Anthem’s loot-system struggle continues as update brings legendary missions

    
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Anthem’s been having a bit of a rough go of it lately, with a significant portion of the game’s community expressing disappointment about the game’s loot — or perhaps more appropriately, the lack thereof — but the game’s latest update has brought with it a couple of new features and some tweaks to the loot system.

Unfortunately, the new additions already seem to have gotten off on the wrong foot. Players were dismayed to discover that the newly added Elysian Caches do not, in fact, contain any new armor, despite a statement to the contrary from Producer Ben Irving — a statement for which he has since apologized, saying he misread the question to which he was responding. What the Elysian Caches do contain, however, is “67 unique vanity unlocks […], including vinyls, victory poses, emotes, and arrivals,” so if that’s your bag, then you’re in luck. Otherwise, though, it’s looking like you’ll have to wait just a little longer.

There’s also another new feature, Legendary Missions, which allow players “to replay critical path missions with a much higher difficulty level,” with one mission available each day. The patch notes say that Legendary Missions “offer a new challenge and require team coordination to achieve victory,” but there’s no mention of any rewards to incentivize players to check them out.

It’s not all doom and gloom, though, as the update also makes a few changes to the game’s loot system that, while certainly not a definite solution to the game’s loot woes, are perhaps at least a step in the right direction. Specifically, there’s now a chance to receive “additional items and crafting materials” from chests, and Apex creatures now have a chance to drop additional loot as well. Strongholds should also be at least a bit more lucrative, as bosses at GM1 difficulty and higher “will now drop more loot with a chance at additional Masterwork and Legendary items.” And of course, there’s also the usual array of performance improvements and other fixes, so if you want to read up on everything for yourself, you can find the patch notes over at the game’s official site.

Source: Patch Notes

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Matt Comstock

It’s not necessarily a “loot” issue. I see it as more of a progression issue. Sure it feels like a loot shooter, but its an ARPG with a crafting system (not really mutually exclusive).

Up to level 30 (or up to getting epic level recipes), you could improve your weapon by killing enough enemies with one tier (starting at uncommon) to get the next tier (moving from uncommon all the way to epic). This progression comes to a screeching halt once you hit masterwork, which requires you to first obtain the masterwork weapon, and then use it to kill enough enemies to get the recipe for that masterwork weapon.

Similarly, you could get better component recipes and sigil recipes by increasing your reputation with the various factions– Sentinels for iconic components; Freelancers for universal components; Arcanists for sigils (iirc). This progression comes to a screeching halt once you hit masterwork. And, there does not appear to be a clear way to even get these recipes.

Also, similarly, you could get better Javelin gear recipes, simply by using a particular gear piece on enough missions. This progression comes to a screeching halt once you hit masterwork, but unlike components you can again obtain the masterwork recipe from using that masterwork gear piece on enough missions.

IMO, a lot of the loot issues/complaints would fade, if Bioware retooled the crafting system to make it consistent throughout. I.e it should work the way it did up to level 30, using the weapon or gear piece enough to get the recipe for the next tier, and allowing for reputation unlocks of better tiers of components.

TL:DR– Not necessarily loot issues, but progression. Crafting should be retooled, so it is viable and complementary path to upgrade Javelin power level, as opposed to relying solely on RNG for masterworks and legendaries.

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Mateusz Pachnik

The other thing i would add into crafting are armors (vanity looks) and javelins (proper classes) that would demand a ton, and i seriously mean a ton, of crafting mats and plans for parts etc.

You would have to hunt for plans in missions, for all mats in all modes and some, i mean some not a ton, of rep for some factions.

That IMO would be a win/win situation.

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rafael12104

Ok. A few thoughts now that I have experienced the new patch for myself.

The good:
Improvements? Yes. Many nondescript but annoying bugs have been fixed. In particular, there was an issue where mid game the server would kick you because it can’t find your pilot data. That is now fixed. Thank Yoda.

There were some significant changes to the classes. Not sure if it is all in an effort to balance game, but for the most part everyone got some buffs and the Colossus is a bigger beast now. Pretty cool. Oh, and they extended overheating timer on your jet pack which is very nice. I wish they would eliminate the mechanic altogether, to be honest.

The bad:
In an effort to fix the loot issues they introduced another bug which completely invalidates the fix. Heh. Hard to believe, yes. So the status quo is maintained and they loot drops aren’t fixed. They must not be testing these damn patches because this was easy to see and discovered in minutes after the drop.

The ugly:
Elysian Caches and Legendary Missions. Yup, the other selling points of this patch hit most branches as they fell from the ugly tree. Elysian rewards are “meh” at best, so far. The decals and vynils look like something I, with no artistic skill whatsoever, would draw up in MS Paint while I’m drunk. I’d hire Bruno and Uta to create something cool if I could. (Yes, Uta. Pink Javelins are allowed).

And the Legendary Missions? There is no incentive to do them at all. If they guaranteed a Legendary I would gladly take part.

Last, the loot from the Elysian caches are on a tape delay. Heh. They don’t show up in your inventory until much later and well after you complete a Stronghold. Gamer panic is in full force.

Overall, I give this patch a Schlag Meme. Funny as hell if you are not in the middle of it. Appreciated, and well worth the meme effort.

Me? Yup. Still playing. I’m still having fun. And I got another Legendary drop yesterday.

I did log in BnS for a bit, and I will resume my BnS play more consistently this week. Uta, look for me. If you don’t see me, drop me a mail.

mission completejpg.jpg
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Jeremy Barnes

I think a lot of the noise around this is from people who played the game for a short period and people who don’t play it all who just like a punching bag.

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Nathan Aldana

read: “only true believers opinions matter!!1!1!!1”

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Jeremy Barnes

If that is narrative you would like to push, you’re free to do so.

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rafael12104

I agree with both of you. It’s just frustrating. I’m sticking with it but Bioware needs some wins… somewhere…

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Mateusz Pachnik

That’s my opinion only, but for me those whiners about loot are the same mob, or “vocal minority” that always thinks they know better…

Aside the obvious bugs i really don’t see how increasing loot drops will help the game in long time, or guaranteed masterwors/legendaries from bosses, it will only make a demand for higher tier loot introduced in the game in the long run.

These are the people like the whiners calling for changes in classic wow over a decade ago, that changed the direction for the game making it what we have now..

People that were calling that they don’t like to run in game for too long, calling it waste of time, people calling for instant teleports to instances, faster levelling, streamlined game play, class homogenization in the name of so called balance (the most stupid thing in class based RPG) etc.

These people don’t see the other side of community and do not see that the changes they are proposing are making games not interesting, in the slightest, for the quiet other half of community that enjoys the game in a state that does not rely on loot rain to be enjoyable.
They don’t even see not too distant future, they just want it all now…

Sure the game has it’s issues, i for instance simply hate level scaling in any form in any RPG. It is an anti thesis of RPG, IMO, when everything scales with you.
Sure, i agree too that the game was released at least 6 months before it should…

I seriously don’t think, in the slightest, that the loot droprates should be a big drama as it seems to be now, or that it should be increased or even guaranteed for some activities.

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kimowar101

I just finished the main storyline, I think the whiners are the same ones destiny had……people love to bash aaa titles.

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3dom

Don’t you worry, Anthem 2 will be a much better game in 2021!

There should be a new sub-genre / business model for Destiny, Anthem, The Division: “game as a two years long service”.

ihatevnecks
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ihatevnecks

Did they ever fix some of the progress-blocking bugs on certain missions like the final one and the return to the temple of dawn?

Cause if those same bugs are still in place, legendary missions are going to be pretty awful lol.

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Greaterdivinity

You talking about the invisible walls? I dunno of those specific issues have been fixed if so, but they have said that they’re going to be steadily removing them in patches since they’re aware of the issues many are causing.

ihatevnecks
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ihatevnecks

Not just the invisible (or visible) walls. The ToD mission bug was the one where the waves of enemies never stopped spawning during one of the objectives, sometimes even if the group fully wiped. Took me something like 5 tries on PC, then again another 4-5 on console, then 4 different friends trying it at different times all had to make multiple attempts as well. I know there were a couple like that.

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NeoWolf

There would be an “additional” chance of loot if in fact it had been working as intended. However right now legendary contracts, missions and strongholds do not currently even give the guarunteed masterwork(s) depending on your difficulty setting as the patch did not work as intended lol.

Also PS4 users are finding themselves stuck on the expedition complete screen when it comes to legendary contracts and strongholds and having to skip results in order to exit from that screen at all.

So now we wait for the patch to fix the patch lol

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Armsbend

Quick poll: which has been the more funny disaster? Anthem or Fallout 76?

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Sorenthaz

Anthem was the bigger and much more hyped up one. 76 meanwhile had a lot of angry hardcore Fallout RPG fans frothing at the mouth for a month+ over every little thing, even blowing up claims/stories that were proved baseless and false just because they damned Bethesda further.

With Bioware it’s like, everyone knows they’re EA’s b**** at this point. But with Bethesda there’s this ridiculous anti-fanbase now who are desperate to see Bethesda fail after ruining their beloved franchises.

K38FishTacos
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K38FishTacos

“Games as a service” is a double edged sword and the “frothing” fans come with the territory. The big companies wanted to jump on this bandwagon with their social media and twitch streaming to turn their games into spectator sports. This seeking of attention worked, but it had the additional consequence of making the business also a spectator sport with the whole youtuber scene and all that goes with it. They’re going to get scrutinized and analyzed, especially when they’re asking for money on top of the price of admission for their cash shops and all that. So they deserve what they get.

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NeoWolf

Hard to say I think they have both dropped the ball in fairly epic and disappointing fashions.. given a choice though I’d say Anthems issues are the lesser of two evils as the major issues of 76 like stash and encumberence make it unpleasant to play even if you wanted to.

At any rate ill be playing Division 2 until they both sort their sh** out lol

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Dug From The Earth

I think the repercussions are what will determine that.

For EA, Bioware is just one of many companies who put out products for them to make money off of. If players stop buying Bioware games after 2 major flops (ME:A and Anthem), it hurts EA, but its not the end of the world.

Bethesda on the other hand, relies 100% on their own IP’s. Not only have they totally screwed over the Fallout namesake, they have also earned a horrible rep for themselves as a company. I know many (including myself) who have little to no hope for future bethesda games like Elder Scrolls 6 or Starfield. I personally wont be buying either of them unless they can somehow change the way they operate from a ground floor development up to excecutive management level. I think thats just asking too much of them though.

So in the end, I think Bethesda is going to end up hurting more in the long run from 76s failure, than EA is going to hurt from Anthems failure.

… on the flip side, bioware could be disolved, like past EA studios, which would be worse than simply sitting at the bottom of the hole, like Bethesda.

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Sorenthaz

It seems like there’s some deeper grudges/issues going on if you really believe Fallout 76 (done by a studio separate from the primary Bethesda studio in Maryland) serves as an example for their future games and are demanding the entire infrastructure be changed.

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Dug From The Earth

Really?

Same engine that the company refuses to move away from, despite being horribly bugged and dated. Doesnt matter the developers working on it, if the people running the company say “use this crap engine” you are most likely going to get a crap game. Bethesda made the call, not the dev studio on that one. (Especially considering that the team that developed it did the Doom remake, which was amazing) Anthem had similar issues, EA forced Bioware to use the Frostbite engine, which wasnt designed for a game like Anthem, and the result was tons of loading screens, and lost dev time as they had to code special toolsets just to be able to do certain things in the development process.

The same bethesda engine is highly backed by Todd and other high up employees, regardless of the studio using it, and the company fully intends to continue to use it for future projects.

This isnt just about 76, but a history of horribly buggy, glitchy, and incomplete games dating back for more than a decade. Its highly unlikely that Bethesda is just going to suddenly start developing better, and refusing to move away from a dated, buggy, and limited engine only makes them look lazy and like bad developers.

Bethesda has been riding on the good graces of their fans for longer than is sustainable, and they need to start doing the work to make a good game, and not rely so heavily on their fans to pick up their slack anymore. Otherwise, their next games will end up being received not much differently than 76 was. (And, if you remember back, Fallout 4 was the start of it. Players already getting a bit upset at how FO4 didnt look like a big enough step forward from FO3.)

But, like I said… its not just Bethesda. Too many big name companies have been slacking off in a sense (Bioware, Blizzard, Dice, Gearbox, etc) letting their reps and past success keep their train moving forward. Thats coming to an end. They HAVE to get out and actually push now to get back up to speed, otherwise players will just move on to companies that are still willing to put forth the effort.

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Random MMO fan

Anthem was definitely more amusing to observe. I had 0 expectation of it being decent after seeing that Bioware basically destroyed themselves after ME3 and most famous writers and directors left it shortly afterwards. And I don’t know of anyone who was genuinely excited about ordering Anthem – I know few people who were just curious to try it out without expecting it to be something awesome.

Fallout 76 was less amusing because I actually knew some friends (some Fallout series fans) who had some enthusiasm about it which shortly disappeared after seeing how limited and buggy this game was and how utterly pointless things like cosmetics or camp building were (since everything disappears the moment you log off and you can’t connect to same server). Was actually sad to see their disappointment. And I actually wasted $60 on the game myself (unlike with Anthem which I only played as part of Origin sub).

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IronSalamander8 .

I’d say Anthem as I barely hear about FO76 anymore yet I hear about Anthem at least once a day. I fully expect BW to get the Bullfrog treatment any day now, and yes while I don’t hate EA as much as many do, I’m still bitter about the loss of Bullfrog and many other studios.

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Greaterdivinity

Man, outside of the bugs introduced with the update (guaranteed MW’s not dropping, loot pickups from group mates causing you to pick up the loot too etc.) this would be a great update.

But BW keeps making unforced errors that hamstring any momentum they hope to build with these solid updates. They either need to slow down a bit/add a PC PTS to test this shit to squash bugs (which won’t make players asking for fast updates happy) or they need to figure out what the hell is going on with their internal QA process for builds, because at this point there’s clearly something wrong. It almost seems as if they load up the game and zone around a bit to make sure the game isn’t instantly crashing and call it a day.