Here’s what The Division 2’s ‘living world’ endgame is going to look like

    
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oh, wait, you're serious

If your body is ready for The Division 2’s launch, better get your mind right too: Ubisoft ran a state-of-the-game stream this week, and true to form, the game’s Reddit has compiled all the need-to-know important bits about the endgame. You know, that part almost no one gets to test, but who wants to wait for endgame reviews when launch day approaches?

So here’s what you’re looking at: As base content, it’s 40 hours of main campaign, three dark zones, two PvP modes, and plenty of side quests. But it looks like the game is only really getting started when you hit level 30, as then you get a new enemy and map invasion, a “living world” map, faction missions, a stronghold mission, scattered throughout five world tiers to work through. Basically, you’ll be working against factional enemies doing multi-difficulty missions with scaling drops, taking on bosses, snagging control points and leveling them up, and doing daily and weekly missions.

And the “living world” term isn’t just marketing blabber; it’ll remind you a lot of Guild Wars 2 or Elite Dangerous in that each enemy faction has its own needs it’ll strike out to fulfill (like seeking ammo and food), including against each other. The game officially launches March 12th, but preloading is live now.

Source: Reddit. Cheers, Godnaz!
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