World of Warcraft considers level squish, confirms RP realms for WoW Classic

    
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Following last week’s Patch 8.1.5 and prior to today’s free play weekend, World of Warcraft’s game director emerged for another semi-informational question and answer session on Twitch.

Don’t get your hopes up too high for any grand revelations: Ion Hazzikostas said that the team isn’t prepared to talk about Patch 8.2: Rise of Azshara just yet, although it should be “soon.” It’s confirmed that there will not be any new allied races coming with the next big patch.

One interesting — and slightly disturbing — revelation from the talk was that the team is considering a “level squish” as there aren’t enough character progression rewards to fill out all 120 current levels. Other topics included a roleplaying ruleset server for World of Warcraft Classic, the addition of a Caverns of Time portal in the new portal rooms, and discussion over the possibility of new character customization options.

A hotfix emerged yesterday to address some of the issues that cropped up in the recent update. The team also produced a new Tides of Vengeance video to show off the overhaul to two of World of Warcraft’s oldest battlegrounds:

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eboe

This is why a game like ESO has a great levelling model. permanent hard level cap of 50 with a “soft” level of Champion points after 50 that increases a small amount per expansion, and isn’t a huge amount, and NEVER affects gear since gear is always at Level 50 / 160CP. No squish needed. Especially since technically, everything is “squished” anyway while playing, up to 50/160CP, so that you are always on level in every zone, no matter what level you are. But once you PASS 50/160CP, you become far more powerful.

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Oleg Chebeneev

Lower it to 60 levels (30 are in Azeroth, the rest are up to BfA) with slower levels gain. Bring rewards for each level. And we gucchi

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Ozzie

Honestly, the game would be better if it just had 3 levels.

Level 0: Starting areas before getting to a main city (like levels 1-20 now). Basic abilities.

Level 1: All current leveling content including expansions. All mobs scaled by item level in comparison to zone. Freeform experience gain through any activities up to a certain amount to level. Mostly complete ability toolkit.

Level 2: Gained by completing latest expansions main story. This is typical endgame. Unlock some cool abilities.

Then just add Level 3 when a new expansion comes out. A simple and adaptable system, giving players tons of choice. Sort of replaces leveling with item leveling, but that’s much easier to tinker with, and can be more horizontal.

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Sally Bowls

They may need to do the stat squish because of other people. Once again, I question the logic and math skills of those other people. The devs control the rate of XP acquisition and the XP required per level. There is no reason that a game with 800 levels could not be much quicker to get to max than a game with a max of 40. E.g., it’s easier to buy 120 yen than 60 pounds – at least pre-Brexit. :-) JK

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zoward

I suspect it revolves around the fact that, IIRC, you get the vast majority of your spells and abilities before level 80, and then have to level to endgame without any intermittent perks.

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Sally Bowls

Reexamining the stream makes sense. But the devs can decide the rate that spells/perks/talents are doled out, regardless of whether they are spread out over 40 or 60 or 120 levels

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Sally Bowls

I certainly would have gone with a different headline: “Most important removed portal to return and transmog to transparent chest piece to show off tats.”

I would settle for “nothing got worse” or even “on balance, no worse” from any dev .
Here there were three pieces of minor good news (the above and the portal/map ui change), nothing bad. I am pleasantly surprised.

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Akagi

LOL @ the fact that you can now be a morbidly obese human with different stats…. HAHAHAHAHHAHAHAHAHHAHAHAHAHAHHAHA

K38FishTacos
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K38FishTacos

Not unless you grind for it, bro.

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Akagi

The irony is that you grind for it and even after the grind you still get to be fat.

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Michael18

Has any major MMO ever done a level squish? Or a MUD?

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PanagiotisLial1

They had done a stats squish before pandaria which initially screwed over most encounters. Max level 85 back then you could go to lvl 70 mobs and get almost 1-shotted.

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Michael18

Yeah, the item stat squish. But I meant has any game ever done an actual level squish, like setting level 100 characters down to 40 or something?

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PanagiotisLial1

I dont think so, but I dont think anyone had done item stats squish either. WoW is getting weird decisions at times

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Oleg Chebeneev

No MMO major or not ever done that. neither did MUD

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malrats

I would absolutely LOVE a level squish. Especially as an altoholic. Leveling one character to 120 was not fun, let alone all 12.

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Ironwu

“…there aren’t enough character progression rewards to fill out all 120 current levels…”

What planet have these guys been living on that they did not realize this 60 levels ago? Really significant level-up progress pretty much stops at level 60. Sure there are a couple of additions over the last 60 levels, but not much and not anything that could not have been given at level 60.

I really don’t know what sort of game these people are trying to morph WoW into. But if they keep it up, they will continue to bleed subscribers until there is not enough left to sustain the game outside of maintenance mode.

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Sorenthaz

Level squish shouldn’t be “slightly disturbing” considering this was discussed months ago when BFA first launched.

Simply put levels felt redundant and actually backwards in BFA because you actually lost power after level 115 and there was the whole debacle where level 120s weren’t able to beat lower level players who still had their Legion legendaries.

If they’re going to keep shoehorning leveling in without giving it any purpose beyond keeping folks back from hitting endgame within the first day, there’s better ways they can do that. Levels have become arbitrary and meaningless with everything scaling to your level, and in BfA it really did feel like the only reason leveling was used was to pace out content and steadily reduce player power for level 120.

It’s just really lazy design choices on Blizzard’s part, and shows just how problematic their expansion model is if they keep going “hey we need X more levels just because” and take away whatever good elements were in the previous expansion.

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Utakata

…I would add old fashioned and inside the box changes as well.

When players where looking for faction neutrality, they gave us faction wars instead. When players where looking for where looking for game play options, they where locking more things behind Mythics, raiding and PvP. When players looking for more spells and abilities to dig into, they where pruning out the ones we had. When players where looking for better ways to travel, they where removing portals and flying instead. Ad infinity. Ad nauseam…

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Utakata

Edit/Erratum: When players where looking for other* game play options…proper.