Diablo III developer offers feedback on Anthem’s reward structure

    
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Oh, we haven't forgotten you.

Here’s something neat: Travis Day offering feedback on the reward structure of Anthem. Why is that neat? Well, it’s neat in part because BioWare has apparently read it and relayed it back to the development team, but that’s borne out of the fact that Day worked as one of the lead designers on Diablo III and handled many of that game’s loot system overhauls. Day’s feedback is coming from a place of playing and enjoying the game, noting areas where the game is falling somewhat short of what it could be in these regards.

The issues outlined are fairly straightforward. Random enhancements have enough variance that some of the random improvements to items are literally non-functional, which is too much power variance; meanwhile, the game also has an issue with risk vs. reward (as the Strongholds are tiered in difficulty but not in rewards, which means there’s always one you want to chain-run) and with the jump in difficulties between Grandmaster ranks. It’s an excellent breakdown of issues with the game and how to improve things for the future, especially for feedback just offered by an experience designer who likes the game.

Source: Reddit

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oldandgrumpy
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oldandgrumpy

Another crazy RNG based itemization game. Glad this got bought up as now I know not to waste my money.

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angrakhan

Well, first of all I think some people need to realize that D3 today is VERY different than D3 at launch. For some reason launch D3 is permanently stuck in people’s brains and they act as if it’s still the same version. It’s not, and it’s loot model and difficulty progression are at this point very well done. Its failing now is that it’s been on autopilot forever without any real content being added. Adding ‘ancient ancients’ items was nothing more than a band-aid to the lack of content, but the game itself is very solid.

That being said, as an active player of Anthem who quite loves the game I think all of this guy’s suggestions should be taken to heart. They’re all on point and specifically address all my complaints about the game in its current form. Nothing in this list seems remarkably hard to implement, so I have high hopes that they will be addressed in the future and make what’s currently a good game that much better.

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Dankey Kang

I don’t really think Diablo 3 should be offering advice to anyone, unless it’s how not to do something.

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Jeremy Barnes

to be fair..diablo 3 did eventually get to a good place and the d3 guys are responsible for some of the best ideas in WoW (Mythic Plus). It’s unfortunate they decided to let the game die and move on when they finally managed to get to something decent.

Pepperzine
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Pepperzine

I don’t find mythic plus to be up on the list of best ideas implemented in WoW. What other ideas did they bring over?

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Jeremy Barnes

You don’t need to personally like them, but they’re pretty popular with a large portion of the player base.

Bounties and Legendaries being a couple of others that have made it’s way into WoW.

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Chosenxeno .

By most accounts he fixed D3 loot.

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Edward Brennan

Have you played Diablo 3 with RoS? I think it’s hard to argue that it isn’t by far the best ARPG ever made with a traditional payment model. It’s also one of the best selling games of all time.

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Dankey Kang

Played RoS a bit when it first released, got to endgame, done most of the content. It was good, but not great by any means.

I must have played Diablo 2 for over a thousand hours though; it makes me sad when I think of how it went from that to Diablo 3.

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Matt Comstock

Reader Dantos pointed out Travis Day’s feedback in yesterday’s “Leaderboard: What’s your biggest beef with Anthem?” It’s good to know that Bioware forwarded it on to the developer team. It is a fine example of constructive criticism, and his feedback has a lot of merit. Maybe Bioware should hire him ;)

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rafael12104

One more note on the issues described.

Now that I’m playing the end game in Anthem, I see that Mr. Day is absolutely right. The rng enhancements you get with weapons and other things because it is randomized can be confusing and in some cases make the item itself unusable. It doesn’t happen often but it does happen. And there is nothing worse than getting a Masterworks badass weapon that you can’t or shouldn’t use.

The Stronghold difficulty tiers not scaling loot wise is a big issue as well. If you are grinding, you can just run the entry level Stronghold over and get best in slot. It is much faster and fairly easy in comparison to the other Strongholds leaving them empty in a queue.

Dantos
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Dantos

Gotta love + Physical Dmg on the flamethrower ability that only applies to the ability itself.

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Danny Smith

“i…i dont get it, you just linked us a webm of angry joe saying ‘you dun fucked it up’ on a loo-oooooohhh.”

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Witches

The sad part is no experienced dev plays swtor so they will never fix the myriad weird things in that game.

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rafael12104

They used to have some great devs on that team. Now? I don’t know who is left. And I’m sure they trying hard but they are on a skeleton crew so how could they even plan to do anything innovative?

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rafael12104

Heh. Look at that. A credible source makes a thoughtful suggestion on how to improve a game. Given all the cookie cutter virulent critiques from Tubers and media I didn’t think it was possible.

Interesting. You know, I bet most devs support other devs especially if those needing support are in the shark tank after a refease.

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Eliandal

Short answer is “of course they do” ;)!

Xijit
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Xijit

I honestly was expecting another attack.

… Is this guy out of work due to the BlizAct cuts? If so, then this sounds like a really good recruitment pitch.

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rafael12104

Heh. If I was Bioware, I’d snap him up. They need help.

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Jack Kerras

Naw. He left ActiBliz on his own a while back and is working on Dauntless now.

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Danny Smith

Fun fact, activision also had the same people brought in during The Taken King to fix the first Destiny game.

Granted they threw it all out the window for the trashfire sequel but thats beside the point. :p

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Greaterdivinity

While D3’s loot structure would actually be a far better fit in Anthem rather than D3 (amusingly enough), I can’t help but appreciate the bit of irony here given D3’s history (and continued issues) with loot and itemization.

Oh hey, I read that post the other day! Didn’t realize it was from a D3 dev though, but it’s largely good feedback. Not 100% in agreement, but it’s solid, well thought out, clear, and professional.

I imagine there’s more information sharing behind the scenes that we’re never privy to, but I’d definitely be down to see devs weighing in on others games with feedback on what they killed it on and what they may have done differently/improved. If nothing else, it sparks interesting discussions and ideas for the future.

Pepperzine
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Pepperzine

Advice from one of the lead developers from Diablo 3? Are they really in the position to be doling out any advice?

Maybe his advice is solid, but I’d be really skeptical considering the loot systems in Diablo 3.

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Reht

He wasn’t part of the original team, he worked on WoW and moved over for the Reaper of Souls expansion. He was responsible for loot 2.0 system which was a huge improvement.

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agemyth 😩

Diablo 3 is one of the best selling games of all time. After the removal of RMAH and “Loot 2.0” patch people were generally happy with where the game was.

Sure there is plenty to criticize with it and any other game, but Anthem’s loot is worse than D3 loot has ever been.