Albion Online’s Oberon patch hits test server with randomized dungeons and QoL improvements


The latest build of Albion Online’s upcoming Oberon update has hit the game’s test server, bringing with it the new randomized dungeons feature, an overhauled tutorial, and a whole smorgasbord of quality-of-life updates and balance adjustments.

The star of the update is no doubt the much-anticipated randomized dungeons feature, which is pretty much exactly what it sounds like. Throughout the world, players can find hidden entrances that lead to “procedurally generated 5-person dungeons that have entirely unpredictable structures and varying numbers of levels.” Inside, players will find a variety of new enemies ranging from low-level mooks to “legendary bosses,” some of whom will guard chests full of valuable loot and shrines that grant “brief but powerful” buffs to the party.

On top of that, the Oberon update introduces a totally revamped tutorial for new players. The tutorial now takes place in its own private instance, allowing newbies to take their time getting acclimated to the game before they’re dumped into the intimidating world of Albion proper. And last but not least, the update adds an array of quality-of-life improvements, including performance optimizations, reduced crafting times for artifacts, and audio updates. And of course there are a handful of balance changes, which mostly focus on tweaking the power levels of some PvE mobs. For all the details, you can check out the full patch notes over on the game’s official forums.

Source: Patch Notes
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Sounds a bit like Diablo games Shrines, lol

Interesting changes overall I got to admit