The Daily Grind: What do you think of Torchlight Frontiers so far?

    
42

Torchlight is up there with my most favorite franchises of all time. The existing multiplayer ARPGs are just pure fun, with bubbly colorful graphics and plenty of satisfying clicking and looting and carnage. So Torchlight Frontiers’ announcement last year was an incredibly welcome one (and not just for me – our team voted it most anticipated in December!).

That said, I was super anxious when logging in to play around in the alpha this weekend. I really didn’t want it to suck. I’m relieved to say it doesn’t suck, even in alpha. It definitely needs some work – it doesn’t quite have the buttery combat flow I expect just yet, and I saw a lot of crashing on one of my machines – but the loop is right, the map is comforting, the layout is mobile-friendly, and I’m really intrigued by the approach to the player forts. I’m not sure it’s really going to be the Next Big AAA MMORPG that’ll satisfy traditional themeparkers and sandboxers, but it’s pretty much exactly what I wanted and expected out of an MMOARPG.

What do you think of Torchlight Frontiers so far? And if you’re not testing it, how badly do you want in, and what are your thoughts on everything you’ve seen from the studio and other previewers?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
newest oldest most liked
Subscribe to:
Reader
Person Dude

I am purposefully not signing up for alpha or beta access because in the past I’ve burnt out on games before they hit release. So I’m just waiting for release (I might be waiting a while).

Reader
Chosenxeno .

It’s going to be a DLC or Microtransactions facilitation vehicle at best.

Reader
Anton Mochalin

I’ve predicted that Anthem will fail meaning a very average launch and losing playerbase fast.

Now I predict Torchlight Frontiers will be big. And we will be talking about mobile games becoming decent products mentioning TF as an example.

AlphaStrike
Reader
AlphaStrike

You must be psychic to predict all that…

Reader
traja

This is one of those games where I have to see the Cash Shop before I even bother looking into any of the other details.

Reader
Dug From The Earth

Very generic and lacks that hand crafted feel.

Feels very much like they are working within the limitations of being able to port it to mobile too.

Mewmew
Reader
Mewmew

I’m enjoying it, though I’m ready for new and different classes to be added. I’ve been playing these two through the two earlier tests and am looking for something that is more to my liking. They’re fun and all but I’m looking for something a little different.

I also really want to see Fishing in the game or something like the old games that let us change our pets. I want and need a kitty pet :P I am guessing maybe that is going to be something added that is part of its monetization. It won’t really change anything about the pets other than their looks and so that seems like a good place to put payment options into the game.

The new way they changed the game so that you earn frontier levels was pretty smart as well. It doesn’t matter that in the end it takes the same amount of play time to get there, it hides that fact and makes it seem as if we’re not having to spend points on stuff that is automatically leveling as we play in an area.

The new way makes sense though, now you have frontier levels you gain as you play in that frontier, and the game is called Frontiers, so it all works out nicely.

The difference is mostly in how it is perceived and doesn’t actually change the amount of time and work you do or anything, but it was the right decision. You can’t just use skill points to up the ability to wear gear in a different area you’ve never fought in now, now you actually have to go there and fight to be able to use the gear of that area. It’s like gaining experience in each frontier area and it was a pretty good change to make.

There is a bit of spit and polish that needs to be added, some more content and bosses and things, new frontiers and classes, but overall the game is fun and you can see how it’s going to be something pretty great to play.

I do hope they don’t do more character wipes though, since they said they were going to try not to. I don’t mind waiting to play until later but when they said they’d try to have this wipe be the final character wipe, I’ve been playing more than I should because of that.

I don’t mind leveling again, it’s gathering up all the wood and stone again! Though it’s used for different stuff than it used to be and isn’t tied to the skill leveling up anymore, there are still lots of extras we need it for and gathering it up isn’t that awesome :P

Oh and I do hope they change to show our character names rather than our account names…

xpsync
Reader
xpsync

I loathe when they show account and not character name, F76 does it that way, sometimes i just don’t want everyone i know to know i’m on, and what was the point of making this character, or that character when they are all the same name, its arbitrary may as well name all your character Number One, Number Two or wall, or car it’s stupid and doesn’t matter.

As fara s wiping they should wipe a few weekss prior then let you guys have at it, you’re going to burn the game out before it launches at your rate. ;)

Reader
Loyal Patron
Patreon Donor
Blake

Jealous Blake is jealous.

Looking forward to playing this quite a bit. I never get picked for Alphas anymore! :)

Reader
3dom

I think Frontiers will be the first game I’ll try if I’ll ever decide to play mobile MMORPGs. Till then I’ll stick to PC and games with characters’ quality similar to BDO, Assassin’s Creed Odyssey – or at least Diablo 3.

Reader
duxxors

I feel like its just missing something. I loved the past Torchlight games, but this round it just feels… plain.

The story is light at best, the systems are shallow, and there is no sense of it being a unique gameplay experience thus far.

Spending points on skills is ok, but having so few choices (at least at this juncture) really kills the excitement. It doesn’t feel like I’m truly constructing a build. I’m just picking the next logical point for the skill I use. Then you hit the tier wall again while you use your one new skill (since its unlikely you will be able to use two at the same tier). For example, the forged feels like you are either running him as a basher up close and personal, or you focusing on his ranged capabilities. There doesn’t feel like a middle ground at all.

The loot was just iterated on which is nice, but I would like to see some clarity and meaning behind the numbers. It’s difficult to judge whether a piece is worthwhile most times unless there are just ridiculously larger values. The monster diversity in each frontier further complicates this. Having goblins/undead/whatever in close proximity means that my gear never really suits a situation like they claimed. Should I wear the +14 phys or the +13 fire? I have no idea the relative value of the piece since the map will have it all. If I have to stack it all, than the frontiers lose their identity.

The uber artifact items are still forgettable. I get what they are going for, but at least the ones that are available feel like nothing more than a thirty second damage buff. I jam the button and start attacking and kiting the same way I’ve been doing without it. Given as they level they supposed get more power and potential, but it certainly hasn’t been displayed yet.

They need to have at least one “feature” that really sells the game. Something that makes it Torchlight and not just generic ARPG #453. I just don’t see it yet.

Reader
Oleg Chebeneev

Thats a bummer :/ I was hoping new Torchlight will be improvement over previous games.

Reader
duxxors

I still have some faith in them. It’s still in alpha after all. It just feels like they are trying to live off the name at the moment right now. Even the pet system is gutted at the moment. There is no current use of scrolls to balance out or add variety to your pet or build. No crafting (other than the housing/artifact) or gambling systems. No gems or socketing.

It’s just not Torchlight in anything except the art style at the moment. Fingers crossed that it finds its identity.

Reader
Loyal Patron
Patreon Donor
Armsbend

I’m into it.