Shroud of the Avatar has improved its quality of life and offers pronged weapons with release 63

    
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Those are not prongs.

The latest patch for Shroud of the Avatar is all about prongs. Well, partly about prongs, anyhow; the new three-pronged one-handed spears are out with this patch, and they apply on-hit effects three times when they strike (due to the whole “three prongs” thing). That balances out the fact that they’re a bit less damaging, which is also balanced by the fact that they’re one-handed weapons. Prongs!

Totally unrelated to prongs: Everything else in the patch. However, it also includes a variety of quality-of-life improvements like claiming items and reducing prices in the Crown Store, and it also includes the first pass of player-made dungeons as well as the Envy Maiden traipsing about in the world. Check out the full rundown of the patch changes on the official site, including a list of all the prong-based weapons you can own. (It’s not our fault that prong is a fun word to say.)

Source: Official Site; thanks to Panagiotis for the tip!
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Santiago Draco

If you think that “improving” how you can buy items in the cash shop = quality of life improvements…. just baffling.

Quality of life improvements would mean improving the actual UI which is horrible. Group combat and tracking health of the party in a meaningful way is horrible. Equating cash shop upgrades as quality of life improvements is just insulting.

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PanagiotisLial1

Is it? Or forgot to read the linked topics? Quality of life means a lot more things than just UI. Have you played SotA by the way or is it a long time since you played? There isnt a big difference how is SotA tracking group health than WoW(without mods) and I had been tanking in group combat lately. However I agree no game does any favors to healers and I personally would like to see a game in the future where health bars flash is too low on your group list rather than using second party addons. My gf’s account had been hacked twice in past in WoW due to addons

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Hikari Kenzaki

They should also add an off-hand weapon as a compliment. A short, flat-bladed dagger with one serrated edge. Then they could be the new Fork & Knife

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The Dallas Dapifer

I’ve been thinking of jumping into another MMO after a couple years and I can’t seem to find one that at least looks non sucky, is this one worth playing, or is there some place else I should try?

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PanagiotisLial1

It depends what you like

Its a sandbox with non forced pvp, advanced housing, deep tradeskill system and a good focus on tools for RP. Combat system not a lot different than other mmos but uses glyphs. You can set vendors on your house in the style of UO as well. One unusual thing for sandboxes is it actually has storyline and I quite enjoyed it myself so far. Community is quite friendly, you can actually join their dicord server and ask things, introduce yourself etc

The negatives is it has a bit slow loading times compared to other games and needs 8gb ram/2gb vram to run decent. Used to need 16gb to run decent before the last 2 updates. Also as with most sandboxes it doesnt have a huge community but it is quite lively. Also UI could use some extra function like enlarge/shrink specific points, lock skills(glyphs) on bar and moving all UI elements around the screen. That said its being actively improved over time

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Solaris

By far the best housing system ever made if that’s your thing. Incredible customization. One of the best rp communities I’ve experienced.

Negatives: Avatars are pretty terrible looking.

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PanagiotisLial1

Depends, I will make you a screen of my plate guy. I am building a tank, I probably should make screens of my house at some point as well. Only got a stone design row lot house for now, but I had been working on it. Also I had been given a room in an player owned inn

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Greaterdivinity

SotA has a F2P version you can play so it can’t hurt to give a try. But based off my last experience (before the F2P launch officially happened) it’s still very rough and very much designed with the more oldschool, “Here’s a world, figure out what to do” approach.

If that’s up your alley then I’d definitely say give it a go, but it was definitely not guided enough for me (I’m bad at games and need to be led by the nose) and still very rough around the edges.

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PanagiotisLial1

It might be actually easier now for you as well. I started a bit late in like R57 or 58 and already its a lot more improved compared to what it is when I started. But yes if someone doesnt like sandbox gameplay in general it might be a bit hard for them

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Vagabond Sam

The game allows total access to player to player Real Money Trading for pretty much every item in the game.

There’s a section in the forums dedicated to the buying and selling of in game gold, powerful items, ‘rare’ (out of print) add on items etc.

If you decide to play, I’d make sure you’re happy with an economy balanced around RMT.

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PanagiotisLial1

Not exactly, most trading is done, like UO via ingame traders placed on players homes npcs and cash-register items. I actually visit the markets every day through Brittany

Yes also like Ultima Online people are allowed to sell something for gold in the forums but this isnt much of the actual economy. And I wouldnt say UO economy is centered via RMT despite its done there in larger scale

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PanagiotisLial1

The optimization improvement feels significant. I could still play easier since R62 but I could barely multitask since any browser or discord opened would lag, but now I can pretty much do everything else I usually do multitasking while playing having a lot of browser tabs opened and discord chatting along with steam chatting. Atos also said they plan to reduce the memory print of the executable in R64 so it will be even better by then

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Bruno Brito

I’m still really interested in playing this game, but a indie game should not require so much from your computer.

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PanagiotisLial1

What is your pc specs? I think you can already play it well if you got 8gb ram

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Bruno Brito

I got 8gb ram, and it’s awful. Game lags constantly. While my PC isn’t perfect by any stretch of the imagination, i expect a bit better from SotA than what i get in ESO.

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PanagiotisLial1

Yes I understand what you mean and we got same amount. Its actually runs a LOT better now after R63, I think you can already play it fine. This release was just done by the way. Generally it has come a long way on optimization since I first tried it and the encouraging is they wont stop their work on it since next releases got further plans of it. I think unity engine choice is partially responsible since its known to be memory hungry

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Bruno Brito

I’ll take a look at it, but i don’t expect much. The game itself was fun, if a bit complicated.

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PanagiotisLial1

Yes understood, and besides everyone of us have their own likes and dislikes over games. For SotA I also like the fact its the only sandbox I know that did try to add storyline in a sandbox as opposed to storylineless or even questless other sandboxes. Speaking of did you retry fallen earth lately?