rebrand the servers as quick/standard progression instead of casual/hardcore.

Leaning towards Selo, mainly because I just can’t take another year of Classic/Kunark/Velious/Luclin…I’ve done it three times already. Wish It was six or eight week unlocks instead of four though; four is just too fast for raiders to keep up.

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DG

I have not played since DAOC came out. I thought it was great because the death penealty wasn’t nearly as bad as EQ, plus. I loved the cloaks. So, this will be a cool experience for me. I’ll be trying Selo, as well. This time around I will NOT choose a Dark Elf.

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Jokerchyld

Me too. I was going to do Mangler for the extra XP, but it will not have focus items and I’m not fond of doing Classic for another 3 months again.

People have been complaining that Selo is the hardcore server as all the raiders will go there, but that doesnt affect me either since I am not planning to race and would raid if there was a casual guild.

I just want to casually level and see more of the content the way it came out versus running through 800+ zones on live where most of the classic ones are dead anyway.