Daybreak is rearranging and hopefully salvaging Player Studio, its player designer program

    
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It looks as if Daybreak has fresh plans for Player Studio, the nifty system that allowed players to create and submit in-game content for multiple Daybreak MMOs for compensation. MMO players will recall that the Player Studio program was reportedly in serious jeopardy last year following mass layoffs that saw the head of the program let go.

But now Daybreak’s Nick Silva says that he’s been named the new Producer for the whole program, and he’s got plans. Those plans include a temporary shut-down of new artist registrations for the program; you have until March 25th to sign up if you want to be grandfathered in without delay, essentially. Existing artists will continue to be allowed to make submissions while the company reworks the system.

“In the meantime, we will be evaluating options for overhauling the Player Studio site with the intention of allowing broader categories of submissions and a more streamlined submission process,” Silva writes. “Provided that comes to fruition, we will be once again allowing new artists to join the new and improved program. Before that discussion takes place, we will be sure to process the backlog of Player Studio submissions already waiting in queue. Some of our artists have been waiting for a very long time for any sort of action to be taken on their projects, and for that I apologize.”

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Mewmew
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Mewmew

Is it possible for Daybreak to get its stuff together now? If they actually did somehow, eventually a lot of people would forget what a crapshow they were.

There are those that were stung that would never forget that sting (H1Z1 buyers, EverQuest Landmark purchasers, EverQuest Next hopefuls, etc) – but if they managed to actually get it together eventually people would generally forgive them and the new generation of gamers that weren’t screwed over by them wouldn’t even know what a terrible company they were.

Most of the stuff they bungled had a lot of promise, but the original plans for EverQuest Next especially did and we just never got there.

Is turning the company around something that could still happen at this point, or are they so terribly mismanaged that that isn’t a remote possibility? They’ve basically done one horrible move after another and haven’t done much right at all.

I’d like to see someone who cares take over the game stable they currently own, but if that doesn’t happen, is it possible for them to get it together? They’d need some sweeping changes to happen and to completely throw out the style they’ve been using since they took over. Or are they going to try to band-aid the gushing wound here and there and hope in time it somehow heals?

Daybreak, the company that killed mornings.

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Tandor

Nice to see some communication and encouraging news from DBG for a change!

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Neurotic

I don’t know which is better news here; the fact that they’re freshening up Player Studio, or the fact that it’s yet another piece of good news from DBG! Happy days, for sure! :)

Alyn
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Alyn

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Armsbend

Developer Rule Number 27: If you choose to fire your staff, try asking the community to make the game for themselves. Offer them a fraction of what it would cost you. Call it “profit sharing”. Act like you are doing them a favor.

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Wilhelm Arcturus

While SOE threw a lot of things at the wall that didn’t stick over the years, this was a notable exception, a program that was interesting and possibly unique, one that actually compensated members of their community for their additions to the game. I hope they get this figured out. It isn’t core to the games, but it did set them apart a bit.

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Tobasco da Gama

The only other publishers that do this sort of thing, as far as I know, are Digital Extremes (Tennogen) and Bethesda (Creation Club).

Valve tried to let modders directly sell to other players, but that rather famously blew up because Valve’s customer base is a bunch of selfish ingrates.