Ashes of Creation explains the process for advancing and demolishing Nodes throughout the game world

    
10
I node what I node.

Nodes are the central building block for Ashes of Creation, and seeing them level up or level down is a big element of what makes the game feel dynamic, as outlined in the most recent development diary. But there’s more to it than just pumping resources into a node arbitrarily. You level up a node by doing things in the area of influence for that node, with your character’s culture also being tracked to determine the dominant look of that node as it advances to the highest stage and gains lesser vassal nodes around it.

Of course, the leveling process can work in the other direction as well. Nodes can be downgraded based on experience deficit alone if players simply avoid the node itself, but larger nodes can be outright brought under siege and destroyed. Check out the full development rundown to get an idea of how nodes operate, both in development and in demolition. Which is a good thing, since we were promised more posts like this when the game’s alphas and launch were delayed.

newest oldest most liked
Subscribe to:
Easy Rider
Reader
Easy Rider

I really like that fact that Node’s form depends on races. The whole mechanics looks intriguing.

Reader
MrNastyButler

*sighs* Honestly, this sounds awesome. Seeing a way so many types of players can contribute to something in various ways. But gods, I am still so hesitant to have faith it will come to pass. Gaming companies always love to promise the moon and give you crap in the end. If this really comes to pass, I’m going to jump hard on it, but I have little faith it will.

laelgon
Reader
laelgon

That’s my reaction as well. This all sounds like an amazing way for a game to have a dynamic game world that the players affect. But we’ve been down this road so many times. And with the whole battle royale switcheroo shenanigans, I am especially dubious.

Reader
Rick Mills

Sadly, in my jaded view, I see the node system becoming yet another PvP rallying point, ousting all other developing systems.

Reader
silverlock

Except I don’t think PvP will upgrade a node I think they only upgrade through PvE actions. Unless I misunderstood something.

Reader
Rick Mills

Agreed – but I wonder if I spend weeks upgrading a node, then see it destroyed through PvP… as in “but larger nodes can be outright brought under siege and destroyed”
Does that mean nodes are controlled by a group and have to be protected? Ugh…

Reader
PanagiotisLial1

well they can siege to destroy a node so my guess is it will be big and attractive target – it wont grow through pvp maybe but it will get destroyed/removed through it

Reader
Life_Isnt_Just_Dank_Memes

Systems like this are always awesome on paper but this seems really easy to exploit in a way that would be super frustrating.

The main thing though that has turned me off completely to this game is the sub. I just don’t see this game as having the same breadth of content even a game like GW2 had at launch and that was b2p and raised the bar imo.

I also think the bar for a sub game in 2019 is FFXIV and there is no way this game is touching that in terms of quality or quantity.

Reader
Rhime

As a veteran player who grew up playing MMO’s that were “sub only” games, I welcome this system back if only to weed out the hacker douchebags, fly-by-night gamers and the shitty cash shops that dominate the F2P market games.
Subs also force the devs to not only release completed games, but we, as gamers get all the content instead of the nickle and dime bullshit that comes with F2P or B2P games.

Reader
Eamil

The node system still interests me, but aside from a bit more detail about certain aspects, this is largely stuff we knew already. I’m not as pessimistic about this game as some, but new information would be nice.