Bold New World update brings new biomes and graphical enhancements to The Imperial Realm

    
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Open world MMORTS The Imperial Realm has gotten a fresh splash of pretty paint with its Bold New World update. The recent patch has introduced four new environments, a dynamic weather system, and new graphical updates including a new sky to the game’s 400 square kilometer play area.

According to the presser, Bold New World took a total of 13 months to fully develop, which included creating a system to automatically create millions of realistic-looking rocks and settling on a sky generation system that had the look the team wanted without getting too over-ambitious.

Ultimately, Secret Lair Games president Robert Basler hopes the time spent shows in the end result:

“Player feedback from Nemesis and Return of The Fallen led directly to the plans we made for Bold New World and it was very ambitious from the outset….Everyone has been incredibly patient and I hope it was worth the wait.”


source: press release
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PanagiotisLial1

A MMORTS, that has become sure unusual nowadays. Kind of reminds me of the days I played Dune 2000

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Robert Basler

If you have any questions I’m more than happy to answer :)

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PanagiotisLial1

How is it going to work? Is it going to be lobi based where people queue to start a map or is it going to have periodic seasons where many play along for a time until map eventually resets?

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Robert Basler

There is only one big map for all players. At the moment there aren’t resets, as there are no real consequences for one faction or the other capturing the whole map. That is something I’m still trying to figure out. Currently I’m leaning towards completely separating PvP and PvE (right now PvE takes place in The Blue Zone and I’d like to make that area larger.)

When you log in, the game checks to see if the location where your base is has been overrun by another player. Most of the time it will not have been, and you can put your base back where it was with a single click. If your base is overrun you have to choose another location and lay your base out again which takes a minute or so depending on how many units you have.

Originally the game was intended to be a giant co-op game, but I didn’t think I could manage that on my own so I made a PvP game, but then I was able to build the Fallen so now it’s going back towards having a larger PvE focus.

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PanagiotisLial1

Sounds Interesting

Yes one matter with PVP is most people arent confortable with it until they learn a game well and others never get into it, so I always found it important for both styles to be viable. Overall it sounds like a fun game project

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rafael12104

Good question PanagiotisLianl1, I missed this article because I was mired in so many others.

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Robert Basler

The RTS online community is very focused on competitive online play, so it is an easy mistake to make to conclude that lots of RTS players would be interested in PvP play, when it turns out that a very tiny percentage of RTS players are actually interested in that sort of play. A while back, Stardock said that only 2.57% of their Ashes of the Singularity players ever play a multiplayer match.