Here’s what The Division 2’s ‘living world’ endgame is going to look like

    
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oh, wait, you're serious

If your body is ready for The Division 2’s launch, better get your mind right too: Ubisoft ran a state-of-the-game stream this week, and true to form, the game’s Reddit has compiled all the need-to-know important bits about the endgame. You know, that part almost no one gets to test, but who wants to wait for endgame reviews when launch day approaches?

So here’s what you’re looking at: As base content, it’s 40 hours of main campaign, three dark zones, two PvP modes, and plenty of side quests. But it looks like the game is only really getting started when you hit level 30, as then you get a new enemy and map invasion, a “living world” map, faction missions, a stronghold mission, scattered throughout five world tiers to work through. Basically, you’ll be working against factional enemies doing multi-difficulty missions with scaling drops, taking on bosses, snagging control points and leveling them up, and doing daily and weekly missions.

And the “living world” term isn’t just marketing blabber; it’ll remind you a lot of Guild Wars 2 or Elite Dangerous in that each enemy faction has its own needs it’ll strike out to fulfill (like seeking ammo and food), including against each other. The game officially launches March 12th, but preloading is live now.

Source: Reddit. Cheers, Godnaz!
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Bryan Cole

So ready for this. With this, Anthem and FFXIV Shadowbringers, my 2019 is already filled with amazing gaming content, on top of a few other games I’ll be trying out like Sekiro, Days Gone, etc. gonna be a great year!!!!

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Sorenthaz

Tempted to get into it but money’s pretty tight right now :/ might have to wait for awhile til I see it on sale. From what I’ve seen it’s pretty much what one would hope for with a sequel, i.e. all the good parts expanded and built further upon.

nahek
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nahek

Bree, Elite Dangerous factions don’t have needs to fulfill. That’s just flavour text in the very simple RNG-made contract offers. Every factions is simply a text label with a few numbers attached.

Zulika Mi-Nam
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Zulika Mi-Nam

I got into Div 1 very late, just last year, and really liked it.
Not happening to me this time.

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Kawaii Five-O

The open beta was fun. Definitely seems like they’re building on the improvements made over the course of the Division 1, rather than resetting everything back to zero, unlike a certain other series that will not be named.

Only reason I’m not pre-ordering is because it really bothers me that they claim they’ve greatly improved character creation over the first game, but “want to keep it a surprise.”

Yeah, no. Excuse me for not putting my trust in you without actually seeing it first.

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kimowar101

cant wait til the 12th…..4 long days!

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squid

I really liked the game I saw in Beta, especially since it turned out that “ugh, this is too hard” endgame mission I failed was actually group content. There’s a lot of content here, though I do wish the map itself was a bit bigger, and it’s well-designed. The AI was good (minus the occasional suicidal NPC who doesn’t understand they exist in a cover shooter), the abilities interesting and the softer content, such as bringing supplies to control points, rewarding (though it may not be once you cap).

I’ll pick it up 4-6 months from now.

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Reht

Yeah, i really liked the beta, looks like they learned a lot of the lessons from Division 1. Prone NPCs suck though!

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Greaterdivinity

Man, I had NO idea NPC’s could go prone when I played! I remember being caught off guard, wondering what was shooting me, wondering why a dead NPC was still shooting, and then realizing that enemies could go prone! Was a surprise…but kinda a nice surprise. At least it make it real easy to melt them since there was nothing for them to hide behind and a real nice big headshot hitbox : P

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Reht

Yeah, it’s really a great addition from a gameplay standpoint.

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A Dad Supreme

“…three dark zones, two PvP modes…”
==========
Dark Zones are PvP zones.

This should just say 5 PvP zones or modes honestly.

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squid

The Dark Zones and PvP modes are pretty different, imo.

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Dug From The Earth

Its more like saying “3 sports stadiums, and 2 different sports games to play in them”

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Jack Kerras

Sorta?

But that’s only the DZ. Weekly rules rotations (normalized-must-flag vs. not-normalized-FFA) between the DZs, with one being Extra Nasty every week.

Then two different games, Conquest and Team Deathmatch analogues, with several maps for each. I’m not sure how many; I’m not sure that’s been announced, but I played on two in the beta which took place in their own specific cordoned-off zones. They also looked functionally full-mirrored; both sides had different looks but available cover seemed -extremely- similar.

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Jack Kerras

Not really accurate; this change would muddle rather than clarify.

To clarify:

3 Dark Zones.
Each week, 2 Dark Zones will have normalized PvP and require rogue actions or flagging to fire on other agents; during the flagging process, you can -be- shot but you cannot return fire until the flagging process is complete. Most Rogue actions must be taken purposely and you cannot accidentally engage in PvP without warning.
1 Dark Zone is essentially a free-for-all; everyone is Rogue all the time, and stats are not normalized, so higher-powered weapons and stronger builds will significantly affect survivability and damage. Firing on other agents immediately flags Rogue. This is, in essence, more or less the original Division’s launch Dark Zone.

So: Two reasonably friendly Dark Zones where stats don’t go straight out the window, one where crazy builds can make you functionally immortal and you can kill whoever you want. They all, as far as I understand it, give similar loot, with the Extra Nasty Dark Zone being ‘invaded’ with extra high-strength enemies from the Black Talon faction.

Then two separate PvP modes, I believe Conquest and Team Deathmatch, each of which can take place over any of several maps specifically generated for the purpose. These must be queued into and use matchmaking to (attempt to) ensure a decent fight. None of the Dark Zones do any such thing.

So… no, it isn’t 5 PvP zones. It’s 3 PvP zones with rotating rulesets and two balanced and normalized PvP modes across several maps.

(also the balancing seemed great in the beta, but who knows what havoc endgame set bonuses and such are going to wreak? Not much, I hope; the shortish TTK and complete inability to insta-pop gigantic heals felt fucking phenomenal, like ambushes could actually work.)

Dantos
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Dantos

Since playing Anthem, I’ve actually started looking forward to this a little bit. Endgame was a big letdown for me on Div1’s release, I hated the dark zone, but this is probably going to pull me back in. Ubisoft has a good history of supporting and fixing their games, so I’m confident they wont just let it dangle if it hits some rough spots.

Oh, and a week later is Sekiro, Yay March!

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3dom

BTW after March, 15 launch the game won’t be available in any third-party stores besides Epic.

Apparently I’m not buying it considering both Epic and Uplay are terrible stores.