Funcom’s next horror game, Moons of Madness, is set in the Secret World universe

    
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It was an open secret that Funcom was working on a new game targeted for Halloween – in fact, Funcom and its subsidiary and partner studios have been working on a ton of games. But one that had our attention was the unnamed title slated for the spookiest time of the year, since Funcom has a bit of a tradition of building Halloween one-off games, including Hide and Shriek and The Park, both of which borrowed from The Secret World MMO’s IP.

As of this morning, we know more about the new game. It’s a “cosmic horror game” called Moons of Madness and developed by Rock Pocket Games, and while it’s not an MMO, it is using the Secret World IP once again.

“Set on Mars in a not-so-distant future, Moons of Madness mixes the scientific exploration of the red planet with the supernatural dread of Lovecraftian horror. […] In Moons of Madness you play Shane Newehart, a technician stationed at the Invictus, a secret research base built by the Orochi group. Your low security clearance means you are completely unaware of the existence of a mysterious, intelligent signal that has been detected as coming from the red planet. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. You begin seeing and hearing things that aren’t there. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness?”

Apparently Rock Pocket Games announced the title a few years back but retooled it after Funcom picked it up as a publisher. Expect the launch on PC as well as Xbox One and PS4 “during the Halloween season.”

Source: Press release
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Celestia

The Park was fun. I’ll give this a spin.

Mordyjuice
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Mordyjuice

Too bad they didn’t make this a part of SWL.

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Hikari Kenzaki

The timing of this is just so perfect. I had just written some stuff about how the best thing about SWL is not always SWL itself and now they announce this (though we kinda figured it would be Secret World or The Longest Journey based).

I’m already hyped.

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Rottenrotny

Hell yeah! Looks neat. I’m super glad that they’re continuing to expand on the Secret World lore.

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Paragon Lost

Oh my friend. Your first error is working for the Orochi Group. One never works for the Orochi Group unless one wants to be a Red Shirt.

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Armsbend

The pay and sign-up benefits dude.

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Paragon Lost

Hehe, yep those level 1 clearance blues err benefits with that senior engineer pay. lol.

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Bryan Correll

The real shock is making it all the way to Mars without dying on the way.

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Melissa McDonald

Something very interesting I read from the head of SETI… “mankind is going dark”… we are using radio less and less, instead using Bluetooth, NFC, WiFi, etc.

Trying to detect alien intelligence on radio waves may end up meaning we discover them at roughly our 1950’s state of development. I found that very provocative.

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ogged451

News like these erode my desire to log into SWL and give a damn about Funcom MMOs in general. So the proclaimed “commitment to telling the story of the Secret World” manifests in a “retooled” left over stand-alone game from some other company Fumcom probably stumbled over by accident. And this gets seven months of advance notice while there’s zero communication about story development in SWL for months.

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Oleg Chebeneev

I liked it. Gave me Dead Space vibes

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jay

If Funcom was to put out a quality MMO in the TSW universe. Give it great combat, inline with the like of Black Desert, GW2, or even Conan Exiles. Add in equally good combat animations from those examples, and I would play that game in a heart beat.

I tried TSW like 10 times, as I really enjoyed the IP & setting. But every time the janky combat animation & combat systems just killed it for me. Just such a waste of a great IP. Could have been one of the really great games of the last decade.

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Does not check email

We have certainly played the same game and I agree. I spend about 2 weeks a year playing the game, some improvements but I wander away

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Sarah Cushaway

I’m mildly intrigued, though I usually don’t love sci-fi settings. I just wish SWL wasn’t such a janky mess :/ the story was pretty interesting, but that combat and the bad animations makes it almost impossible to want to play.